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Expanding the boundaries of blended learning
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Expanding the boundaries of blended learning

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Transcript

  • 1. Jyothi Vasala
  • 2.
    • Learning Environment
    • Training and Performance Technologies
    • Instructional Methodologies
    • Learning Strategies
    • Training Goals
    Expanding Boundaries of Learning
  • 3. Is Blended Learning Most Effective?
  • 4.
    • Real World
    • Augment Vision
    • Augmented Reality
    • Augmented Virtuality
    • Virtual Reality
    Reality – Virtuality Training Technologies
  • 5. Augmented Vision category in order to illustrate a fuller range of learning approaches
  • 6. Virtual and Mixed reality interfaces for e-Training
  • 7.
    • The Magic Book project at the University
    • of Washington Human Interface Technology (HIT)
    • Lab seeks to blend mixed and
    • virtual reality .
    Augmented and Virtual Reality Interface (The Magic Book)
  • 8.
    • Training Objective
    • System Control
    • Virtual and Real interactions
    • Virtual indoors versus Virtual outdoors
    Challenges of Scenario Design in a Mixed-Reality Environment
  • 9. Designing Blended Learning Environments Using Augmented Vision
  • 10.
    • Instructional Activity:
    • Classroom lecture to introduce concepts
    • Practice
    • Online collaboration and
    • chat forum
    • Job aid
    Instructional Activities For A Mixed Reality Example
  • 11.
    • Problem - Based Learning
    • Case – Based reasoning
    Instructional Methodologies
  • 12.
    • Military training is moving to be more
    • soldier-centric, just-in-time, and embedded
    • within the equipment that soldiers use.
    Problem Based Embedded Training Within the military
  • 13.
    • Prototype Future Force Warrior Soldier Uniforms With The Capability To Deliver Mixed And
    • Virtual Reality
  • 14. PBET Instructional Model 3. Implementation 1. Mission 4. After-Action Review 2.Action Plan
  • 15.
    • Mission (and Training goals)
    • Action plan (Problem solving approach)
    • Implementation
    • After Action Review (AAR )
    How mixed reality technologies could be used for PBET types
  • 16.
    • Types of blended training capabilities that can
    • be used with different embedded training technologies in the future force warrior
  • 17.
    • Following are some challenges that we will face:
    • Different types of developers have different goals
    • Different types of developers have different vocabularies
    • Different development process
    • The design process is a very complex
    Instructional Design Challenges
  • 18.
    • It is a research and development project
    • Its generating innovative learning methods
    • It is designing and producing internet accessible
    • Collaborative creative thinking and learning
    • Engage learners
    • New models of learning
    Future Learning Environment
  • 19.
    • Effective at improving learning
    • Beneficial for learning
    • Instructional design guidelines
    Technological Evolution
  • 20.
    • Training support Package
    • Learning activities
    • Scaffolding elements
    • Guidelines for trainers
    • Methodology instructors
    Next Generation Learning technologies
  • 21.
    • Technological
    • environments
    Technology Succession
  • 22.
    • THANK YOU