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Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
Expanding the boundaries of blended learning
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Expanding the boundaries of blended learning

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  • 1. Jyothi Vasala
  • 2. <ul><li>Learning Environment </li></ul><ul><li>Training and Performance Technologies </li></ul><ul><li>Instructional Methodologies </li></ul><ul><li>Learning Strategies </li></ul><ul><li>Training Goals </li></ul>Expanding Boundaries of Learning
  • 3. Is Blended Learning Most Effective?
  • 4. <ul><li>Real World </li></ul><ul><li>Augment Vision </li></ul><ul><li>Augmented Reality </li></ul><ul><li>Augmented Virtuality </li></ul><ul><li>Virtual Reality </li></ul>Reality – Virtuality Training Technologies
  • 5. Augmented Vision category in order to illustrate a fuller range of learning approaches
  • 6. Virtual and Mixed reality interfaces for e-Training
  • 7. <ul><li>The Magic Book project at the University </li></ul><ul><li>of Washington Human Interface Technology (HIT) </li></ul><ul><li>Lab seeks to blend mixed and </li></ul><ul><li>virtual reality . </li></ul>Augmented and Virtual Reality Interface (The Magic Book)
  • 8. <ul><li>Training Objective </li></ul><ul><li>System Control </li></ul><ul><li>Virtual and Real interactions </li></ul><ul><li>Virtual indoors versus Virtual outdoors </li></ul>Challenges of Scenario Design in a Mixed-Reality Environment
  • 9. Designing Blended Learning Environments Using Augmented Vision
  • 10. <ul><li>Instructional Activity: </li></ul><ul><li>Classroom lecture to introduce concepts </li></ul><ul><li>Practice </li></ul><ul><li>Online collaboration and </li></ul><ul><li>chat forum </li></ul><ul><li>Job aid </li></ul>Instructional Activities For A Mixed Reality Example
  • 11. <ul><li>Problem - Based Learning </li></ul><ul><li>Case – Based reasoning </li></ul>Instructional Methodologies
  • 12. <ul><li>Military training is moving to be more </li></ul><ul><li>soldier-centric, just-in-time, and embedded </li></ul><ul><li>within the equipment that soldiers use. </li></ul>Problem Based Embedded Training Within the military
  • 13. <ul><li>Prototype Future Force Warrior Soldier Uniforms With The Capability To Deliver Mixed And </li></ul><ul><li>Virtual Reality </li></ul>
  • 14. PBET Instructional Model 3. Implementation 1. Mission 4. After-Action Review 2.Action Plan
  • 15. <ul><li>Mission (and Training goals) </li></ul><ul><li>Action plan (Problem solving approach) </li></ul><ul><li>Implementation </li></ul><ul><li>After Action Review (AAR ) </li></ul>How mixed reality technologies could be used for PBET types
  • 16. <ul><li>Types of blended training capabilities that can </li></ul><ul><li>be used with different embedded training technologies in the future force warrior </li></ul>
  • 17. <ul><li>Following are some challenges that we will face: </li></ul><ul><li>Different types of developers have different goals </li></ul><ul><li>Different types of developers have different vocabularies </li></ul><ul><li>Different development process </li></ul><ul><li>The design process is a very complex </li></ul>Instructional Design Challenges
  • 18. <ul><li>It is a research and development project </li></ul><ul><li>Its generating innovative learning methods </li></ul><ul><li>It is designing and producing internet accessible </li></ul><ul><li>Collaborative creative thinking and learning </li></ul><ul><li>Engage learners </li></ul><ul><li>New models of learning </li></ul>Future Learning Environment
  • 19. <ul><li>Effective at improving learning </li></ul><ul><li>Beneficial for learning </li></ul><ul><li>Instructional design guidelines </li></ul>Technological Evolution
  • 20. <ul><li>Training support Package </li></ul><ul><li>Learning activities </li></ul><ul><li>Scaffolding elements </li></ul><ul><li>Guidelines for trainers </li></ul><ul><li>Methodology instructors </li></ul>Next Generation Learning technologies
  • 21. <ul><li>Technological </li></ul><ul><li>environments </li></ul>Technology Succession
  • 22. <ul><li>THANK YOU </li></ul>

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