Mate.2

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    Mate.2 - Presentation Transcript

    1. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims
      Precognitive and Conceptual Human Factors – Prof. David Malouf – Fall 2009
    2. Our Approach
      Defining Fun and Games
      - Learn From Existing Games
      - Play Centric Approach
      - Mapping Behavior Patterns
      Understanding the Environment and Technology
      - Savannah (local)
      - Technical Info: “What is Out There”
      Finding Our Core
      - Social
      - Explore
      - Enhance
      2
      A game from the inside out
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    3. 3
      Defining Fun and Games
      Theory of Fun. (“A Theory of Fun” Written and Illustrated by RaphKoster.)
      - Fun is Learning in a Context and Manner Appropriate to You.
      A Play Centric Approach.
      - Breaking Down Core Game Behavior (Finding Patterns).
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    4. 4
      Examining Game Behaviors
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    5. Heading South…The Unique Side of Savannah
      5
      - Rich History
      - Squares
      - Grid System
      - Girl Scouts
      - River Street
      - Architecture
      - Sea Port
      - Southern Hospitality
      - Sherman’s March
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    6. The Conference
      6
      Understanding Behaviors
      - Stay in Hotel
      - Desire New Surroundings
      - Attend Keynotes
      - Network
      - Constant Schedule
      - Large Volume of New Contacts
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    7. TechnologyLearning Our Boundaries
      7
      • Assisted GPS
      • Camera
      • Accelerometer
      • Digital Compass
      • Push Notify
      • Mic.
      • 3G
      • Mail
      • MMS
      • SMS
      • Voice Control
      • Multi Touch
      • Proximity Sensor
      • Keyboard
      • Wi-Fi
      • Bluetooth
      • Video
      • Peer to Peer Network
      • Dual Orientation
      • Audio Out
      • Cellular Network
      • Ambient Light Sensor
      • A/V Geotagging
      • Speaker
      • Vibration
      • Battery Meter
      Native.
      Web iPhone Spec.
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    8. Goals for SuccessUsing Learning to Create Metrics for Success
      8
      Learning Through Exploration
      - Motivating Players to Explore the City
      Experimentation: Social Experiment
      - Encourage Networking
      Show off Savannah
      - Becoming Familiar with the City
      Enhance and Support the Event
      - Attendance
      - Stimulate Community Outside Event
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    9. Successful Game ConstructsChoosing Components
      9
      Gravity/Mass (Social)
      Health
      Home Base
      Item Inventory
      Bosses
      Reload
      Supply Ammo/Quantity
      Badges
      Single Instance Items
      Stats
      Economy
      Growth
      Danger Zone
      Map
      Admin
      Zone
      Threshold/Tipping Point
      Player Creation/Avatar
      Power Up
      Dueling
      Tokens/Cards
      Decoy
      Levels
      Leader boards
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    10. First DraftsIndividual Concepts
      10
      Each Member of the Team Came Up With a Concept, Along With Three Screen Layouts to Demonstrate it.
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    11. First DraftsIndividual Concepts
      11
      Using a Pyramid Scheme Earn Points by Making Friends, Finding Locations and Making Routes.
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    12. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
      12
      First DraftsIndividual Concepts
      Using Created Characters Users Exchange Contact Information by Linking, Using Destinations Built Into the Map.
    13. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
      13
      First DraftsIndividual Concepts
      “M.E.E.T.” Meet, Eat, Explore and Learn
      Meet and Explore the Rich History
      Meet and Eat the local food of Savannah
      Meet and Learn the lectures and workshops
    14. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
      14
      First DraftsIndividual Concepts
      “Deploy”
      Deploy provides a visual interface creating a real time strategy view of the physical
      world related to social network activity surrounding city based conferences.
    15. Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
      15
      First DraftsIndividual Concepts
      Follow Me
      Sharing Experiences Through Other Players Routes.
    16. Two Concepts
      16
      • Breaking Down Behavioral Characteristics From Previous Concepts.
      - Combining Individual Factors of Success Into Two Concepts.
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    17. Grow.
      17
      “Players Grow Their Social Experience Through Activities on an Interactive Map of Savannah Over the Course of the Conference. Growing Through These Activities Gains Players Virtual Ownership Over the City Space in a Competition of Conquest.”
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    18. Mate.
      18
      “Spread of a positive contagion through sexual transmission.”
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    19. Positive Contagion
      19
      “ Contact Information, Locations, Experiences and Media Act as the Contagion. They are Spread by “Mating.” ”
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    20. 20
      Individual Input
      Adding Aspects We Found to Be Important
      • Personal Touch
      - Face to Face Interaction
      - Prevents Spamming
      • Pyramid Scheme
      - Info Spreads Quickly
      - Discovery Bonus
      • Limited Economy
      - Prevents Overloaded Map
      • Doppler System
      - Navigating Using Map
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    21. 21
      Individual Input
      Adding Aspects We Found to Be Important
      • Positive/Negative Feedback
      - See Others Likes/Dislikes
      - Comment on Uploads
      • Location of People
      - See Users on Map
      • Sharing Experiences
      - Upload Content
      - What Others Have Been Doing
      • Character Creation
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors
    22. Mate A Game
      22
      - Social Networking
      - Explore Savannah
      - Enhance the Conference
      Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

    + David MaloufDavid Malouf, 1 month ago

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