Before, Beyond and Beside Second Life

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

1 comments

Comments 1 - 1 of 1 previous next Post a comment

  • + qhhq qhhq 2 years ago
    Thank you!
Post a comment
Embed Video
Edit your comment Cancel

4 Favorites & 1 Group

Before, Beyond and Beside Second Life - Presentation Transcript

  1. Before, Beyond (and Somewhere to the Left of) Second Life Virtual Worlds in Education Daniel Livingstone
  2. Before
    • Elizabethan tearoom.
    • This cosy, Tudor room is where all adventures start. Its exposed oak beams and soft, velvet-covered furnishings provide it with the ideal atmosphere in which to relax before venturing out into that strange, timeless realm. A sense of decency and decorum prevails, and a feeling of kinship with those who, like you, seek their destiny in The Land. There are exits in all directions, each of which leads into a wisping, magical mist of obvious teleportative properties...
    • >
  3.  
  4.  
  5.  
  6. River City Project Images:http://muve.gse.harvard.edu/rivercityproject/view/rc_views_interface.htm
  7. Quest Atlantis Image:http://atlantis.crlt.indiana.edu/
  8. Beyond
  9.  
  10. Also look at: RealXtend - http://www.realxtend.org/ - OpenSim/Second Life based project with extensions to the client
  11. Open Croquet Image: http://en.wikipedia.org/wiki/Image:Croquet_Screenshot.jpeg
  12.  
  13. Sun Wonderland / MPK20 https://lg3d-wonderland.dev.java.net/ Project Wonderland: Toolkit for Building 3D Virtual Worlds Experimental Technology sponsored by this community and Sun Microsystems Laboratories            Project Wonderland is a toolkit for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, and can share live applications such as web browsers, OpenOffice documents, and games.
  14. Somewhere to the Left
  15. Groups Noticeboard Discussions Documents
  16. Synchronous Activities in Glow Chat IM Whiteboard Video Conferencing
  17. VLE based Virtual Worlds? http://blip.tv/file/444747
  18. Second Life + Moodle = Sloodle
  19.  
  20.  
  21.  
  22. OLIVE (Forterra) Image: extracted from video from http://www.forterrainc.com/
  23.  
  24. References, Further Information & Links
    • Achterbosch, L., Pierce, R., & Simmons, G. (2007). Massively multiplayer online role-playing games: the past, present, and future . Computers In Entertainment, 5(4), Article no. 9. http://doi.acm.org/10.1145/1324198.1324207
    • http://lambdamoo.info
    • Educational MUD lists: http://tecfa.unige.ch/edu-comp/WWW-VL/eduVR-page.html#Educational http://www-rohan.sdsu.edu/faculty/geosoc/sociology/mud.html#Educational
    • Active Worlds Educational Universe: http://www.activeworlds.com/edu/awedu.asp Quest Atlantis: http://atlantis.crlt.indiana.edu/ River City Project: http://muve.gse.harvard.edu/rivercityproject/
    • OpenSimulator: http://opensimulator.org/wiki/Main_Page
    • OSGrid: http://www.osgrid.org/ RealXtend: http://www.realxtend.org/
    • OpenCroquet: http://www.opencroquet.org/
    • Qwaq: http://www.qwaq.com/
    • Project Wonderland: https://lg3d-wonderland.dev.java.net/ MPK20: http://www.sunlabs.com/projects/mc/mpk20.html
    • Gaming and Moodle, Pieter van der Hijden (MoodleMoot UK, 2007): http://blip.tv/file/444747
    • Sloodle, http://www.sloodle.org/
    • TappedIn: http:// tappedin.org/tappedin / Farooq, U., Schank, P., Harris, A., Fusco, J. & Schlager, M. (2007) Sustaining a Community Computing Infrastructure for Online Teacher Professional Development: A Case Study of Designing Tapped In , Journal of Computer Supported Cooperative Work, Volume 16, Numbers 4-5, October, 2007, pp 397-429, Springer, ISSN 0925-9724 (Print) 1573-7551 (Online), DOI 10.1007/s10606-007-9049-0, http://www.springerlink.com/content/r541656187358884/?p=33b36da521864f52aea291adb71ca7b3&pi=1
    • Informal Learning in MMO’s: E.g.: Galarneau, Lisa (2005) Spontaneous communities of learning: Learning ecosystems in massively multiplayer online games. Digital Games Research Association (DiGRA), Vancouver, Canada. http://lisa.socialstudygames.com/pubs.htm
    • Neverwinter Nights: http://nwn.bioware.com/ Arden: World of William Shakespeare: http://swi.indiana.edu/arden/index.shtml
    • OLIVE: http://www.forterrainc.com/
    • Runescape: http://www.runescape.com/
    • Club Penguin: http://clubpenguin.com/

+ Daniel LivingstoneDaniel Livingstone, 2 years ago

custom

1166 views, 4 favs, 5 embeds more stats

More info about this document

CC Attribution-NonCommercial LicenseCC Attribution-NonCommercial License

Go to text version

  • Total Views 1166
    • 1125 on SlideShare
    • 41 from embeds
  • Comments 1
  • Favorites 4
  • Downloads 14
Most viewed embeds
  • 19 views on http://learninggames.wordpress.com
  • 19 views on http://dusanwriter.wordpress.com
  • 1 views on http://www.netvibes.com
  • 1 views on http://dusanwriter.com
  • 1 views on http://www.remedylimited.com

more

All embeds
  • 19 views on http://learninggames.wordpress.com
  • 19 views on http://dusanwriter.wordpress.com
  • 1 views on http://www.netvibes.com
  • 1 views on http://dusanwriter.com
  • 1 views on http://www.remedylimited.com

less

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel
File a copyright complaint
Having problems? Go to our helpdesk?

Categories

Groups / Events