Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims <br />Precognitive and Conceptual Hu...
Our Approach<br />Defining Fun and Games<br />	- Learn From Existing Games<br />	- Play Centric Approach<br />	- Mapping B...
3<br />Defining Fun and Games<br />Theory of Fun. (“A Theory of Fun” Written and Illustrated by RaphKoster.)<br />	- Fun i...
4<br />Examining Game Behaviors<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims...
Heading South…The Unique Side of Savannah<br />5<br />- Rich History<br />- Squares<br />- Grid System<br />- Girl Scouts<...
The Conference<br />6<br />Understanding Behaviors<br />	- Stay in Hotel<br />	- Desire New Surroundings<br />	- Attend Ke...
TechnologyLearning Our Boundaries<br />7<br /><ul><li>Assisted GPS
 Camera
 Accelerometer
 Digital Compass
 Push Notify
 Mic.
 3G
 Mail
 MMS
 SMS
 Voice Control
 Multi Touch
 Proximity Sensor
 Keyboard
 Wi-Fi
 Bluetooth
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Mate.2

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This is the presentation of the core statement and vision for Mate. A game to be used in Savannah for CSCW and Interaction 10.

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Transcript of "Mate.2"

  1. 1. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims <br />Precognitive and Conceptual Human Factors – Prof. David Malouf – Fall 2009<br />
  2. 2. Our Approach<br />Defining Fun and Games<br /> - Learn From Existing Games<br /> - Play Centric Approach<br /> - Mapping Behavior Patterns<br />Understanding the Environment and Technology<br /> - Savannah (local)<br /> - Technical Info: “What is Out There”<br />Finding Our Core <br /> - Social<br /> - Explore<br /> - Enhance<br />2<br />A game from the inside out<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  3. 3. 3<br />Defining Fun and Games<br />Theory of Fun. (“A Theory of Fun” Written and Illustrated by RaphKoster.)<br /> - Fun is Learning in a Context and Manner Appropriate to You.<br />A Play Centric Approach.<br /> - Breaking Down Core Game Behavior (Finding Patterns).<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  4. 4. 4<br />Examining Game Behaviors<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  5. 5. Heading South…The Unique Side of Savannah<br />5<br />- Rich History<br />- Squares<br />- Grid System<br />- Girl Scouts<br />- River Street<br />- Architecture<br />- Sea Port<br />- Southern Hospitality<br />- Sherman’s March<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  6. 6. The Conference<br />6<br />Understanding Behaviors<br /> - Stay in Hotel<br /> - Desire New Surroundings<br /> - Attend Keynotes<br /> - Network<br /> - Constant Schedule <br /> - Large Volume of New Contacts<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  7. 7. TechnologyLearning Our Boundaries<br />7<br /><ul><li>Assisted GPS
  8. 8. Camera
  9. 9. Accelerometer
  10. 10. Digital Compass
  11. 11. Push Notify
  12. 12. Mic.
  13. 13. 3G
  14. 14. Mail
  15. 15. MMS
  16. 16. SMS
  17. 17. Voice Control
  18. 18. Multi Touch
  19. 19. Proximity Sensor
  20. 20. Keyboard
  21. 21. Wi-Fi
  22. 22. Bluetooth
  23. 23. Video
  24. 24. Peer to Peer Network
  25. 25. Dual Orientation
  26. 26. Audio Out
  27. 27. Cellular Network
  28. 28. Ambient Light Sensor
  29. 29. A/V Geotagging
  30. 30. Speaker
  31. 31. Vibration
  32. 32. Battery Meter</li></ul>Native.<br />Web iPhone Spec.<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  33. 33. Goals for SuccessUsing Learning to Create Metrics for Success<br />8<br />Learning Through Exploration<br /> - Motivating Players to Explore the City<br />Experimentation: Social Experiment<br /> - Encourage Networking<br />Show off Savannah<br /> - Becoming Familiar with the City<br />Enhance and Support the Event<br /> - Attendance<br /> - Stimulate Community Outside Event<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  34. 34. Successful Game ConstructsChoosing Components <br />9<br />Gravity/Mass (Social)<br />Health<br />Home Base<br />Item Inventory<br />Bosses<br />Reload<br />Supply Ammo/Quantity<br />Badges<br />Single Instance Items<br />Stats<br />Economy<br />Growth<br />Danger Zone<br />Map<br />Admin<br />Zone<br />Threshold/Tipping Point<br />Player Creation/Avatar<br />Power Up<br />Dueling<br />Tokens/Cards<br />Decoy<br />Levels<br />Leader boards<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  35. 35. First DraftsIndividual Concepts<br />10<br />Each Member of the Team Came Up With a Concept, Along With Three Screen Layouts to Demonstrate it.<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  36. 36. First DraftsIndividual Concepts<br />11<br />Using a Pyramid Scheme Earn Points by Making Friends, Finding Locations and Making Routes. <br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  37. 37. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />12<br />First DraftsIndividual Concepts<br />Using Created Characters Users Exchange Contact Information by Linking, Using Destinations Built Into the Map.<br />
  38. 38. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />13<br />First DraftsIndividual Concepts<br />“M.E.E.T.” Meet, Eat, Explore and Learn<br />Meet and Explore the Rich History<br />Meet and Eat the local food of Savannah<br />Meet and Learn the lectures and workshops<br />
  39. 39. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />14<br />First DraftsIndividual Concepts<br />“Deploy”<br />Deploy provides a visual interface creating a real time strategy view of the physical<br />world related to social network activity surrounding city based conferences.<br />
  40. 40. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />15<br />First DraftsIndividual Concepts<br />Follow Me<br />Sharing Experiences Through Other Players Routes.<br />
  41. 41. Two Concepts<br />16<br /><ul><li>Breaking Down Behavioral Characteristics From Previous Concepts.</li></ul>- Combining Individual Factors of Success Into Two Concepts.<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  42. 42. Grow.<br />17<br />“Players Grow Their Social Experience Through Activities on an Interactive Map of Savannah Over the Course of the Conference. Growing Through These Activities Gains Players Virtual Ownership Over the City Space in a Competition of Conquest.”<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  43. 43. Mate.<br />18<br />“Spread of a positive contagion through sexual transmission.”<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  44. 44. Positive Contagion <br />19<br />“ Contact Information, Locations, Experiences and Media Act as the Contagion. They are Spread by “Mating.” ”<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  45. 45. 20<br />Individual Input<br />Adding Aspects We Found to Be Important<br /><ul><li>Personal Touch</li></ul> - Face to Face Interaction<br /> - Prevents Spamming <br /><ul><li>Pyramid Scheme</li></ul> - Info Spreads Quickly<br /> - Discovery Bonus<br /><ul><li>Limited Economy</li></ul> - Prevents Overloaded Map<br /><ul><li>Doppler System</li></ul> - Navigating Using Map<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  46. 46. 21<br />Individual Input<br />Adding Aspects We Found to Be Important<br /><ul><li>Positive/Negative Feedback</li></ul> - See Others Likes/Dislikes<br /> - Comment on Uploads<br /><ul><li>Location of People</li></ul> - See Users on Map<br /><ul><li>Sharing Experiences</li></ul> - Upload Content<br /> - What Others Have Been Doing<br /><ul><li>Character Creation</li></ul>Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
  47. 47. Mate A Game<br />22<br /> - Social Networking<br /> - Explore Savannah<br /> - Enhance the Conference<br />Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors<br />
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