History of Interaction Design - Reprised - SCAD - 12Nov2008
Upcoming SlideShare
Loading in...5
×
 

History of Interaction Design - Reprised - SCAD - 12Nov2008

on

  • 4,470 views

I gave this presentation to the students & faculty at SCAD\'s Industrial Design Dept on Nov. 12, 2008, during my house hunting trip. It was meant to be a preview of their future professor of ...

I gave this presentation to the students & faculty at SCAD\'s Industrial Design Dept on Nov. 12, 2008, during my house hunting trip. It was meant to be a preview of their future professor of interaction design, which I become on Jan 2nd.

Statistics

Views

Total Views
4,470
Views on SlideShare
4,463
Embed Views
7

Actions

Likes
8
Downloads
84
Comments
0

2 Embeds 7

http://www.slideshare.net 6
http://www.linkedin.com 1

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

History of Interaction Design - Reprised - SCAD - 12Nov2008 History of Interaction Design - Reprised - SCAD - 12Nov2008 Presentation Transcript

  • An abstract history of Interaction Design David Malouf
  • Let’s start with the basics
    • What is interaction?
      • The listening and responding between at least 2 entities.
      • Action by an initiation (passive or active) and a listener’s reaction, which leads to the initiator’s own reaction
      • EXAMPLE:
    Excess material is removed To reveal new object Whack with stone axe
  • But if only it stayed that simple
  • Systems & Eco-systems
  • Social Interactions
  • Open Data – “The Unproduct”
  • Gestural
  • Ambient & Ubiquitous & Passive Bio-feedback
  • That was about the mediums …
    • What about the focus of the designer?
    • What about the practice?
    • Where are we today?
  • Marc Rettig’s take – Goals of the process © Marc Rettig 2004. http://marcrettig.com/
  • Historical view of the focus in terms of practice
    • Human Factors
    • Leads to Human Computer Interaction
    • Leads to Usability Evaluation
    • Leads to early Interaction Design
      • Enter (Design – aesthetics & story telling)
    • Leads to Social Interaction Design
      • Participatory story telling
      • Designer enables his own loss of control over the system
    • Leads to co-designing Interactive Systems
      • As the data opens up, all control is lost, and the eco-system’s infrastructure is what is designed, NOT the interfacing points.
      • But they still have to be imagined and modeled and exemplified.
  • Human Factors …
  • Human Computer Interaction
  • Usability Evaluation
  • Interaction Design takes off Verplank Moggrigde Parc IDEO
  • The Software Design Manifesto
      • 1991 (and again in 1996)
      • Mitch Kapor outlines the need for software to be designed, not just engineered.
      • Firmness, commodity and delight
    • Despite the enormous outward success of personal computers, the daily experience of using computers far too often is still fraught with difficulty, pain, and barriers for most people, which means that the revolution, measured by its original goals, has not as yet succeeded.
  • 2 directions creating a continuum of practice
    • N. America remains focused on research & evaluation tools
      • Cooper, “Tog”, J. Raskin
    • Europe takes aim at aesthetics, expressionism, and experimentation.
      • Gillian Crampton Smith
        • Royal College of Art
        • Interaction Design Institute of Ivrea
  • Systems and Experience Design
    • 1998 – Everyone wants to become an Imagineer!
    • Experience Design takes off as new “brand value”
    • All touch points inform “the brand”
    • Story telling
    • Service Design
  • Web 2.0 + iPod = Increase need for IxD
  • Bringing it all together
  • Other examples of bringing it together
    • JetBlue
    • Bloomberg
    • Blackberry
    • What do you think?
      • Google/Android?
      • Nokia?
      • Sony?
  • The state of interaction design today …
    • Designers are still primarily educated focused on their medium.
    • Interaction Designers are still arguing over definitions.
    • An immature design discipline, Interaction Design, still does not contribute to design foundation in almost every design education program.
    • In practice, those doing Interaction Design, do so as “non-designers”.
      • Collaboration with visual or industrial designers is weak
      • Interaction Designers often do not have basic design language education.
    • The demand for Interaction Design practice is outpacing the numbers of Interaction Designers out there today.