Education 3.0: How the coevolution of technology and society will change higher education over the next decade
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Education 3.0: How the coevolution of technology and society will change higher education over the next decade

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This talk was a public lecture given at the University of the Witwatersrand, Johannesburg, South Africa on Aug 4th, 2008.

This talk was a public lecture given at the University of the Witwatersrand, Johannesburg, South Africa on Aug 4th, 2008.

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Education 3.0: How the coevolution of technology and society will change higher education over the next decade Education 3.0: How the coevolution of technology and society will change higher education over the next decade Presentation Transcript

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  • Coevolution
    • the change of a biological object triggered by the change of a related object
      • e.g. pollinators and their flowers
      • e.g. organelles and eukaryotic cells
    • Probably this cooperation-driven evolution is more important than competition-driven evolution
  • Coevolution of technology and society
    • a change in society and culture triggered by the change of technologies that we create
      • electric light – changes to society as a result – changes to electric light
      • phones – how we communicate – mobile phones
      • recorded music – how we entertain ourselves – mobile music
      • Internet – how we work, play & communicate – convergence
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  • (Programs of study) Aggregated demand Unrealised opportunities
  • Institutions behave as Island States
  • Institutions behave as Island States Not the right model for a connected world
  • What if we could live in a world where scarcity is no longer a key driver ?
  • . . . where technology mediates success that depends on collaboration . . .
  • Education 3.0
  • http://www.firstmonday.org/issues/issue12_3/keats/index.html Education 3.0
  • Education 3.0 Emerging but not yet here
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  • Reusable learning content - students - institutional The choices students make - Individual - Credibilit y Collaboration - Cross institution - Decentralized - Non- institutional - Individual Recognition of learning achieved - derived from RPL Characteristics of Education 3.0
  • Reusable learning content - students - institutional The choices students make - Individual - Credibilit y Collaboration - Cross institution - Decentralized - Non- institutional - Individual Recognition of learning achieved - derived from RPL Characteristics of Education 3.0
  • From: Individuals Information Teachers Location Aggregation Techno-newbies Single threaded Producers & Consumers Attending Trust: authoritative To: Community Communication Explorers Context Dispersal Techno-savvy Multi-threaded Prosumers Attuning Trust: triangular Fundamental state-change --Modified after a presentation by John Sealy Brown
  • Education 1.0 / 2.0 Education 3.0 Learning process , content and technologies cross institutional boundaries Semi-permeable membrane Brick wall Institution Learning achievement Content Technologies Learning process Institution Content Technologies Learning process Learning achievement
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  • Web 2.0
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  • Recognition of Learning Achieved
      • Can be derived from Recognition of Prior Learning (RPL)
      • Learning may happen informally or formally, in the same institution, another institution or without institutional mediation
      • Tailored programs of study rather than pre-determined programs of study
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  • Enterprise 2.0
    • Web 2.0 technologies in the enterprise
      • Rich internet applications
      • Software as a Service (SaaS)
      • Hardware as a Service (HaaS)
      • Web and http as a general platform
      • The porous enterprise ( distributed applications )
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    • Chisimba – Chichewa (Malawi) word for the framework used to build a traditional African house
      • An object-oriented framework for rapid development of distributed, Web 2.0-enabled software applications
      • e.g. KEWL3 eLearning platform
  • AVOIR Network
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  • Free/Open Educational Resources International Standards and Specifications
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  • Low cost podcast project
  • UWC initiatives in Education 3.0 Strategy Free/Open courseware Lecturer focused Student focused Scholarly FOSS Infrastructure & Support RPL Podcast Digital storytelling Rip-Mix Learners Offline apps Podcast Auto publish Chisimba (KEWL3) Rip-Mix Learn
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  • Coevolution
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