Dinglepharb Company Presentation
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Dinglepharb Company Presentation

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Dinglepharb Studios

Dinglepharb Studios
Social and Mobile Gaming with a Twist

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Dinglepharb Company Presentation Dinglepharb Company Presentation Presentation Transcript

  • Let the Fun Begin Social and Mobile Gaming with a Twist
  • WHO WE ARE DinglePharb creates social and mobile games for networks like Facebook and the iPhone. Founded in June 2009, DinglePharb is based in Manila Philippines, with offices in Guangzhou China Our first game WoldMe will available on Facebook in March 2010 Currently 3 new games are in the late stages of development and will be announced shortly. We currently have 10 iPhone games in development the first to be released in December 2009
  • WHAT WE DO Creating games and application that capture the players imagination with the real and virtual world, and turning that into fun and profitable games with a Teams in the Philippines and China and the ability to market around the world. Making not only our own games popular, but working with other developers to bring their games to market in places they have not been able to reach on their own or with traditional marketing efforts. Like China and Korea while they help us market our games back in the USA through web links built into their games Twist
  • WHY
    • Why Facebook and the iPhone
      • Facebook is the largest social network in the world with some 300M users, it is also has become the most dominate location for online games and application, with games making upwards of $10 M dollars per month
      • The iPhone has since its launch in 2007 has become the worlds biggest platform for mobile gaming with over 85,000 games and application in the iTunes store.
      • Why Will we be successful on Facebook and the iPhone
        • Top line games with 3D graphics fun environment and user interactive play
        • An aggressive marketing team on Facebook, Twitter and the iPhone
        • Quick to market with new games and new adventures
  • WHEN
    • First iPhone Games and Applications
      • January 2010 1 Application
      • February 2010 5 Games
      • March 2010 5 Games
      • April 2010 5 Game
    • Facebook Games
      • February 2010 iLost Game
      • March 2010 WoldMe
      • April 2010 Voodoo
      • May 2010 King of Angeles
  • OUR GAMES AND APPLICATIONS A full 3D world currently one of China’s most popular sites VVDragon.com over 25 mini games, 24 lovable characters Twist Virtual and real goods sold, dolls, shirts and more customizable dolls like cabbage patch kids 10 iPhone mini games being converted now
  • It’s real…it’s WILD! King of Angeles ( KOA )is a Facebook/MySpace/Mobile game similar to Mafia Wars and Mob Wars, two very popular social games, there is also a series of iPhone application as an introduction to the game. Demographic: Males 18 to 55 iPhone applications from girls on the go have sold over 1.1 Million copied in less the 3 months Twist It is a real place people can see and visit, Live host reporting news and events on a weekly video show KING OF ANGELES
  • Facebook and iPhone role paly game (A cross between Mafia Wars and Survivor) iLost players travel the globe form country to country, trying to survive earn money and find treasures In each new country User based Host post weekly video’s about their country the sites the culture and cool facts Players like on all Facebook games make friends invite them to play and work together to make it to the next country Virtual goods and real merchandise sold online with ties in to travel websites and companies, so players can go experience the real location for themselves ILOST SERIES
  • YOU DO VOODOO A fun Social Quiz Game for Facebook and the iPhone about love, power and Money
  • STATISTICS
  • Study Reveals More Details About The iPhone Mom by Leena Rao on October 26, 2009                                         A few months ago, we wrote about mobile ad network Greystripe’s study that placed “iPhone moms” (mothers of young children who own iPhones) as one of the new and growing mobile advertising demographics on the street. In August, Greystripe claimed that iPhone moms made up 29.5% of all iPhone users. Today, the ad network is releasing a follow-up report which offers detailed behavioral characteristics of moms in their iPhone ad network. Similar to the “soccer moms” demographic, iPhone moms are a consumer segment that has vast potential for advertisers and app developers. The report shows several interesting patterns. For example, over 59% of iPhone moms surveyed say they let their children use their iPhone. And 41% of moms who own iPhons download apps specifically for their children to use.
  • MARKETING
    • How we market
    • Through Facebook friends network
    • Through Advertising on Face Book
    • Through Twitter
    • On the iPhone in partnership with other developers
    • How do we effectively market on these platforms
    • We unleash and Army From the Philippines
      • At any one time we can deploy between 10 to 100 people to build Facebook and Twitter accounts and create 1000’s of friends and followers on each account at a cost of $50 to $200 per month per person we contract, this army invites their friend's to join our games give them game gifts and posts information on blogs and other social networks.
      • We can effectively reach over 10M Facebook users through friends and friends of friends in a matter of weeks.
  • TOYS AND OTHER MERCHANDISE
    • Toys and Clothing
    • Limited addition dolls and figures
    • Player cards with special powers and bonus virtual gifts
    • Limited addition T-shirts and Hats
    • Retail Stores with Dolls a figures
    • All this makes WoldMe more fun and increase our profits and presence in the market
  • HOW WE COMPARE Launching first games in Jan 2010 DinglePharb Project ions for 2010 $15M plus Philippines, China $0 Facebook, My Space iPhone 10 games all being released from Jan 2010-May 2010
  • REVENUE PROJECTIONS
    • How did we come by these Numbers???
    • We did a detail analyses of the top 50 games and top 10 companies on Facebook then we divided those figure by 4
    All figures in USD Games Feb Mar Apr May Jun July Aug Sept Oct iLost 10K 100K 200K 400K 800K 1M 1.1M 1.3M 1.3M WoldMe 0 50K 300K 600K 1.2M 1.5M 1.8M 2M 2.2M Voodoo 0 0 20K 40K 80K 150K 200K 240K 300K KOA 0 0 0 100K 200K 400K 800K 1.4M 1.6M iPhone 70K 10K 30K 30K 30K 50K 50K 50K 100K Merch 0 0 0 20K 50K 100K 200K 400K 600K Totals 80K 160K 550K 1.19M 2.28M 3.2M 4.1M 5.3M 6.1M
  • INVESTMENT
    • What we are looking for and how we will use it and what’s the return short term
    • Currently DinglePharb is Profitable we have been building iPhone games for another companies sharing in the revenues and making a fee for development our Dec #’s are $23,000
    • But now it is time to grow and get ready our own games that have been in development and ready for market
      • We are currently looking for $100,00 USD only at this time
        • We prefer to get this from a partner in Toy manufacturing or through named investors who’s names have weight in the business community
        • We will take from $5000 up for investors who will lend us their names as stated investors in us.
        • ROI for investment , we will return this round back to the investors with in the first 6 months( Meaning we pay back 100K in 6 months
        • Stock and Cap Table 100M Shares authorized 47M issues at a par value of .0425 cents per share valuation of $2M with Debt of $1.3M for the purchase of the assets of Vscoop HK (WoldMe)