Dima Todorova Lilavois interaction designer, information architect, communication strategist917.407.9242 / email@example.com
My approach to experience design and strategy is 1 user-‐centered, 2 itera>ve, 3 grounded in research, tes>ng and metrics, and 4 ﬂexible. I believe in carefully selec8ng and adap8ng methodology and approach to suit the individual project’s requirements, 8me parameters and budget.
HOW I THINK ABOUT THE PROCESS 1 Define the goal and 2 Explore the message possibilities • gather requirements • create user scenarios • dis8ll key messages • create personas • audit current content • explore interac8on models • review web analy8cs • test early prototypes 3 Draw it out • review compe8tors • create sitemaps • conduct heuris8c analysis • create wireframes • dra? func8onal requirements • test prototypes • dra? content requirements • visual design 4 It all comes 5 Beyond the launch: together: ensuring success implementation • training • metrics • tech requirements • tes8ng • implementa8on • improving
artmobile About this project: My involvement: a concept for a handheld app that • concept design delivers ac8vi8es for elementary school • naviga8on ﬂow children to explore, create and share • audience research/personas informa8on about famous portraits. The • interface design personas displayed here were used to inform design direc8on and choices. Alex Soﬁa
artmobile: screen designs About this project: My involvement: a handheld app that delivers ac8vi8es for elementary school -‐ concept design children to explore, create and share informa8on about famous -‐ naviga8on ﬂow portraits. -‐ interface design
Redesign of the NYU Arts & Science Schools Websites About the project: My involvement: A large scale project encompassing the redesign of • project requirements 4 school-‐level sites. In the ﬁrst phase, three key • messaging and strategy messages were constructed with the help of • informa8on architecture cardsor8ng exercises. The key messages, paired • interac8on design with web analy8cs and user research guided the • project management ﬁrst phase of the redesign, emphasizing redeﬁned informa8on architecture, user experience, and visual design of the umbrella Arts & Science site.
Redesign of the NYU Arts & Science Schools Websites (con>nued) old homepage new homepage The old homepage was outdated and had become a repository of links. During ini8al interviews with internal and external users it also became apparent that there is a need to clarify and establish what NYU Arts & Science is to the larger internal and external community (as comprising of the College, Graduate School and Liberal Studies). The new homepage was guided by the need to clarify and establish a presence for Arts & Science. The design was further guided by three key messages which we deﬁned with the leadership team through a series of messaging exercises.
NYU Arts & Science Landing Pages: Department and Program Page Through web analy8cs we determined that the Departments and Programs page is the most visited page and the second ranked entry point to the website, a?er the homepage. A tabbed layout allowed for users to quickly scan and ﬁnd the desired program from the A-‐Z lis8ngs or browse programs by area of studies. My involvement: • user research • metrics analysis • low and high ﬁdelity wireframes • guerilla style user tes8ng High ﬁdelity wireframe that was used for implementa8on Early stage wireframe of tabbed design
NYU Arts & Science Landing Pages: Administra>ve Resources Page One of the challenges with the old "Policies and Procedures page was that it was not used by administrators. In fact, they relied almost en8rely on email to distribute links to the appropriate webpages. The newly deﬁned Administra8ve Resources portal simpliﬁed the structure, eliminated unnecessary content and emphasized ease of naviga8on and ﬁndability, increasing the use of these pages by the internal community. My involvement: • user research • metrics analysis • low and high ﬁdelity wireframe • guerilla style user tes8ng High ﬁdelity wireframe that was used for implementa8on Early stage wireframe detail
Content inventory for the NYU College of Arts & Science Website About this project: A detailed content audit is the ﬁrst step to understanding the scope of exis8ng content. In this case the content audit was augmented with web stats to inform and redeﬁne informa8on architecture.
Examples of a few of the NYU Arts & Science school and departmental sites I have worked on:
About the project: NYU Glucksman Ireland House Redesign Ini8al interviews, and site analy8cs were used to deﬁne the design direc8on. The needs of the two dis8nct audiences, an academic community encompassing students and researchers and the Irish-‐American community in New York, guided the content and the design features. The goal was to create a dynamic website that u8lizes exis8ng resources and is easy to maintain over 8me, yet portrays a lively and vibrant community. My involvement: • project requirements • content guidelines • informa8on architecture • project management • interac8on design
History Module for High-‐school Students About this project: A web-‐based mul8media pla^orm designed to complement in-‐ class instruc8on by allowing students to explore and visualize the rela8onship between world history events and immigra8on pa_erns in the USA. My involvement: • instruc8onal design • user interface design
ABOUT ME I am passionate about crea>ng user-‐ PRESENTLY centered, impaceul, eﬃcient, and • design interac8on ﬂows and UI for e-‐learning easy-‐to-‐use digital solu>ons and so?ware learning environments that facilitate • create wireframes, mockups and prototypes a great user-‐experience. • Ini8ate and conduct user tes8ng RECENTLY I believe in carefully selec8ng and • completed a master’s in Digital Media Design adap>ng the methodology to the for Learning individual project’s requirements, • focus on cogni8ve & learning sciences, games 8me, parameters and budget. for learning and research methods IN THE PAST I believe in star8ng with content ﬁrst. • directed web and media ini8a8ves for NYU And in cra?ing digital solu8ons and Arts & Science instruc8onal projects that are scalable • gathered need requirements, deﬁned and sustainable over 8me. I take a informa8on architecture, content and feature hands-‐on approach and I readily delve guidelines, interac8on models and technical into programming, visual design, speciﬁca8ons content or produc>on when the • led a small team of a designer and developers project requires it. • designed all things visual for interac8ve and tradi8onal media for art, cultural and non-‐ proﬁt clients. 917.407.9242 / firstname.lastname@example.org