A Richer Blend - Integrating Web and 3D learning environments

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    A Richer Blend - Integrating Web and 3D learning environments - Presentation Transcript

    1. A Richer Blend: Integrating web-based and 3D virtual learning environments Daniel Livingstone University of Paisley
    2. Learning Support in VLEs
      • Different learning environments provide very different support
      • VLEs typically include:
        • Asynchronous & synchronous discussion
        • Document sharing/submissions
        • Assessments
        • Ability to integrate learning objects
        • Management tools/tracking
    3. Affordances of 3D MUVEs
      • ‘ Presence’
        • Exploration, discovery (Experiential Learning)
      • Synchronous work
        • Shared experiences, discussion (Constructivist Learning)
      • Second Life (& Open Croquet)
        • Imagining, developing & sharing own creations (Constructionist Learning)
      • Potentially: Distracting, Confusing, Hard to Navigate
    4. Blended Learning with 3D virtual worlds
      • Case study: Collaborative Virtual Environments
        • Students from Animation/Game Technology backgrounds
        • High percentage f-2-f blended learning delivery (nominally a standard campus based delivery)
        • Distance elements: Remote teamwork, guest lectures & tuition, tutorials, some lectures
        • Coursework: Blogs, group Wikis, group project in Second Life
    5.  
    6. Issues
      • Assumed technically proficient audience would be adept at self-starting in MUVE environment
        • Virtual world too open-ended, lacks obvious goals, rich social & technical environment
      • Assumed students would develop own ideas for projects
        • A lot to take in; Students floundered until more specific project ideas were suggested
      • Surprise: Biggest resistance was to blogs
      • Technical issues
      • Learning support in MUVE
    7.  
    8.  
    9. Sloodle
      • Integrate 3D & web based learning environments to provide more effective learning support in 3D virtual worlds
        • Open Source
      • Tools to support reflection, asynchronous communication, assessment, user management
    10. Approaches to integration
      • The 3D classroom
        • Original conception
      • UI integration
        • The Sloodle toolbar
      • The Rich 3D Learning Environment
        • Learning & assessment built into a rich 3D interactive virtual landscape
    11. The 3D Classroom
    12. Sloodle Toolbar
    13. ChatCast/Bridge
    14. Summary
      • Second Life can work well in a blended learning environment
        • Technical issues; User Acceptance
      • Need for external applications to support learning experience
        • Currently a mix and match collection of web-technologies
      • Sloodle aims to provide integrated support and management features to educators and learners
    15. Sloodle Architecture Moodle DB Moodle Php Sloodle Php HTTP Web Browser Second Life LSL Object Moodle/Sloodle Web-server
    16.  

    + Daniel LivingstoneDaniel Livingstone, 3 years ago

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