By Mike King & Jesse West Dodge City Public Schools Integrating Technology Into  The Classrooms
Conceptual Age <ul><li>Pink has created a reference for us to consider right brain activities. Design, story, symphony, em...
This presentation will include the following topics:  Digital Tools that allow students and teachers to <ul><li>Create and...
 
Introducing The Digital Native Video Hyperlink
I. Digital Natives, Digital Immigrants Marc Prensky Digital Natives Digital Immigrants ©2001   <ul><li>Our students have c...
I. Digital Natives, Digital Immigrants   Marc Prensky Digital Natives Digital Immigrants ©2001   <ul><li>Digital Immigrant...
Part I Designing Digital Lessons Video Hyperlink
II. Introducing the Digital World Ways to Design Digital Lessons <ul><li>As educators, we need to be thinking about how to...
Design <ul><li>Teachers should ask how the following concepts apply to managing and designing lessons. For example, what d...
<ul><li>Avatars can be used by classroom teachers when designing a digital lesson as a way of interacting with students.  ...
Crazy Talk Avatars <ul><li>With Crazy Talk teachers can make famous historical people come to life as funny talking and an...
I Clone Avatars <ul><li>I Clone software allows for character creation for digital lesson design, in multiple ways to incr...
Movie Maker is video editing software that is included in recent versions of the Microsoft Windows operating system. It co...
Incorporating Videos <ul><li>Video resource clips that can be incorporated into a lesson such as illustrating the rotation...
The Planets
MAGMA CHAMBER LAVA FLOW ASH CLOUD CONDUIT OR PIPE SIDE VENT THROAT
Video Storage Resources  A selection of videos that will be of interest to teachers. Channels are organized by subject as ...
Video Downloader's  Zamzar  is a free online file conversion tool that allows you to convert Document, Image, Music and Vi...
Lesson Writer <ul><li>Lessonwriter creates lesson plans and instructional materials for teaching English language skills f...
 
Part II Digital Tools  for Digital Stories
Digital tools that allow students and teachers to articulate stories. <ul><li>Story&quot; is not just about story telling ...
Stories that Support Content <ul><li>How do teachers design lessons as a series of collective stories, what stories are be...
<ul><li>Audacity is a free, digital audio editor includes: </li></ul><ul><li>Importing and exporting WAV, MP3 </li></ul><u...
<ul><li>If a student is absent, he or she can download the podcast of the recorded lesson.  </li></ul><ul><li>It can be a ...
Google Earth is a virtual globe program. It maps the earth by the superimposition of images obtained from satellite imager...
Digital Storytelling refers to using new digital tools to help people to tell their own real-life stories. Photostory3 is ...
Go! Animate <ul><li>GoAnimate  is a web-based tool that will allow students to experience the creation of an animated flas...
Digital story telling combines the conversion of written narrative to digital voiceovers that is aided by computer tools. ...
 
Part III  Creating a Symphony of Learning Video Hyperlink
Digital tools that allow students and teachers to synthesize and compare strands of ideas to create new elements of though...
Semantic Mapping <ul><li>Semantic mapping is a useful tool for activating and engaging for both pre and post assessment of...
Concept Maps <ul><li>Concept maps like Bubble us and Mindmister are useful tools for helping students organize information...
Timelines of Historical Events <ul><li>Timeline Makers are traditionally used to explore the life of an individual or the ...
Data Collection <ul><li>Data takes many forms and has many uses in education, but this particular data gathering method ca...
Collaborative Research Tools <ul><li>Delicious is a bookmarking service that is specifically designed for saving and shari...
Collaboration Study Tools FlashcardExchange  is a flashcard-sharing site that lets you create and study digital forms of e...
 
Part IV Creating Meaning in Web 2.0 Video Hyperlink
Meaning through Collaboration <ul><li>The greatest meaning of all comes from our relationships. The relationships that we ...
Project Based Learning <ul><li>Project-based learning is a model for classroom activity that shifts away from the classroo...
Project-Based Learning <ul><li>Creates a &quot;driving question&quot; that is anchored in a real-world problems and uses m...
Authentic Assessment <ul><li>assessment  is an ongoing process </li></ul><ul><li>documenting that learning </li></ul><ul><...
Assessment Digital Tools This simple tool allows you to collect feedback on a document you have posted. Students could pos...
The Conceptual Age  A Rising Power to New Mediums of Web 2.0-Based Education <ul><li>Due to deep changes in technology, ed...
New World Collaboration <ul><li>Do students ever discuss content with peers and how often do they discuss topics outside o...
Skype as a Social Network <ul><li>Skype, is an open source software program that allows anyone to talk to anyone else in t...
Converse Post ideas Respond Forum Write Publish  Comment Create Publish Comment Converse Post Ideas Respond Share Edit Col...
 
 
 
Tech N TuIt http://techntuit.pbworks.com http://twitter.com/digitalsandbox1 [email_address]
Part V Ethics and Social Networks Video Hyperlink
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The Conceptual Age

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Pink has created a reference for us to consider right brain activities. Design, story, symphony, empathy, play and meaning. He says we should be more in tune with understanding Abraham Maslow’s hierarchy of needs (survival, security, belonging, ego, spirit).
According to Pink, “Artists, inventors, designers, storytellers, caregivers, consolers, big-picture thinkers – will reap society’s richest rewards and share its greatest joys”. Pink claims that we are in a “conceptual age."

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  • Einstein’s Universe In Einstein’s Universe I have created a backdrop in PowerPoint using the same scene as a backdrop in the IClone video. Copying a photo into Crazy Talk of Einstein and then transporting the facial configurations into IClon will allow for the recreation of famous characters as they are used within the lesson. To activate Einstein click on the sun dial. http://model.inventivetec.com/tight_url.cfm/URLID/2763 Mercury Venus Mars A series of rotating planets will appear in the Hall of Knowledge just after Einstein’s introduction of the inter-planetary system. Three of the rotating planets excluding earth have a unitedstreaming video associated with them. By clicking on the planet you can activate a short video about the nature of these planets. Mercury http://model.inventivetec.com/tight_url.cfm/URLID/2766 Venus http://model.inventivetec.com/tight_url.cfm/URLID/2769 Mars http://model.inventivetec.com/tight_url.cfm/URLID/2773
  • The Conceptual Age

    1. 1. By Mike King & Jesse West Dodge City Public Schools Integrating Technology Into The Classrooms
    2. 2. Conceptual Age <ul><li>Pink has created a reference for us to consider right brain activities. Design, story, symphony, empathy, play and meaning. He says we should be more in tune with understanding Abraham Maslow’s hierarchy of needs (survival, security, belonging, ego, spirit). </li></ul><ul><li>According to Pink, “Artists, inventors, designers, storytellers, caregivers, consolers, big-picture thinkers – will reap society’s richest rewards and share its greatest joys”. Pink claims that we are in a “conceptual age.&quot; </li></ul>
    3. 3. This presentation will include the following topics: Digital Tools that allow students and teachers to <ul><li>Create and Design; </li></ul><ul><li>Articulate Stories ; </li></ul><ul><li>Be a Symphony in synthesizing and comparing strands of ideas to create new elements of thought; </li></ul><ul><li>Understanding meaning and opportunities to learn collaboratively through social networks; </li></ul><ul><li>Play empathy are reserved for another time. </li></ul>
    4. 5. Introducing The Digital Native Video Hyperlink
    5. 6. I. Digital Natives, Digital Immigrants Marc Prensky Digital Natives Digital Immigrants ©2001 <ul><li>Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach. </li></ul><ul><li>They represent the first generations to grow up with technology. </li></ul><ul><li>Today’s average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games. Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives. </li></ul>
    6. 7. I. Digital Natives, Digital Immigrants Marc Prensky Digital Natives Digital Immigrants ©2001 <ul><li>Digital Immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language. </li></ul><ul><li>Digital Immigrant teachers assume that learners are the same as they have always been, and that the same methods that worked for the teachers when they were students will work for their students now. </li></ul><ul><li>But that assumption is no longer valid. </li></ul>
    7. 8. Part I Designing Digital Lessons Video Hyperlink
    8. 9. II. Introducing the Digital World Ways to Design Digital Lessons <ul><li>As educators, we need to be thinking about how to teach in the language of the Digital Natives. </li></ul><ul><li>The first involves a major translation and change of methodology. </li></ul><ul><li>The second involves new content and thinking. </li></ul><ul><li>So we have to invent; adapting materials to the language of Digital Natives. </li></ul>
    9. 10. Design <ul><li>Teachers should ask how the following concepts apply to managing and designing lessons. For example, what does the design of your daily lesson look like? Is it ugly black and white with multiple handouts? What story does that tell? Can all students relate to the presentation of content? </li></ul><ul><li>In this presentation you will be introduced to the concept of digital lesson design and how design is applied to integrating technology into the classroom. </li></ul>
    10. 11. <ul><li>Avatars can be used by classroom teachers when designing a digital lesson as a way of interacting with students. </li></ul><ul><li>When incorporating avatars into a lesson they can be used to define terms, give directions to activities or reinforced content. </li></ul><ul><li>Avatars can also be integrated into a PowerPoint presentation as they are incorporated into a digital lesson. </li></ul><ul><li>Most avatars are known as “bots” and are powered by Natural Language Processing . </li></ul>
    11. 12. Crazy Talk Avatars <ul><li>With Crazy Talk teachers can make famous historical people come to life as funny talking and animated characters. Students can demonstrate their many talents in design and digital storytelling through unique and creative works made with their own narrations and voiceovers. </li></ul>
    12. 13. I Clone Avatars <ul><li>I Clone software allows for character creation for digital lesson design, in multiple ways to increase lesson depth. Through the unique features of 3D movie making software; content expression can be brought to life by incorporating historical characters. </li></ul>History teachers can introduce the exploration of Christopher Columbus through an early explorers narrative; science content of the planetary system can be explained by Albert Einstein and a Samurai Warrior can bring the travels along the Silk Road to life all through 3D characterization.
    13. 14. Movie Maker is video editing software that is included in recent versions of the Microsoft Windows operating system. It contains features such as effects, transitions, titles/credits, audio track, timeline narration, and Auto Movie. Digital media can be edited to short sessions to emphasize discussion topics or points of interest in a lesson. Editing Video
    14. 15. Incorporating Videos <ul><li>Video resource clips that can be incorporated into a lesson such as illustrating the rotation of the planets. </li></ul>Demonstrating A Model <ul><li>Short video clips can also be used to illustrate a model or diagram; giving in-depth definitions and concept development through multi-media presentations. </li></ul>
    15. 16. The Planets
    16. 17. MAGMA CHAMBER LAVA FLOW ASH CLOUD CONDUIT OR PIPE SIDE VENT THROAT
    17. 18. Video Storage Resources A selection of videos that will be of interest to teachers. Channels are organized by subject as well as a professional development section. This is intended to be a safe place for students to access and post video. Videos are organized by subject as well as careers, student clubs etc.
    18. 19. Video Downloader's Zamzar is a free online file conversion tool that allows you to convert Document, Image, Music and Video Formats without having to download any software. YouTube Downloader : Downloads FLV files from Youtube. Simply copy and paste the URL of a video from Youtube into the program, and press Download. A window will popup showing you different formats and sizes.  
    19. 20. Lesson Writer <ul><li>Lessonwriter creates lesson plans and instructional materials for teaching English language skills from any reading passage. Use any content from any source and just copy, paste, and submit it on LessonWriter.com and in a matter of moments create a comprehensive lesson plan and student materials. </li></ul><ul><li>Teachers can choose different content to meet the interests and needs of individual groups of students while teaching the same English Language Skills to the entire class, or keeps the content consistent while choosing to emphasize different skills and vocabulary. </li></ul>
    20. 22. Part II Digital Tools for Digital Stories
    21. 23. Digital tools that allow students and teachers to articulate stories. <ul><li>Story&quot; is not just about story telling but about listening to stories and being a part of stories. We were all born storytellers (and &quot;story listeners&quot;). As kids we looked forward to &quot;show and tell&quot; and we gathered with our friends at recess and at lunchtime and told stories about real things and real events that mattered, at least they mattered to us. </li></ul>
    22. 24. Stories that Support Content <ul><li>How do teachers design lessons as a series of collective stories, what stories are being told by the teacher to draw interest to content? </li></ul><ul><li>How can we give students a more empowering story to focus on the importance of learning? </li></ul><ul><li>Would a student know and understand concepts through story development and expression when they walk out of the classroom door? </li></ul>A story starter about buffalos on the plains.
    23. 25. <ul><li>Audacity is a free, digital audio editor includes: </li></ul><ul><li>Importing and exporting WAV, MP3 </li></ul><ul><li>Editing via Cut, Copy, Paste </li></ul><ul><li>Multi-track mixing </li></ul><ul><li>Digital effects and effect plug-ins. </li></ul><ul><li>Noise removal </li></ul>Tutorial Sites
    24. 26. <ul><li>If a student is absent, he or she can download the podcast of the recorded lesson. </li></ul><ul><li>It can be a tool for teachers or administrators to communicate curriculum, assignments and other information with parents and the community. </li></ul>Podcasts enable students and teachers to share information with anyone anytime. Podcast about Podcasting Use of IPods or mp3 Players For mp3 storage us box.net flash widget
    25. 27. Google Earth is a virtual globe program. It maps the earth by the superimposition of images obtained from satellite imagery, aerial photography and GIS over a 3D globe. Teach global awareness by incorporating current events. Google Earth Web Link KMZ File
    26. 28. Digital Storytelling refers to using new digital tools to help people to tell their own real-life stories. Photostory3 is a free Microsoft production tool that can be used to organize digital photos along an event’s timeline that allows digital creators the ability to add transitions, motion, sound, and titles, to a production. Download
    27. 29. Go! Animate <ul><li>GoAnimate is a web-based tool that will allow students to experience the creation of an animated flash production using cartoon characters. </li></ul><ul><li>The free open source software application provides easy to use templates such as cartoon characters, the ability to mix audio tracks, develop background, themes, to produce and post creative animated projects. </li></ul>
    28. 30. Digital story telling combines the conversion of written narrative to digital voiceovers that is aided by computer tools. What Is a Digital Story?
    29. 32. Part III Creating a Symphony of Learning Video Hyperlink
    30. 33. Digital tools that allow students and teachers to synthesize and compare strands of ideas to create new elements of thought. <ul><li>Symphony – this is about seeing the big picture. About pulling the pieces together. In order to develop symphony into a lesson, teachers have to be using the same score or set the same expectations through authentic assessments. Is every student in the classroom playing the same tune, or understanding concepts at the correct level of complexity an difficulty? Do they know the score, what is expected? </li></ul>Symphony for Learning
    31. 34. Semantic Mapping <ul><li>Semantic mapping is a useful tool for activating and engaging for both pre and post assessment of learning. A major strength in semantic learning is that it helps students to construct a model for organizing and integrating information that they are learning. </li></ul><ul><li>A major strength in semantic learning is that it helps students to construct a model for organizing and integrating information that they are learning. </li></ul>Video Hyperlink
    32. 35. Concept Maps <ul><li>Concept maps like Bubble us and Mindmister are useful tools for helping students organize information about important topics by showing relationships between concepts and standards. </li></ul><ul><li>To create a concept map the teacher just simply places the major concept in a center oval and connects the stems or linking words (supporting concepts) between ovals. </li></ul><ul><li>Usually the general concept is placed in the center of the diagram with supporting statements branching out from the general concept. </li></ul>
    33. 36. Timelines of Historical Events <ul><li>Timeline Makers are traditionally used to explore the life of an individual or the events of a particular period. You could also use them to explore the day in the life of a person, create a story or track a historical event. </li></ul><ul><li>In some tools you can attach pictures, text and video so why not use a Timeline Maker to make a presentation rather than PowerPoint. </li></ul><ul><li>As always care should be taken to check the appropriateness of the material on display when using public websites. </li></ul>
    34. 37. Data Collection <ul><li>Data takes many forms and has many uses in education, but this particular data gathering method can give you data tailored to you or data tailored to individual courses. </li></ul><ul><li>How would you use data collection tools in your classroom? </li></ul><ul><li>What information would you poll to support a theory or idea? </li></ul>
    35. 38. Collaborative Research Tools <ul><li>Delicious is a bookmarking service that is specifically designed for saving and sharing bookmarks. It is useful tool for educators because the software application allows for the storage and categorization of hundreds of links to interesting web sites. </li></ul><ul><li>Web-chops is suitable for students undertaking research on the web. Generally speaking the site allows the user to take snapshots or clips from the page directly and occasionally add notes and comments for other users. </li></ul>
    36. 39. Collaboration Study Tools FlashcardExchange is a flashcard-sharing site that lets you create and study digital forms of everyone's favorite 3x5 cards. The directory already has a large list of subjects. FlashcardExchange can be helpful for test preparation, certification exam review, and language learning. Study Stack allows teachers and students to create flashcards, crossword puzzles, matching games, word searches, and other classic study games for any subject area. Quizlet is designed to make learning fun. You enter a vocabulary list of any words or data you want. Quizlet gives you a specialized learning mode, flashcards, randomly-generated tests, and collaboration tools for classmates.
    37. 41. Part IV Creating Meaning in Web 2.0 Video Hyperlink
    38. 42. Meaning through Collaboration <ul><li>The greatest meaning of all comes from our relationships. The relationships that we have with our work individually, the relationships that we have with our co-workers and the relationships that we have with our students and parents. </li></ul><ul><li>Few things can be more rewarding than connecting with someone, with teaching something new, or sharing that which you feel is very important with others. </li></ul><ul><li>Where is the “meaning” in the work that your students do everyday? How do you share knowledge in your classroom; is it global or is it contained? </li></ul>
    39. 43. Project Based Learning <ul><li>Project-based learning is a model for classroom activity that shifts away from the classroom practices of short, isolated, teacher-centered lessons and instead emphasizes learning activities that are long-term, interdisciplinary, student-centered, and integrated with real world issues and practices. </li></ul>
    40. 44. Project-Based Learning <ul><li>Creates a &quot;driving question&quot; that is anchored in a real-world problems and uses multiple content areas. </li></ul><ul><li>Gives opportunities for students to make active investigations enabling them to learn concepts, apply information, and represent their knowledge in a variety of ways. </li></ul><ul><li>Provides collaboration among students, teachers, and others in Web 2.0 environments so that knowledge can be shared and distributed between the members of a &quot;learning community&quot; </li></ul><ul><li>Establishes the use of cognitive tools in the learning environment. Students represent their ideas using Web 2.0 tools. </li></ul>
    41. 45. Authentic Assessment <ul><li>assessment is an ongoing process </li></ul><ul><li>documenting that learning </li></ul><ul><li>teacher assessment </li></ul><ul><li>peer assessment, </li></ul><ul><li>self-assessment, </li></ul><ul><li>reflection </li></ul><ul><li>Assessment practices should be inclusive and well understood by students, allowing them opportunities to participate in the process in ways not typically supported by more traditional teacher-centered lessons. </li></ul>
    42. 46. Assessment Digital Tools This simple tool allows you to collect feedback on a document you have posted. Students could post a piece of work for peer assessment before submitting a final redrafted piece for teacher assessment. The IRubric site will particularly appeal if you use rubrics or marking grids in your assessments. You can either browse through a selection of shared rubrics or make your own. A rubric is a scoring tool for subjective assessments. It is a set of criteria and standards linked to learning objectives that is used to assess a student's performance on papers, projects, essays, and assignments.
    43. 47. The Conceptual Age A Rising Power to New Mediums of Web 2.0-Based Education <ul><li>Due to deep changes in technology, education is entering a new age where students can participate in their own expansion of knowledge like never before. In fact the MySpace generation is the largest online community in the world, where over100 million young people hangout daily. </li></ul>
    44. 48. New World Collaboration <ul><li>Do students ever discuss content with peers and how often do they discuss topics outside of the classroom? </li></ul><ul><li>Is the classroom an exciting intellectual environment where topics are mirrored? </li></ul><ul><li>How does the classroom allow for students to make additional connections so that the student can be further immersed in using and exploring information and understanding of concepts outside of the classroom environment? </li></ul><ul><li>Is the content of schooling compartmentalized and separated from cross curriculum unit development and technology-based project learning strategies? </li></ul>
    45. 49. Skype as a Social Network <ul><li>Skype, is an open source software program that allows anyone to talk to anyone else in the world over the Internet for free. The software program is easy to install and can be downloaded at the following site. People and classrooms around the globe are using Skype as a part of their daily communication plans to keep in touch with friends, classmates, classrooms and family member with a clearer as a cell phone voice connection. You can easily ad a webcam for video connection to see the person or classroom you are visiting with. </li></ul>
    46. 50. Converse Post ideas Respond Forum Write Publish Comment Create Publish Comment Converse Post Ideas Respond Share Edit Collaborate Engage Blog PBworks Three great ways to communicate with students
    47. 54. Tech N TuIt http://techntuit.pbworks.com http://twitter.com/digitalsandbox1 [email_address]
    48. 55. Part V Ethics and Social Networks Video Hyperlink
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