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  • 1. DAN L. BURK SCHOOL OF LAW UNIVERSITY OF CALIFORNIA, IRVINE Copyright and Paratext In on-line gaming
  • 2. Gaming Capital
    • Accumulated Expertise
      • Reputation
      • Social Status
      • Community position
    • Business Models
      • Gaming capital drives play
      • Gaming capital drives cheating
      • Value capture decision
  • 3. Gaming Capital
  • 4. Paratexts
    • Texts Outside the Text
      • Texts about texts
      • Modify the text
      • Supplement the text
      • Larger networked text
    • Gaming Texts
      • Fanzines
      • Guides
      • “ Cheat” sites
      • Devices
  • 5. Derivative Works
    • Exclusive Right to Adapt
      • Translations
      • Genres
    • Traditional Media
      • Castle Rock Entertainment
      • Harry Potter Lexicon
    • Gaming Media
      • Microstar v. Formgen
      • Lewis Galoob v. Sony
  • 6. Other Claims
    • Anti-Circumvention
      • US: DMCA
      • EU: Copyright, Software, Conditional Access directives
      • Blizzard v. BTNED.org
      • MDY v. Blizzard
    • Trespass to Computers
      • TOS
      • Blizzard v. Peons 4 Hire
  • 7. Law and Gaming Texts
    • Behavioral Control
      • Imported rules
      • Metarules
      • Outside the magic circle
    • Paratext Control
      • Revenue capture
      • Regulated messages
      • Enforced readings
  • 8. QUESTIONS WELCOME Thank You