What is Interaction Design?

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    What is Interaction Design? - Presentation Transcript

    1. Interaction Design (IxD) Survey Panel David Malouf (moderator) – V. P. Interaction Design Association (IxDA) Edwin “Ted” Booth – Design Manager, User Experience, Motorola Enterprise Mobility (EMb) Mike LaVign – Assoc. Creative Director, frog design Robert Reimann – Manager, User Experience – Bose Corp
    2. Panel’s Agenda
      • What is IxD – David Malouf, IxDA
      • Agency view of IxD – Mike LaVigne, frog design
      • Consumer electronics – Robert Reimann, Bose Corp.
      • Industry and Enterprise – Edwin “Ted” Booth, Motorola EMb
      • Audience & Moderator Q&A
    3. What is IxD? David Malouf Vice President, IxDA
    4. Let’s start with the basics
      • What is interaction?
        • The listening and responding between at least 2 entities.
        • Action by an initiation (passive or active) and a listener’s reaction, which leads to the initiator’s own reaction
        • EXAMPLE:
      Excess material is removed To reveal new object Whack with stone axe
    5. But if only it stayed that simple
    6. Systems & Eco-systems
    7. Ambient & Ubiquitous & Passive Bio-feedback
    8. A contemporary definition
      • A design discipline dedicated to:
      • Defining the behavior of artifacts, environments, and systems (i.e., products )
      • … and therefore concerned with:
      • Anticipating how use of the products will mediate human relationships and affect human understanding
      • Guiding the form of products to the extent that it influences/is influenced by their behavior and use
      The Interaction Design Group’s (IxDG) definition of IxD can be found at http://define.ixdg.org/
    9. Narrative
      • The sword and poison are but the objects in the scene
      • The character of those interacting creates the play
        • We understand an actor’s character through their behavior
    10. Context
      • Many variables large and small surrounding a moment of interaction effect the dynamic of action and listening.
        • Different environments predispose us to understand similar actions differently
        • What we see as available cultural clues within the elements we are given allowance to manipulate guide our behavior
        • Biological realities limit our abilities and further guide us
          • Ergonomics (physical abilities)
          • Cognitive Psychology (mental abilities)
        • Our emotional states perceived or real of all actors human or synthetic act as a filter over our ability to choose, communicate, listen, understand, and even act.
      • The relationship between elements that we interact with communicate nuances which influence behavior.
        • proximity
        • contrast
    11. Time
      • Interactions can’t take place without time.
      • Time is relative.
      • Time is fungible.
    12. Abstraction & Metaphor
      • Technology increases the level of abstraction from physical action to realized result.
      • Everything using digital uses metaphor as a means of translating
    13. Rich tool chest
      • For understanding
        • Usability testing
        • Ethnography
        • Participatory design
      • For designing
        • HCI – Human Computer Interaction
          • Computer science
          • Cognitive Psychology
        • Visual Design/Communications design
        • Story telling/Theatre/game design
    14. Resources
      • Books
      • Designing Interactions – Bill Moggridge
      • About Face 3.0 (out soon) – Alan Cooper & Robert Reimann
      • Thoughts on Interaction Design – Jon Kolko
      • Design for Interaction – Dan Saffer
      • Designing Interfaces – Jennifer Tidwell
      • Online
      • IxDA Community – IxDA.org
      • Blogsphere
        • Functioning Form – www.lukew.com/ff
        • Synaptic Burn – www.synapticburn.com
        • ODannyBoy – www.odannyboy.com
      • IxDA International Conference
      • Jan 26-27, 2008, SCAD, Savannah, GA.
    15. Let’s here from those doing it
      • Mike LaVigne – frog design
      • Robert Reimann – Bose Corp.
      • Edwin “Ted” Booth – Motorola Enterprise Mobility

    + David MaloufDavid Malouf, 3 years ago

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    2941 views, 13 favs, 2 embeds more stats

    This is a presentation I did to open up a panel, me more

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