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Pawned. Gamification and Its Discontents
 

Pawned. Gamification and Its Discontents

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My grumpy talk on "badge measles" and the confusions, side effects and missing parts of gamification at Playful 2010, September 24, 2010 in London, Conway Hall.

My grumpy talk on "badge measles" and the confusions, side effects and missing parts of gamification at Playful 2010, September 24, 2010 in London, Conway Hall.

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  • Full Name Full Name Comment goes here.
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  • Great presentation. Very insightful ideas about how game mechanics can and cannot add value to non-game environments.
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  • brilliant! even after a year still relevant!
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  • I agree with 90 percent of these slides but I should point out that the reference to behaviorism is flawed, not behavioral science (see: Las Vegas). Calling something a 'reward' does not make if reinforcing: the correct behavioral term for anything that increases the probability of a behavior. Reinforcers (or rewards, if you like) are defined by their consequences rather than an a priori naming- this is the mistake, correctly pointed out by Sebastian, that is frequently made by advocates of gamification.
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  • How many of you have used the OkCupid App to try and find love, lust, or friendship? I bet you don't know how much the App was influenced by gaming dynamics. Find out here! http://bit.ly/knUSmp
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  • Svinbra!
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    Pawned. Gamification and Its Discontents Pawned. Gamification and Its Discontents Presentation Transcript