Digital Tools For Digital Kids

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Gifted classrooms are places where learning is natural, that a love of learning is normal, and that real learning is passionate learning.

Gifted classrooms are places where learning is natural, that a love of learning is normal, and that real learning is passionate learning.

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  • Einstein’s Universe In Einstein’s Universe I have created a backdrop in PowerPoint using the same scene as a backdrop in the IClone video. Copying a photo into Crazy Talk of Einstein and then transporting the facial configurations into IClon will allow for the recreation of famous characters as they are used within the lesson. To activate Einstein click on the sun dial. http://model.inventivetec.com/tight_url.cfm/URLID/2763 Mercury Venus Mars A series of rotating planets will appear in the Hall of Knowledge just after Einstein’s introduction of the inter-planetary system. Three of the rotating planets excluding earth have a unitedstreaming video associated with them. By clicking on the planet you can activate a short video about the nature of these planets. Mercury http://model.inventivetec.com/tight_url.cfm/URLID/2766 Venus http://model.inventivetec.com/tight_url.cfm/URLID/2769 Mars http://model.inventivetec.com/tight_url.cfm/URLID/2773

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  • 1. By Mike King & Jesse West Dodge City Public Schools Integrating Technology for Creative Classrooms
  • 2. This presentation will include the following topics: I. Introducing the Digital Native II. Creating Digital Lessons III. Creativity in Gifted Education IV. Digital Tools for Creativity V. Putting It All Together with PBL and Web 2.0
  • 3. Part I Introducing The Digital Native Video Hyperlink
  • 4. I. Digital Natives, Digital Immigrants Marc Prensky Digital Natives Digital Immigrants ©2001
    • Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach.
    • They represent the first generations to grow up with technology.
    • Today’s average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games. Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives.
  • 5. I. Digital Natives, Digital Immigrants Marc Prensky Digital Natives Digital Immigrants ©2001
    • Digital Immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language.
    • Digital Immigrant teachers assume that learners are the same as they have always been, and that the same methods that worked for the teachers when they were students will work for their students now.
    • But that assumption is no longer valid.
  • 6. Part II Creating Digital Lessons Video Hyperlink
  • 7. II. Introducing the Digital World Ways to Create Digital Lessons
    • As educators, we need to be thinking about how to teach in the language of the Digital Natives.
    • The first involves a major translation and change of methodology.
    • The second involves new content and thinking.
    • So we have to invent; adapting materials to the language of Digital Natives
  • 8. PowerPoint through Hyper-linking A hyperlink is referred to as simply a link that automatically brings the referred information to the user when the navigation element is selected PowerPoint is a presentation medium that provides emergence, emphasis, and exit of elements on a slide and are controlled by Custom Animations.
  • 9. Using Avatars
    • Avatars can be used by classroom teachers when designing interactive lessons as a way of interacting with students.
    Video Hyperlink Video Hyperlink
  • 10. Incorporating Avatars
    • When incorporating avatars into a lesson they can be used to define terms, give directions to activities or reinforced content.
    • Avatars can also be integrated into a PowerPoint presentation as they are incorporated into an interactive whiteboard lesson.
    • Most avatars are known as “bots” and are powered by Natural Language Processing .
  • 11. Movie Maker is video editing software that is included in recent versions of the Microsoft Windows operating system. It contains features such as effects, transitions, titles/credits, audio track, timeline narration, and Auto Movie. Digital media can be edited to short sessions to emphasize discussion topics or points of interest in a lesson.
  • 12. Incorporating Videos
    • Video resource clips that can be incorporated into a lesson such as illustrating the rotation of the planets.
    Zamzar is a free online file conversion tool that allows you to convert Document, Image, Music and Video Formats without having to download any software. YouTube Downloader : Downloads FLV files from Youtube. Simply copy and paste the URL of a video from Youtube into the program, and press Download. A window will popup showing you different formats and sizes.  
  • 13. The Planets
  • 14. Demonstrating A Model
    • Short video clips can also be used to illustrate a model or diagram; giving in-depth definitions and concept development through multi-media presentations.
  • 15. MAGMA CHAMBER LAVA FLOW ASH CLOUD CONDUIT OR PIPE SIDE VENT THROAT
  • 16. Part III Creativity in Gifted Education Sir Ken Robinson Video Hyperlink
  • 17. Encouraging Creativity
    • “ The past few decades have belonged to a certain kind of person with a certain kind of mind – computer programmers who could crank code, lawyers who could craft contracts, MBA’s who could crunch numbers. But the keys to the kingdom are changing hands.
    • The future belongs to a very different kind of person with a very different kind of mind – creators and empathizers, pattern recognisers and meaning makers. These people – artist, inventors, caregivers, consolers, big picture thinkers – will now reap society’s richest rewards and share its greatest joys.”
    • Source: Dan Pink, A Whole New Mind
  • 18. Creativity in Gifted Education
    • First, the characteristics of creativity always involve thinking or behaving imaginatively .
    • Second, overall this imaginative activity is purposeful: that is, it is directed to achieving an objective .
    • Third, these processes must generate something original.
    • Fourth, the outcome must be of value in relation to the objective. ”
  • 19. Gifted Classroom & Curriculum
    • Gifted classrooms are places where learning is natural, that a love of learning is normal, and that real learning is passionate learning.
    • Gifted curriculum values questions above answers, creativity above fact regurgitation, individuality above uniformity and excellence above standardized performance.
  • 20. Creativity in the Classroom “What Does it Look Like?”
    • When students are being creative in the classroom they are likely to:
    • Question and challenge , and don’t necessarily follow the rules.
    • Think laterally and make associations between things that are not usually connected .
    • Imagine, see possibilities, ask ‘what if?’, picture alternatives, and look at things from different view points .
    • Play with ideas, try alternatives and fresh approaches, keep open minds and modify their ideas to achieve creative results.
    • Review progress, invite and use feedback , criticize constructively and make perceptive observations .
  • 21. Helping gifted students achieve their creative potential.
    • Give students extended, unhurried time to explore and do their best work. Don’t interfere when students are productively engaged and motivated.
    • Create an inviting and exciting classroom environment. Provide students with space to leave unfinished work for later completion.
    • Provide an abundant supply of interesting and useful materials and resources.
    • Create a classroom climate where students feel mistakes are acceptable and risk taking is encouraged.
  • 22. Part IV Digital Tools for Creativity
  • 23.
    • Audacity is a free, digital audio editor includes:
    • Importing and exporting WAV, MP3
    • Editing via Cut, Copy, Paste
    • Multi-track mixing
    • Digital effects and effect plug-ins.
    • Noise removal
  • 24.
    • If a student is absent, he or she can download the podcast of the recorded lesson.
    • It can be a tool for teachers or administrators to communicate curriculum, assignments and other information with parents and the community.
    Podcasts enable students and teachers to share information with anyone anytime.
  • 25. Google Earth is a virtual globe program It maps the earth by the superimposition of images obtained from satellite imagery, aerial photography and GIS over a 3D globe. It is available under three different licenses. Google Earth Web Link KMZ File
  • 26. Digital Storytelling refers to using new digital tools to help people to tell their own real-life stories. Photostory3 is a free Microsoft production tool that can be used to organize digital photos along an event’s timeline that allows digital creators the ability to add transitions, motion, sound, and titles, to a production. Download
  • 27. Digital story telling combines the conversion of written narrative to digital voiceovers that is aided by computer tools. What Is a Digital Story?
  • 28. Part V Putting It All Together Project Based Learning Video Hyperlink
  • 29. Project Based Learning Project-based learning is a model for classroom activity that shifts away from the classroom practices of short, isolated, teacher-centered lessons and instead emphasizes learning activities that are long-term, interdisciplinary, student-centered, and integrated with real world issues and practices.
  • 30. Project-Based Learning
    • Creates a "driving question" that is anchored in a real-world problems and uses multiple content areas.
    • Gives opportunities for students to make active investigations enabling them to learn concepts, apply information, and represent their knowledge in a variety of ways.
    • Provides collaboration among students, teachers, and others in Web 2.0 environments so that knowledge can be shared and distributed between the members of a "learning community"
    • Establishes the use of cognitive tools in the learning environment. Students represent their ideas using Web 2.0 tools.
  • 31. Project-Based Learning Components
    • Content Standards – Content Building
    • Multimedia Integration - Tools
    • Student Direction – Mind Mapping
    • Real World Connection - Interdisciplinary
    • Extended Time Frame – Online File Storage
    • Assessment - Rubrics
    • Collaboration – Virtual Web 2.0
  • 32. Content Building Digital Libraries
    • Teachers and students who create, digital activities can then be engaged in an important role in demonstrating the practical and effective uses of interactive technology resources in both teaching and learning.
    • For teachers, digital content libraries will offer access to a broad array of combining interdisciplinary content into a complete seamless learning experience.
  • 33. Digital Content Tools Delicious is a bookmarking service that is specifically designed for saving and sharing bookmarks. It is useful tool for educators because the software application allows for the storage and categorization of hundreds of links to interesting web sites. Lessonwriter creates lesson plans and instructional materials for teaching English language skills from any reading passage. Use any content from any source and just copy, paste, and submit it on LessonWriter.com YakiToMe is a free text to speech program. Listen to work documents, homework, PowerPoint presentations, emails, and novels while you relax, commute or exercise. Zoho is an online Web service that lets you do almost anything online that you can do on a desktop computer—from creating documents to building a spreadsheet to managing a database, plus conferencing, project-management, and chatting.
  • 34. Multimedia Integration
    • The multimedia component gives students opportunities to use various technologies effectively as tools in the planning, development, or presentation of their projects.
    • Technology can easily become the main focus of a given project, the real strength of the multimedia component lies in its integration with the subject curriculum and its authentic use in the production process .
  • 35. Multimedia Tools
  • 36. Extended Time Frame Creating Mind Maps Analyzing project content, planning collaborative Web 2.0 responsibilities, estimating time, and preparing resources are key tasks in a project. This section highlights these tasks - and shows the student how to be successful as a project planner. A map helps students develop the timeline for the project, and gather resources to support critical learning activities in the project.
  • 37. Extended Time Frame Tools Creating Mind Maps
  • 38. Authentic Assessment
    • assessment is an ongoing process
    • documenting that learning
    • teacher assessment
    • peer assessment,
    • self-assessment,
    • reflection
    • Assessment practices should be inclusive and well understood by students, allowing them opportunities to participate in the process in ways not typically supported by more traditional teacher-centered lessons.
  • 39. Assessment Tools This simple tool allows you to collect feedback on a document you have posted. Students could post a piece of work for peer assessment before submitting a final redrafted piece for teacher assessment. This site will particularly appeal if you use rubrics or marking grids in your assessments. You can either browse through a selection of shared rubrics or make your own. A rubric is a scoring tool for subjective assessments. It is a set of criteria and standards linked to learning objectives that is used to assess a student's performance on papers, projects, essays, and assignments.
  • 40. Part V Putting It All Together Web 2.0 Video Hyperlink
  • 41. New World Collaboration
    • Do students ever discuss content with peers and how often do they discuss topics outside of the classroom?
    • Is the classroom an exciting intellectual environment where topics are mirrored?
    • How does the classroom allow for students to make additional connections so that the student can be further immersed in using and exploring information and understanding of concepts outside of the classroom environment?
    • Is the content of schooling compartmentalized and separated from cross curriculum unit development and technology-based project learning strategies?
  • 42. The Conceptual Age A Rising Power to New Mediums of Web 2.0-Based Education
    • Due to deep changes in technology, education is entering a new age where students can participate in their own expansion of knowledge like never before. In fact the MySpace generation is the largest online community in the world, where over100 million young people hangout daily.
  • 43. Converse Post ideas Respond Forum Write Publish Comment Create Publish Comment Converse Post Ideas Respond Share Edit Collaborate Engage Blog PBworks Three great ways to communicate with students
  • 44. Collaboration Study Tools FlashcardExchange is a flashcard-sharing site that lets you create and study digital forms of everyone's favorite 3x5 cards. The directory already has a large list of subjects. FlashcardExchange can be helpful for test preparation, certification exam review, and language learning. Study Stack allows teachers and students to create flashcards, crossword puzzles, matching games, word searches, and other classic study games for any subject area. Quizlet is designed to make learning fun. You enter a vocabulary list of any words or data you want. Quizlet gives you a specialized learning mode, flashcards, randomly-generated tests, and collaboration tools for classmates.
  • 45.  
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  • 47. Join us this Summer At Dodge City, Kansas At the Summer Institute of Technology Registration Opens Spring 2010