3D Scanning for 3D Printing Art Exhibition

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DIRECT DIMENSIONS HELPS RISING BROOKLYN ARTIST CREATE ARTISTIC …

DIRECT DIMENSIONS HELPS RISING BROOKLYN ARTIST CREATE ARTISTIC
REALISM WITH TRANSFORMATIVE 3D TECHNOLOGIES

Expert 3D laser scanning team from Baltimore enables artist Josh Kline to make
statement with 3D printed sculptures in his latest work at MoMA PS1 exhibition

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  • 1. Answering the Call for 3D ImagingDirect Dimensions, Inc.: Pro-Bono work with Artist Josh Kline for“New Pictures of Common Objects” exhibit at MoMA PS 1
  • 2. Answering the Call for 3D Imaging PLACE HOLDER FOR IMAGE OF FINAL PIECEDirect Dimensions, Inc.: Pro-Bono work with Artist Josh Kline for“New Pictures of Common Objects” exhibit at MoMA PS 1
  • 3. A Call for 3D Imaging Answering the Call for 3D Imaging When CEO of Direct Dimensions, Inc., Michael Raphael, saw an artist’s plea for help with 3D scanning for an upcoming art exhibit in NYC, he knew that it would be a great opportunity to show the Art world the amazing possibilities his company offers. “The real reason I decided to help him is because simply we can do this SO well, that it’s not a stretch for us, but that if ANYBODY else attempted this, it would not have gotten done in time or possibly at all”. Direct Dimensions, Inc. has served the Art world for over a decade working with famed artists including Jeff Koons, Barry X Ball and Rob Pruitt, as well as acclaimed museums such as the Museum of Modern Art, the National Gallery, the Getty Digital Rendering of Ancient Venus Statue Scanned for the Walters Art Institution, the Walters Art Gallery and many others. Gallery in December 2010.
  • 4. On Site at MoMA PS1 Answering the Call for 3D ImagingA crew of three techs headed to New York City. They brought three different types of scanners and all of theequipment that would be used on the job. They arrived and got the space set up for two days of scanning.
  • 5. On Site at MoMA PS1 Answering the Call for 3D ImagingThe Artist, Josh Kline, lined up 13 subjects (including himself) who would each have one body part scanned. Overthe two days, DDI techs scanned six hands with bottles, four feet in different types of shoes and three heads.
  • 6. On Site at MoMA PS1 Answering the Call for 3D ImagingIn order to create the best, and most complete, possible 3D models, DDI techs also scanned the bottles and theshoes separate from their human counterparts. The white spray powder on the bottle above is a non-toxic spraythat creates an opaque surface for the scanner to capture.
  • 7. On Site at MoMA PS1 Answering the Call for 3D ImagingDifferent scanners, and often multiple scanners, were used to collect data depending on the subject matter.
  • 8. On Site at MoMA PS1 Answering the Call for 3D ImagingThe techs on-site were able to see the data they collected on the laptops they brought so they could make surethat each subject was captured thoroughly.
  • 9. 3D Digital Models: Modeling Answering the Call for 3D ImagingUpon return to Direct Dimensions headquarters, the 3D data was used to create high quality 3D digital models thatcould be used for 3D printing.
  • 10. 3D Digital Models: Sculpting Answering the Call for 3D ImagingSome sculpting was necessary due to limitations in scanning hair. Luckily several of the Direct Dimensions techs arehighly skilled in 3D digital sculpting.
  • 11. 3D Digital Models: Final Models Answering the Call for 3D Imaging
  • 12. 3D Digital Models: Final Models Answering the Call for 3D Imaging
  • 13. Finishing Touches Answering the Call for 3D ImagingThe artist chose to have others do some additional modeling to finalize the design of the parts for printing.
  • 14. On Site at MoMA PS1 Answering the Call for 3D Imaging
  • 15. Process from Scanning to Final Models Answering the Call for 3D Imaging
  • 16. Process from Scanning to Final Models Answering the Call for 3D Imaging
  • 17. Process from Scanning to Final Models Answering the Call for 3D Imaging
  • 18. Process from Scanning to Final Models Answering the Call for 3D Imaging
  • 19. Process from Scanning to Final Models Answering the Call for 3D Imaging
  • 20. Process from Scanning to Final Models Answering the Call for 3D Imaging
  • 21. Process from Scanning to Final Models Answering the Call for 3D Imaging
  • 22. Process from Scanning to Final Models Answering the Call for 3D Imaging