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This is the presentation of the core statement and vision for Mate. A game to be used in Savannah for CSCW and Interaction 10.

This is the presentation of the core statement and vision for Mate. A game to be used in Savannah for CSCW and Interaction 10.

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Transcript

  • 1. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims
    Precognitive and Conceptual Human Factors – Prof. David Malouf – Fall 2009
  • 2. Our Approach
    Defining Fun and Games
    - Learn From Existing Games
    - Play Centric Approach
    - Mapping Behavior Patterns
    Understanding the Environment and Technology
    - Savannah (local)
    - Technical Info: “What is Out There”
    Finding Our Core
    - Social
    - Explore
    - Enhance
    2
    A game from the inside out
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 3. 3
    Defining Fun and Games
    Theory of Fun. (“A Theory of Fun” Written and Illustrated by RaphKoster.)
    - Fun is Learning in a Context and Manner Appropriate to You.
    A Play Centric Approach.
    - Breaking Down Core Game Behavior (Finding Patterns).
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 4. 4
    Examining Game Behaviors
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 5. Heading South…The Unique Side of Savannah
    5
    - Rich History
    - Squares
    - Grid System
    - Girl Scouts
    - River Street
    - Architecture
    - Sea Port
    - Southern Hospitality
    - Sherman’s March
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 6. The Conference
    6
    Understanding Behaviors
    - Stay in Hotel
    - Desire New Surroundings
    - Attend Keynotes
    - Network
    - Constant Schedule
    - Large Volume of New Contacts
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 7. TechnologyLearning Our Boundaries
    7
    Native.
    Web iPhone Spec.
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 33. Goals for SuccessUsing Learning to Create Metrics for Success
    8
    Learning Through Exploration
    - Motivating Players to Explore the City
    Experimentation: Social Experiment
    - Encourage Networking
    Show off Savannah
    - Becoming Familiar with the City
    Enhance and Support the Event
    - Attendance
    - Stimulate Community Outside Event
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 34. Successful Game ConstructsChoosing Components
    9
    Gravity/Mass (Social)
    Health
    Home Base
    Item Inventory
    Bosses
    Reload
    Supply Ammo/Quantity
    Badges
    Single Instance Items
    Stats
    Economy
    Growth
    Danger Zone
    Map
    Admin
    Zone
    Threshold/Tipping Point
    Player Creation/Avatar
    Power Up
    Dueling
    Tokens/Cards
    Decoy
    Levels
    Leader boards
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 35. First DraftsIndividual Concepts
    10
    Each Member of the Team Came Up With a Concept, Along With Three Screen Layouts to Demonstrate it.
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 36. First DraftsIndividual Concepts
    11
    Using a Pyramid Scheme Earn Points by Making Friends, Finding Locations and Making Routes.
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 37. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    12
    First DraftsIndividual Concepts
    Using Created Characters Users Exchange Contact Information by Linking, Using Destinations Built Into the Map.
  • 38. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    13
    First DraftsIndividual Concepts
    “M.E.E.T.” Meet, Eat, Explore and Learn
    Meet and Explore the Rich History
    Meet and Eat the local food of Savannah
    Meet and Learn the lectures and workshops
  • 39. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    14
    First DraftsIndividual Concepts
    “Deploy”
    Deploy provides a visual interface creating a real time strategy view of the physical
    world related to social network activity surrounding city based conferences.
  • 40. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    15
    First DraftsIndividual Concepts
    Follow Me
    Sharing Experiences Through Other Players Routes.
  • 41. Two Concepts
    16
    • Breaking Down Behavioral Characteristics From Previous Concepts.
    - Combining Individual Factors of Success Into Two Concepts.
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 42. Grow.
    17
    “Players Grow Their Social Experience Through Activities on an Interactive Map of Savannah Over the Course of the Conference. Growing Through These Activities Gains Players Virtual Ownership Over the City Space in a Competition of Conquest.”
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 43. Mate.
    18
    “Spread of a positive contagion through sexual transmission.”
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 44. Positive Contagion
    19
    “ Contact Information, Locations, Experiences and Media Act as the Contagion. They are Spread by “Mating.” ”
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 45. 20
    Individual Input
    Adding Aspects We Found to Be Important
    • Personal Touch
    - Face to Face Interaction
    - Prevents Spamming
    • Pyramid Scheme
    - Info Spreads Quickly
    - Discovery Bonus
    • Limited Economy
    - Prevents Overloaded Map
    • Doppler System
    - Navigating Using Map
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 46. 21
    Individual Input
    Adding Aspects We Found to Be Important
    • Positive/Negative Feedback
    - See Others Likes/Dislikes
    - Comment on Uploads
    • Location of People
    - See Users on Map
    • Sharing Experiences
    - Upload Content
    - What Others Have Been Doing
    • Character Creation
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
  • 47. Mate A Game
    22
    - Social Networking
    - Explore Savannah
    - Enhance the Conference
    Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors