http://www.g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/Marketing, social programming/influence, health insurance bonus points for walking… points pointspointsTax relief points for taking the bus or being a good parent…Systems could all be crass and commercial, but could inspire us to be better peopleWired’s take: “*The part about the college professor awarding “experience points” instead of grades, and seeing class participation skyrocket. That one’s worth the bandwidth in and of itself.”
“So, in summary:Gamification, as it stands, should actually be called poinstification, and is a bad thing because it’s a misleading title for a misunderstood process, although pointsification, in and of itself, is a perfectly valid and valuable concept which nonetheless needs to be implemented carefully with due concern for appropriateness and for unintended consequences, just as actual gamification, namely the conversion of existing systems into functioning games, is also a valid and valuable process which carries its own concerns, but which now cannot with any clarity be referred to as gamification since that term is already widely associated with the process of what should more properly be called poinstification, and which we therefore propose be instead termed ‘luding’, mostly because it sounds a bit like ‘lewding’.Or, in other words:Games are good, points are good, but games ≠ points.”
Intrinsicvs extrinsic:Intrinsic motivation was to read an article on this web site BECAUSE I wanted to read an article that was on this website.Extrinsic motivation here was to win stuff by reading lots of articles and sharing with friends.Instead… I decided to use the site itself as an example, and didn’t bother reading the article. I also didn’t sign up for points…Actually, I did go back to the article where I read this:“As gamification designers, we seek to create experiences that appeal to intrinsic motivation to encourage repeatable and enjoyable uses of a system. Adding game mechanics over something that might be intrinsically appealing to a user may undermine their initial engagement altogether. Knowing this, we should aim to avoid the pointsification of any concept but only if the system is engaging enough to be gamified in the first place.” - erm….
Hogwarts House Points HourglassesCC-BY Anna Fox (Harshlight) - http://www.flickr.com/photos/harshlight/5308501629/in/photolist-966sAa/#Silent monitor:http://www.newlanark.org/learningzone/newlanarkcasestudy.php
More on this at http://lg.dlivingstone.com/2013/05/10/programming-womens-work/
GamificationDaniel LivingstoneUniversity ofthe West ofScotland@UWSGamesTech@dlivingstone
Choose your own adventureA school head tells you that they are going toinvest heavily in gamification to improvelearning outcomes. What do you say?1. That’s a great idea because…2. Hmm, you need to think about thisbecause…3. That’s a terrible idea because…
That’s a great idea because…• Gamification is a great way to promoteengagement• Gamification can help promote deeperlearning• Gamification is really hot right now• Continue
Think about this because…• Gamification is good, but not always easy• There are lots of different ways you can addgamification elements, and it depends onwhat you are trying to do• Gamification might not be suitable for alltypes of learning• Continue
That’s a terrible idea because…• Gamification is a silly gimmick• Learning is not supposed to be fun• You don’t seem to know just how vague thatstatement is… so you clearly don’t knowenough about this to begin• Continue
Well, almost…Game of Thrones counts doesn’t it?
‘Pointsification’“Points and badges have no closer a relationshipto games than they do to websites and fitnessapps and loyalty cards. They’re great tools forcommunicating progress and acknowledgingeffort, but neither points nor badges in any wayconstitute a game.”- Margaret Robertsonhttp://www.hideandseek.net/2010/10/06/cant-play-wont-play/
Gamification is Dangerous because…• There is no agreed definition – and some vocaldisagreement– We don’t control the term: it is used more in marketingthan education• Inappropriate rewards might reduce desiredmotivation• Making good games is hard: at least as hard asmaking good learning experiences– Games that appeal to everyone are even more difficult• The research is mostly ‘to be completed’ – lots ofpreliminary results, little hard empirical data
But…Rewards systems really can workGames and simulations can provide effective andauthentic learning environments for skillsacquisitionE.g. current work at UWS on teaching research methodsto nursing students: making an subject that is typicallyabstract and obscure into something concrete anddirectly applicable… or get the students to make the games. It doesn’tmatter much whether the games are good or not,they learn by making & by trying to explain