What is Interaction Design?


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This is a presentation I did to open up a panel, meant to be a survey of the practice of IxD at the IDSA N.E. District Conference @ RISD in Providence

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What is Interaction Design?

  1. 1. Interaction Design (IxD) Survey Panel David Malouf (moderator) – V. P. Interaction Design Association (IxDA) Edwin “Ted” Booth – Design Manager, User Experience, Motorola Enterprise Mobility (EMb) Mike LaVign – Assoc. Creative Director, frog design Robert Reimann – Manager, User Experience – Bose Corp
  2. 2. Panel’s Agenda <ul><li>What is IxD – David Malouf, IxDA </li></ul><ul><li>Agency view of IxD – Mike LaVigne, frog design </li></ul><ul><li>Consumer electronics – Robert Reimann, Bose Corp. </li></ul><ul><li>Industry and Enterprise – Edwin “Ted” Booth, Motorola EMb </li></ul><ul><li>Audience & Moderator Q&A </li></ul>
  3. 3. What is IxD? David Malouf Vice President, IxDA
  4. 4. Let’s start with the basics <ul><li>What is interaction? </li></ul><ul><ul><li>The listening and responding between at least 2 entities. </li></ul></ul><ul><ul><li>Action by an initiation (passive or active) and a listener’s reaction, which leads to the initiator’s own reaction </li></ul></ul><ul><ul><li>EXAMPLE: </li></ul></ul>Excess material is removed To reveal new object Whack with stone axe
  5. 5. But if only it stayed that simple
  6. 6. Systems & Eco-systems
  7. 7. Ambient & Ubiquitous & Passive Bio-feedback
  8. 8. A contemporary definition <ul><li>A design discipline dedicated to: </li></ul><ul><li>Defining the behavior of artifacts, environments, and systems (i.e., products ) </li></ul><ul><li>… and therefore concerned with: </li></ul><ul><li>Anticipating how use of the products will mediate human relationships and affect human understanding </li></ul><ul><li>Guiding the form of products to the extent that it influences/is influenced by their behavior and use </li></ul>The Interaction Design Group’s (IxDG) definition of IxD can be found at http://define.ixdg.org/
  9. 9. Narrative <ul><li>The sword and poison are but the objects in the scene </li></ul><ul><li>The character of those interacting creates the play </li></ul><ul><ul><li>We understand an actor’s character through their behavior </li></ul></ul>
  10. 10. Context <ul><li>Many variables large and small surrounding a moment of interaction effect the dynamic of action and listening. </li></ul><ul><ul><li>Different environments predispose us to understand similar actions differently </li></ul></ul><ul><ul><li>What we see as available cultural clues within the elements we are given allowance to manipulate guide our behavior </li></ul></ul><ul><ul><li>Biological realities limit our abilities and further guide us </li></ul></ul><ul><ul><ul><li>Ergonomics (physical abilities) </li></ul></ul></ul><ul><ul><ul><li>Cognitive Psychology (mental abilities) </li></ul></ul></ul><ul><ul><li>Our emotional states perceived or real of all actors human or synthetic act as a filter over our ability to choose, communicate, listen, understand, and even act. </li></ul></ul><ul><li>The relationship between elements that we interact with communicate nuances which influence behavior. </li></ul><ul><ul><li>proximity </li></ul></ul><ul><ul><li>contrast </li></ul></ul>
  11. 11. Time <ul><li>Interactions can’t take place without time. </li></ul><ul><li>Time is relative. </li></ul><ul><li>Time is fungible. </li></ul>
  12. 12. Abstraction & Metaphor <ul><li>Technology increases the level of abstraction from physical action to realized result. </li></ul><ul><li>Everything using digital uses metaphor as a means of translating </li></ul>
  13. 13. Rich tool chest <ul><li>For understanding </li></ul><ul><ul><li>Usability testing </li></ul></ul><ul><ul><li>Ethnography </li></ul></ul><ul><ul><li>Participatory design </li></ul></ul><ul><li>For designing </li></ul><ul><ul><li>HCI – Human Computer Interaction </li></ul></ul><ul><ul><ul><li>Computer science </li></ul></ul></ul><ul><ul><ul><li>Cognitive Psychology </li></ul></ul></ul><ul><ul><li>Visual Design/Communications design </li></ul></ul><ul><ul><li>Story telling/Theatre/game design </li></ul></ul>
  14. 14. Resources <ul><li>Books </li></ul><ul><li>Designing Interactions – Bill Moggridge </li></ul><ul><li>About Face 3.0 (out soon) – Alan Cooper & Robert Reimann </li></ul><ul><li>Thoughts on Interaction Design – Jon Kolko </li></ul><ul><li>Design for Interaction – Dan Saffer </li></ul><ul><li>Designing Interfaces – Jennifer Tidwell </li></ul><ul><li>Online </li></ul><ul><li>IxDA Community – IxDA.org </li></ul><ul><li>Blogsphere </li></ul><ul><ul><li>Functioning Form – www.lukew.com/ff </li></ul></ul><ul><ul><li>Synaptic Burn – www.synapticburn.com </li></ul></ul><ul><ul><li>ODannyBoy – www.odannyboy.com </li></ul></ul><ul><li>IxDA International Conference </li></ul><ul><li>Jan 26-27, 2008, SCAD, Savannah, GA. </li></ul>
  15. 15. Let’s here from those doing it <ul><li>Mike LaVigne – frog design </li></ul><ul><li>Robert Reimann – Bose Corp. </li></ul><ul><li>Edwin “Ted” Booth – Motorola Enterprise Mobility </li></ul>
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