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Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
Junk Battles - A Post Vitam
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Junk Battles - A Post Vitam

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Antic's Mark Mikulec gave a presentation on the creation of their online game Junk Battles

Antic's Mark Mikulec gave a presentation on the creation of their online game Junk Battles

Published in: Technology
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  • Don’t worry don’t know what that means – I will explain
  • Web browser game – 4 popular browsers
  • Inspired by movies like mad max,
  • But quirky, comedic, flare..
  • COLLECT
  • For demos please visit out booth where our beautiful and friendly Junk Girls would be happy to give you a demo Check out the game zone DIG coming up… Talk about a post mortem of Junk battles…
  • Say: High-level analysis of your game’s production after development has been completed.
  • High-level analysis of your game’s production after it has been launched, but development continues.
  • Little over a year development Launch late august Business london
  • Depends on what you consider to be a language!
  • Not epic – just a bunch of post it notes on the whiteboard
  • Tried to make a spreadsheet game – but it wasn’t fun..
  • New and original Technical standpoint = lag friendly
  • Everthing from the basics – country, browser, etc… To advanced currency
  • Window of opportunity is not so small anymore 1.6 BILLION Hard to get used to it
  • 2 months? This is going to be easy…
  • Browser incompatibility Resource hog Stutturing animation
  • 80 countires – 4000 users
  • It’s a mess Latency – proxies Software is a service
  • Transcript

    • 1.  
    • 2. What is Junk: Battles?
    • 3.  
    • 4.  
    • 5.  
    • 6.  
    • 7.  
    • 8.  
    • 9.  
    • 10.
      • Post-mortem
      • (pōst-môr ' təm) adj. Latin; “after-death”
      • A method of getting free publicity for your game at conferences and in Game Developer Magazine.
    • 11.
      • Post-vitam
      • (pōst-vī′tăm) adj. Latin; “after-life”
      • A method of getting free publicity for your game at conferences and in Game Developer Magazine.
    • 12.  
    • 13. Timeline 2008| 2009 Prototype June November Product August Open ß Launch September Closed ß June
    • 14. Game Data
      • 4 Languages (at least)
      • 154 Database Tables
      • 79,200 lines of code
      • 68 man months (30 production & design)
      (as of last week)
    • 15. Pre-Launch
    • 16. The Good
      • Unified Vision
        • Fun
        • Creative
        • Original
        • Small scale
        • Hardcore games
        • For casual play
    • 17.  
    • 18. The Good
      • Unified Vision
      • Battle Track System
    • 19. + =
    • 20. The Good
      • Unified Vision
      • Battle Track System
      • Tracking everything
    • 21.  
    • 22. The Bad
      • When do we launch?
    • 23.  
    • 24. The Bad
      • When do we launch?
      • Javascript
    • 25.  
    • 26. The Bad
      • When do we launch?
      • Javascript
    • 27. The Ugly
      • Multiple Technologies
    • 28.  
    • 29. Post-Launch
    • 30. The Good
      • People love it!
        • 4500+ users
        • 80 countries
        • 75,000+ battles
        • $0 Marketing!
    • 31.  
    • 32. The Good
      • People Love it!
      • Community Involvement
    • 33.  
    • 34. The Good
      • People Love it!
      • Community Involvement
      • Evolve & adjust
    • 35. Biweekly Update Breakdown
    • 36. The Bad
      • Apache Web Server
    • 37. PAIN
    • 38. The Bad
      • Apache Web Server
      • So many features, so little programmers
    • 39.  
    • 40. The Ugly
      • The Internet
    • 41.  
    • 42. In Conclusion…
      • Webgame = Easy?
      • NO!
      • Just different types of problems
      • Huge opportunity
      • Lots of lessons learned
    • 43. What’s next?
      • World Map
      • Quests
      • Story
      • Part Mods
      • … .?
    • 44.  
    • 45. Contact & Questions
      • E-mail: [email_address]
      • Follow my coding adventures at: http://www.twitter.com/bluntcoder

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