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Paideia as Paidia: From Game-Based Learning to a Life Well-Played

by on Jun 19, 2012

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»Gamification« has sparked the imagination of many for the potential of games in education, but turned away an equal amount within the games and learning community with its disregard for the ...

»Gamification« has sparked the imagination of many for the potential of games in education, but turned away an equal amount within the games and learning community with its disregard for the complexities of design and human motivation.

However, this talk suggests that there is a deeper reason for the negative reaction in the games and learning community: namely, that gamification really provides a distorted mirror that throws into stark relief issues in today's game-based learning at large. Conversely, that best way to advance games for learning today is to look deep into this mirror. Doing so reveals a triple agenda for the field: to expand from deploying games as interventions in systems to the gameful restructuring of systems, and from designing games to the playful reframing of situations; and to shift from the instrumentalization of play and learning to paideia as paidia.

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13 of 3 previous next Post a comment

  • grantrobinson Grant Robinson, Digital Designer As a relative newcomer to the field I found this presso really thought provoking and rewarding. Thanks so much for putting time into providing notes on each slide. 10 months ago
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  • dings Sebastian Deterding, User Experience Designer & Researcher at Hans Bredow Institute for Media Research @hennis Hi Thieme, I fully agree: The DML competition was about very many things rolled into this one thing 'badge,' which I think was part of the reason the reaction to it was so mixed: So is this about formal credentialing of skills picked up in formerly informal, non-institutionalized settings? Is this about new forms of (peer) assessment? Is this about student motivation? It was all of the above and more. 11 months ago
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  • hennis Thieme Hennis, PhD candidate at Delft University of Technology great presentation, as always. however, wanted to point out that the DML Badges for Lifelong learning initiative was not entirely about gamification. Sure, elements of that were prevalent, but mostly it is an experiment to try out new ways of assessment and to develop an infrastructure that is not as rigid, narrow, and centralized as the traditional assessment and accreditation practice. At least, that is how I understood it (and I did enter the competition but I FAILED to get a funding :(). -- I am now at 15% of your presentation so I cannot comment yet on the rest. 11 months ago
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Paideia as Paidia: From Game-Based Learning to a Life Well-Played Paideia as Paidia: From Game-Based Learning to a Life Well-Played Presentation Transcript