Your SlideShare is downloading. ×
0
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Mapping the Design Space of Assessment in Gameful Classrooms
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Mapping the Design Space of Assessment in Gameful Classrooms

931

Published on

This talk introduced the panel "Beyond Badges & Points: Gameful Assessment Systems for Engagement in Formal Education" at Games Learning Society 9.0.

This talk introduced the panel "Beyond Badges & Points: Gameful Assessment Systems for Engagement in Formal Education" at Games Learning Society 9.0.

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
931
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. mapping the design spaceof assessment in gamefulclassroomssebastian deterdingGames Learning Society 9.0June 12, 2013c b
  • 2. 1 Assessment is only onepart of a gameful design
  • 3. • Modelling the learning domain (skilltrees, unlocks, etc.)• Co-structuring the learning space (forscaffolded, self-directed learning)• Transporting the narrative (via naming,visual design, structure)• Reframing situation as »gaming«Assessment as systemic part
  • 4. 2It is mainly accumulativegrading & feedback so far
  • 5. • Start at 0 points/grade F• Amount & quality of tasks > points,point amounts = levels/grades• (Each level/grade change requiresprogressively more points)• (Learners can choose between manytasks, redo tasks)accumulative grading
  • 6. • Sense of progress and current state• Match of skill & challenge• Declining grading = loss framing• Averaging grading = continuedpunishment for early failure• Evaluative grading of every activity =performance, not mastery/effort framingWhy accumulative grading?
  • 7. • Timely & frequent• Juicy & varied• Non-controlling• Informative• current action & improvement• current state & future pathsfeedback
  • 8. • Goal-setting (via levels, badges, ...)• Self-directed learning > autonomy• Purely formative assessment• Full transparency• Competition & collaborationFurther characteristics
  • 9. 3 This is basic psychology/design/education,nothing game-specific
  • 10. 4There are multiplerationales for gamefulassessment
  • 11. • Informational• Motivational (rational choice,behaviourist, need-based)• EducationalRationales for gameful assessment
  • 12. 5 This may reinforce notbreak the instrumentalframing of grading
  • 13. sebastian@codingconduct.cc@dingstweetscodingconduct.ccThank you.

×