AJ Kelton, Director of Emerging Instuctional Technology at College of Humanities and Social Sciences at Montclair State University, favorited this 2 years ago
Before, Beyond and Beside Second Life - Presentation Transcript
Before, Beyond (and Somewhere to the Left of) Second Life Virtual Worlds in Education Daniel Livingstone
Before
Elizabethan tearoom.
This cosy, Tudor room is where all adventures start. Its exposed oak beams and soft, velvet-covered furnishings provide it with the ideal atmosphere in which to relax before venturing out into that strange, timeless realm. A sense of decency and decorum prevails, and a feeling of kinship with those who, like you, seek their destiny in The Land. There are exits in all directions, each of which leads into a wisping, magical mist of obvious teleportative properties...
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River City Project Images:http://muve.gse.harvard.edu/rivercityproject/view/rc_views_interface.htm
Also look at: RealXtend - http://www.realxtend.org/ - OpenSim/Second Life based project with extensions to the client
Open Croquet Image: http://en.wikipedia.org/wiki/Image:Croquet_Screenshot.jpeg
Sun Wonderland / MPK20 https://lg3d-wonderland.dev.java.net/ Project Wonderland: Toolkit for Building 3D Virtual Worlds Experimental Technology sponsored by this community and Sun Microsystems Laboratories Project Wonderland is a toolkit for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, and can share live applications such as web browsers, OpenOffice documents, and games.
Somewhere to the Left
Groups Noticeboard Discussions Documents
Synchronous Activities in Glow Chat IM Whiteboard Video Conferencing
VLE based Virtual Worlds? http://blip.tv/file/444747
Second Life + Moodle = Sloodle
OLIVE (Forterra) Image: extracted from video from http://www.forterrainc.com/
References, Further Information & Links
Achterbosch, L., Pierce, R., & Simmons, G. (2007). Massively multiplayer online role-playing games: the past, present, and future . Computers In Entertainment, 5(4), Article no. 9. http://doi.acm.org/10.1145/1324198.1324207
Active Worlds Educational Universe: http://www.activeworlds.com/edu/awedu.asp Quest Atlantis: http://atlantis.crlt.indiana.edu/ River City Project: http://muve.gse.harvard.edu/rivercityproject/
Gaming and Moodle, Pieter van der Hijden (MoodleMoot UK, 2007): http://blip.tv/file/444747
Sloodle, http://www.sloodle.org/
TappedIn: http:// tappedin.org/tappedin / Farooq, U., Schank, P., Harris, A., Fusco, J. & Schlager, M. (2007) Sustaining a Community Computing Infrastructure for Online Teacher Professional Development: A Case Study of Designing Tapped In , Journal of Computer Supported Cooperative Work, Volume 16, Numbers 4-5, October, 2007, pp 397-429, Springer, ISSN 0925-9724 (Print) 1573-7551 (Online), DOI 10.1007/s10606-007-9049-0, http://www.springerlink.com/content/r541656187358884/?p=33b36da521864f52aea291adb71ca7b3&pi=1
Informal Learning in MMO’s: E.g.: Galarneau, Lisa (2005) Spontaneous communities of learning: Learning ecosystems in massively multiplayer online games. Digital Games Research Association (DiGRA), Vancouver, Canada. http://lisa.socialstudygames.com/pubs.htm
Neverwinter Nights: http://nwn.bioware.com/ Arden: World of William Shakespeare: http://swi.indiana.edu/arden/index.shtml
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