The need for Metro Wiz Kids programs is clear. School‐sponsored technology education programs are severely limited if they exist at all. Driven by economics, most notably with the passage of state legislation limiting school funding, many schools have removed hands on science learning opportunities in order to spend more time teaching reading, writing, and math. Ironically, this is happening at a time when the need for technology‐oriented skills is rapidly increasing. Math Science 4 th - 12 and 6 8 th – 15 and 9 th - 28 and 22 Which countries provide the most innovation-friendly climates for companies? That's the question the Boston Consulting Group , working with the National Association of Manufacturers' Manufacturing Institute, set out to answer in its recent survey. BCG consultants, led by James P. Andrew, looked at both "inputs"—government policies supporting education, workforce quality, infrastructure, and trade—and "performance"—R&D results, business performance, employment growth, and other impacts of innovation.
Ability to use the computer Using basic features of the operating system Using standard application programs (word processor, drawing tools, …) Searching/finding/evaluating information on the Internet Ability to learn new ways of using the computer Learning new features of a program as needed Learning new tools and programs Feeling comfortable and confident about learning new features/programs Making use of multiple tools/programs on a project Customizing programs to fit your needs Using a feature or program in unobvious ways Ability to create things with the computer Creating images, animations, songs, videos, robotic constructions, … Revising your creations “ Debugging” your creations when something goes wrong Understanding the range of what’s possible to create with a given tool Iteratively modifying and extending your creations (and your ideas) Writing computer programs to create more expressive projects Over time, creating artifacts with more features and richer interaction Ability to create things based on your own ideas Generating ideas for what you want to create Developing a project from an initial inspiration to a finished work Choosing tool/program that’s appropriate for what you want to create Over time, incorporating more of your feelings/ideas into your creations Ability to use technology to contribute to the surrounding community Sharing ideas and projects with others in the community Collaborating on projects with others in the community Modifying and extending projects created by others in the community Helping others learn new features, programs, and ideas Creating things that are meaningful to the community around you Understanding concepts related to technological activities Some examples: o Understanding perspective when creating images o Understanding sensing and feedback in robotics project o Understanding mathematics to coordinate objects in animation o Understanding programming concepts: variables, conditionals Using these concepts in other contexts and situations Using a systematic/scientific approach to design and problem-solving
Ability to use technology to contribute to the surrounding community
Understanding concepts related to technological activities
Welcome to Scratch
Interviews about Scratch
Scratch Demo
Science
Analyzing problems systematically
Inquiry process
Technology = Learning to Program
Communicate fully, clearly, and creatively
Develops logical thinking
Engineering = Process of Design
Prototype ->Test -> Debug -> Redesign
Math = Meaningful and Motivating
Iteration and conditionals
Coordinates, variables, and random numbers
Getting Started with Scratch
Reference Guide
Lesson #1
Scratch Cards
Key Moves
Move to a Beat
Computer Animation with Scratch LEGO Physics Gateway to Engineering for Girls Playful Inventor’s Workshop with PicoCricket Portland Wiz Kids offers challenging and engaging engineering and invention programs for kids aged 4 – 14 with a passion, interest or potential talent in math, science, engineering, or technology
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