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Where is Interaction Design
          (2008)?
       Where is it going?

         David Malouf
      (IxDA, Motorola, SCAD...
http://ixda.org/local.php



More of us than ever
40 years ago
Changes in our work
How we connect
We know!
Bringing the DESIGN back
Science   Art
The lab & The data
Beauty for beauty's sake
Salvador is a
Can't we all just get a long?
2008: Year of the SKETCH
Bill Buxton's Sketching UX




                    The Designer's Path
Communicating our ideas
Making ideas into things
Creating narratives
There is an aesthetic to interaction
Huh?!?
What about our practice?
1998: Would you like some tabs with your web site?
2008: Can you make my Enterprise portal
          feel like an iPhone?
The other 2008: My dentist directory
      needs a social network.
Services = 75% of the economy
Eco-systems - products & products & more products!
image or diagram?

         product + service + packaging




Eco-system - products -> services ->marketing?
image of mulitple twitter
       inputs/dopplr inputs




webless web services - distribution of data
taking control with gestures
The call for UX agility
Prototyping
So many tools
Software
Even hardware
Know your materials
interactivity is key
Where is our quot;appearance modelquot;
Production quality?
Richness & Openness
Interaction Density
Giving personality to product
Free Data
http://wefeelfine.org/


Anything can happen
Clear identity
Its about ME!
And everyone I know
And everyone THEY know
Where am I?
If we can know it, it should be used ... NOW!
How did we learn this stuff?
We all got here somehow, right?
Is it something codify-able?
Was it complete?
Can you explain it to your boss?
Do you know how to hire it?
It's a design school thing!
Design Thinking
Craft
Studio
$$$
alternatives
http://interaction09.ixda.org/



   Can't forget this!!!
Schools have to create practitioners
Defining the damn thing!!!
http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/


                     A grand eco system
Where most of us do many of the pieces
Where people take their work very personally
Where almost no one took the same path
Customer confusion
No clear connections to others
Lack of depth of theory
Constantly re-inventing the wheels
Behavior
WEB/DESKTOP

GRAPHICAL                   ECO-SYSTEM

                SERVICE
            3-DIMENSIONAL
                 MO...
Design-centered
Digital?
Product only?
quot;Improve human conditionquot;??
Discreet but a piece
Practice is about wholes
Or maybe this whole
THE END
        David Malouf
        http://synapticburn.com/
        http://twitter.com/daveixd/
        http://flickr.co...
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State Of Interaction Design 2008

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This is a presentation I gave w/ support from Ted Booth & Jennifer Bove. It is meant to convey my interpretation of a moment. The slides don't stand by themself really well, so there is this video here: http://vimeo.com/4082183

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  • David (I know my story)Jennifer* HUGE* Schematic* IvreaTed* Smart* Motorola* Method Design* IIT/ID
  • This is the map of Interaction Designers on IxDA.org/local.php
  • We've basically had 40 years of the PC and for most of us the networked version of this device is our sole medium/canvas we design on.
  • While almost none of us are designing Wii games, this device and devices like it are changing the nature of the work we do.* game consoles* mobile* kiosk* ambient
  • The network is probably more important to us all though.We are more connected and interconnected than ever and our networks on 1 hand increase our transparency but also get in the way of our real-world intimacies.
  • This is the Huzzah slide. It is great that we are getting noticed, eh? 
  • We swing in the middle of analytic linear thinking and artistic nonlinear or lateral thinking
  • UX has to admit its roots are in engineering and data driven creation.
  • But architecture and industrial design have their roots in aesthetics--applied aesthetics.
  • Not only a merging of art & science, but also of form and behavior and object with the many systems that surround it.Definitely room for improvement.
  • Bill Verplank's Sketch Lecture is a brilliant example of live sketching.Last year Bill Buxton released Sketching User Experience, teaching us all the real power of sketching
  • On the one hand it is about unjudged exploration towards a path of evaluation.On the other hand it is about associative connections of ideas through voluminous creativity.Or Lateral thinking instead of linear thinking.
  • So much of what we do is in the details, but it is soooo hard for us to communicate the details of interactive behaving systems. We need to learn from design peers and we need to find better modes of practice.Too many of our great ideas get lost due to poor communication quality
  • arduinoThermoBlendRuby on RailsWe need to take on becoming the craft people of the mediums we decide to work on.We also need to find & hone the craft of interaction design.
  • concepts are best articulated in these human situated animated sequences. this one by nokia talks about morphing devices that take advantage of the properties in nano technology.Kevin Cheng has done a lot of work promoting Comics as a narrative modeling format within the UX community.Creating human situated stories with the products we are designing better enable us to imagine their real-world use and truly solve the problems we are attempting to design for.
  • movement, interaction, etc. evoke emotion and have their own beauty. [Image of Capoeira comes to mind]Using capoeira as it is a game, blending the interactions between the 2 in the circle with everyone around them.There IS a reason why the click-wheel FEELS better, and why a flick is better than a scroll wheel or ball.
  • Do we really know what these aeshetics are? How to describe them?Can you explain why a drop down is or isn't better than a radio button set aesthetically (not functionally)?
  • Well designed services are now a the core of so much of the work we as interaction designers are being taked to do.
  • Russell Davies @ Design Engaged. \"Beyond the product\"eco-system and lifecycle are correlated.This is ONE part of the eco-system.The other is taking the product and figuring out how it is situated in the user's context and making sure that connections to other needs are managed. This isn't always \"service\". In the case of iPhone having a great accessory collection by 3rd Parties was a big deal. Yes, iTunes was a big deal as well.
  • Russell Davies @ Design Engaged. \"Beyond the product\"eco-system and lifecycle are correlated.This is ONE part of the eco-system.The other is taking the product and figuring out how it is situated in the user's context and making sure that connections to other needs are managed. This isn't always \"service\". In the case of iPhone having a great accessory collection by 3rd Parties was a big deal. Yes, iTunes was a big deal as well.
  • My thought here is put logos and a description of their service or data points under them and create relationship diagram using them.FireEagle > Doppler > Twitter > Facebook
  • OblongSurfaceWiiOur bodies are starting to get into the act. We move our hands and bodies to tell computers what we want from them.Some systems are even learning facial expressions
  • different types of agility (Jen & Ted) role blurring and flexibility Agile Programming methods: How many of you are tasked with working in an agile development process?How many are asked to change their UX methods to fit this process?Discuss
  • interoperabilitymoving from organization to organizationso much to learnwhat technologies to choose?What is the right level of fidelity?
  • our bread and butter. not just for prototyping but for documenting (and they are different)
  • ArduinoWe can now build hardware.Arduino + SLA = hardware prototype.
  • while a static appearance model works for ID, but IxD our appearance models require interactivity and data binding. It's about USE
  • A little lesson from industrial design & architectural processes.
  • So many of us are pushed to turn our prototyping time into production time.
  • Even on an iPhone the various layers of interactivity pile on each other creating a density of interaction and communicating those interactions.
  • Awww! Google is Sooo cute and human and artsy and respectful and in tune with my daily life.worthy to noteRow 1:* St. paddy's* MiroRow 2* Snow Day!* Wes Craven HolloweenRow 3* Election Day* Chagall
  • Fire Eagle stores my LocationEagle Feed takes the Fire Eagle info and puts it into an RSS formatTwitter feed posts snippet of RSS feed to TwitterTwitter posts to my friends[Did I mention that I update my fire eagle location using Twitter?]
  • opening the data means releasing the interaction design. wefeelfine.org
  • In this great networked universe, how do you manage your identity?biometrics & OpenID and other mechanisms are vying to solve the problem
  • 3 slide quick sequence explaining the network.Me > my connections > my connections' connectionsCan \"me\" be a brand?
  • do all these people matter equally to me? how do I decide? Can I decide without consequence?Do all these people deserve, or need to be equally transparent to my life?
  • There are underlying networks I get to access under these people?Can I influence them? How?
  • where am i?In context of the network?Does location in real space really add value? that I can use?
  • Wikipedia is actually more about creating knowledge, but its open API system and use of a Wiki and RSS means that the knowledge embedded here is immediately open for use by anyone.
  • I climbed these stairs.Breath taking and spiritual road.(Mt. Sinai, Egypt)
  • So hard to codify our history into repeatable and USEFUL answers.There is no community memory of where we've been. Let's tell our stories here.
  • How many of us ended up at dead ends (many were/are quite attractive) and may have not really completed our training. I know I've become comfy without turning around.Well, I'm sorta turning around now.
  • What do you?Who understand what you do?How do you tell them?
  • Job hunting?Both sides of this desk have become unbearable.
  • The art/design school offers an environment of immersive creativity.(iI lacks the technical science we also need, but I'm going to ignore that for now.)
  • Took this from Tom Wailes as part of his IA Summit presentation.So much of what we do as designers is not directly integrated into our deliverables, but they serve as a solid foundation that keeps our deliverables afloat and stable. (and well understood, hopefully)
  • sketchprogramdesignillustrateiconsvisual thinkingsoft skillsetc.
  • Design schools work in studios because the studio environment is a crucible where students go through intense behavior modification. This modification is almost required to force us away from the pressures of socially imposed linear/rational thinking and allow us to open our minds to lateral nonlinear thinking.There are also tools here such as critique that are also invaluable to the long term practice of a designer.
  • yup, going back to school or even going to most design schools costs a pretty penny. Can't deny that.
  • Yes,Corporations like Adaptive Path,  UIE, NN/G, Cooper & HFI offer shorter term options.But let me be clear these are NOT design school educations. The immersive experience of studio cannot be done in a week and almost none of these offer design-centric thinking tools.Organizational conferences?
  • interaction09 will be awesome!!!
  • Most schools do face the problem of creating great designers who are not ready for the real world.Be sure that the school you go to has real corporate projects that are part of the studios you work in.
  • This is Dan Saffer's diagram.I have a few issues with it, but so far it is the best I've seen.
  • The 1 man band is representative of the jack of all trades.The true generalist
  • Well, most of us aren't cutting off our ears (yet), but boy can we get in there and fight for what we believe in when we need to.
  • Again, the paths we've taken have been many.This is relevant as we do definitional work and people (those described above) see a definition delegitimizing their path.
  • peers and consumers of our work don't know what we do, or how to work with us ... see next slide.
  • this means we don't really play as well with others as we should.Loss of efficiency is key, but also loss of control over our work.
  • Because everyone is doing everyone and no one can step up and take a stand on the minutiae we have no depth to the theory behind the work we are doing. This often means we are less stable than we ought to be when working with others.
  • I love this.YES re-inventing the week is bad, that's why I use the cliche,but I just want to point out the bottom right picture, which is an amazing re-invention of the wheel.
  • So let's get to a definition.product response to our actions Our response to product actions.
  • slicing up the medium is hard.
  • what is more design centered than the bauhaus.The originators of balancing form and function.
  • But should we be more bound?Only digital? (does this even have meaning any more since silicon is \"everyware\" (referencsing Adam Greenfield's great book on UbiComp.)
  • does it need to be a product?hmm? TiVo is also a service, no?
  • IXDA's charter has an ethical element to it.Should it?Robert Reimann does the same thing in his definition work, about \"doing no harm\"
  • We have no problem saying that there is a pancreas which is part of the digestive system which works with the circulatory system to help sustain an animal.Why can't we make IxD a part of a greater whole?
  • A sailing crew has so many specific roles, but with a common goal. THIS IS OK!!!
  • BOW!
  • Transcript of "State Of Interaction Design 2008"

    1. 1. Where is Interaction Design (2008)? Where is it going? David Malouf (IxDA, Motorola, SCAD) Jennifer Bove (HUGE) Ted Booth (Smart Design)
    2. 2. http://ixda.org/local.php More of us than ever
    3. 3. 40 years ago
    4. 4. Changes in our work
    5. 5. How we connect
    6. 6. We know!
    7. 7. Bringing the DESIGN back
    8. 8. Science Art
    9. 9. The lab & The data
    10. 10. Beauty for beauty's sake
    11. 11. Salvador is a Can't we all just get a long?
    12. 12. 2008: Year of the SKETCH
    13. 13. Bill Buxton's Sketching UX The Designer's Path
    14. 14. Communicating our ideas
    15. 15. Making ideas into things
    16. 16. Creating narratives
    17. 17. There is an aesthetic to interaction
    18. 18. Huh?!?
    19. 19. What about our practice?
    20. 20. 1998: Would you like some tabs with your web site?
    21. 21. 2008: Can you make my Enterprise portal feel like an iPhone?
    22. 22. The other 2008: My dentist directory needs a social network.
    23. 23. Services = 75% of the economy
    24. 24. Eco-systems - products & products & more products!
    25. 25. image or diagram? product + service + packaging Eco-system - products -> services ->marketing?
    26. 26. image of mulitple twitter inputs/dopplr inputs webless web services - distribution of data
    27. 27. taking control with gestures
    28. 28. The call for UX agility
    29. 29. Prototyping
    30. 30. So many tools
    31. 31. Software
    32. 32. Even hardware
    33. 33. Know your materials
    34. 34. interactivity is key
    35. 35. Where is our quot;appearance modelquot;
    36. 36. Production quality?
    37. 37. Richness & Openness
    38. 38. Interaction Density
    39. 39. Giving personality to product
    40. 40. Free Data
    41. 41. http://wefeelfine.org/ Anything can happen
    42. 42. Clear identity
    43. 43. Its about ME!
    44. 44. And everyone I know
    45. 45. And everyone THEY know
    46. 46. Where am I?
    47. 47. If we can know it, it should be used ... NOW!
    48. 48. How did we learn this stuff?
    49. 49. We all got here somehow, right?
    50. 50. Is it something codify-able?
    51. 51. Was it complete?
    52. 52. Can you explain it to your boss?
    53. 53. Do you know how to hire it?
    54. 54. It's a design school thing!
    55. 55. Design Thinking
    56. 56. Craft
    57. 57. Studio
    58. 58. $$$
    59. 59. alternatives
    60. 60. http://interaction09.ixda.org/ Can't forget this!!!
    61. 61. Schools have to create practitioners
    62. 62. Defining the damn thing!!!
    63. 63. http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/ A grand eco system
    64. 64. Where most of us do many of the pieces
    65. 65. Where people take their work very personally
    66. 66. Where almost no one took the same path
    67. 67. Customer confusion
    68. 68. No clear connections to others
    69. 69. Lack of depth of theory
    70. 70. Constantly re-inventing the wheels
    71. 71. Behavior
    72. 72. WEB/DESKTOP GRAPHICAL ECO-SYSTEM SERVICE 3-DIMENSIONAL MOBILE SPATIAL PRODUCT EMBEDDED Medium agnostic
    73. 73. Design-centered
    74. 74. Digital?
    75. 75. Product only?
    76. 76. quot;Improve human conditionquot;??
    77. 77. Discreet but a piece
    78. 78. Practice is about wholes
    79. 79. Or maybe this whole
    80. 80. THE END David Malouf http://synapticburn.com/ http://twitter.com/daveixd/ http://flickr.com/photos/davidheller/ Jennifer Bove http://www.jennbove.com jenn@jennbove.com Ted Booth http://www.smartdesignworldwide.com ted.booth@smartdesignworldwide.com http://tinyurl.com/whereisixd
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