Research : A practical definition and a guideline

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Research : A practical definition and a guideline

  1. 1. Dileepa Jayathilake
  2. 2. University projects are opportunitiesStart making a name for yourself (1) Best chance to practice theories on real problems (2) Mark your entry into open source community (3) Experience a mini industrial project (4) Embark on a journey towards higher
  3. 3. Manage TimeYou won’t get super powers duringfinal three weeks (1) Follow a standard process (2) Make your progress accountable (3) Use free tools to record time
  4. 4. Record while you go(1) Record references as and when they are referred(2) Write small reports at each milestone(3) Keep a project blog Final report is not a final thing
  5. 5. Think Big (1) Create a buzz around your project (2) Grab opportunities to present your work (3) Publish in conferencesMarket yourself through project
  6. 6. Innovation Attitudes 4 laws of Innovative Thinking (1) Dare to move out of comfort zone (2) Know that grandfather stories too can (3) Put yourself under difficult condition (4) Use technology; Don’t be a devotee
  7. 7. Problem solving approachtowards researchGeneralizable solution to aspecific problem--------------------------Example------------------------------Problem : How to go about storing data forstructured log analysis?Solution : Effective way to handle hugeheterogeneous tree
  8. 8. Research Type 1InferentialSurvey a population to determine itscharacteristics--------------------------Example---------------------------------------Problem : What is the target phone model whendeveloping mobile apps for developing countries?Solution : Conduct a survey on user preferred phonemodel during next 2 years in a developing country---------------------------------------------------------------------------
  9. 9. Research Type 2ExperimentalManipulate environment tofabricate a solution--------------------------Example---------------------------------------Problem : What is the optimum way to extract log data?Solution : Design a new data extraction language andfine-tune while comparing with existing ones---------------------------------------------------------------------------
  10. 10. Research Type 3SimulationConstruct an artificial environmentas test bed--------------------------Example---------------------------------------Problem : What is the best 3D representation of a mindmap for touch devices?Solution : Come up with different representations andsimulate user actions to compare effectiveness of eachmodel---------------------------------------------------------------------------
  11. 11. Research Type 4LongitudinalResearch is carried on overseveral time periods--------------------------Example---------------------------------------Problem : How to develop a framework for structured loganalysis?Solution : Develop it as an incremental model overseveral phases---------------------------------------------------------------------------
  12. 12. Research Type 5QualitativeSubjective assessment of attitudes,opinions, behavior--------------------------Example---------------------------------------Problem : What is the impact of cross-cultural behaviorsin geographically distributed scrum?Solution : Analyze literature and cases to generateinsights and impressions---------------------------------------------------------------------------
  13. 13. What’s hot? Location Aware Apps Mobile Web

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