Mapping the Design Space of Assessment in Gameful Classrooms
mapping the design spaceof assessment in gamefulclassroomssebastian deterdingGames Learning Society 9.0June 12, 2013c b
1 Assessment is only onepart of a gameful design
• Modelling the learning domain (skilltrees, unlocks, etc.)• Co-structuring the learning space (forscaffolded, self-directed learning)• Transporting the narrative (via naming,visual design, structure)• Reframing situation as »gaming«Assessment as systemic part
2It is mainly accumulativegrading & feedback so far
• Start at 0 points/grade F• Amount & quality of tasks > points,point amounts = levels/grades• (Each level/grade change requiresprogressively more points)• (Learners can choose between manytasks, redo tasks)accumulative grading
• Sense of progress and current state• Match of skill & challenge• Declining grading = loss framing• Averaging grading = continuedpunishment for early failure• Evaluative grading of every activity =performance, not mastery/effort framingWhy accumulative grading?
• Timely & frequent• Juicy & varied• Non-controlling• Informative• current action & improvement• current state & future pathsfeedback