0
the $100 laptop  & the next  billion creators   COM 597 Research & Methods MCDM- UW   research proposal
in 2006 One Laptop Per Child   launched the  XO Laptop   context
“ revolutionize how we  educate  the world's children…” context “ provide children opportunities to  explore, experiment, ...
constructionism:  learn by doing context
Public reaction? (secondary research) context
New gadget! context
<ul><li>Energy efficient   </li></ul><ul><ul><li>4 watts power </li></ul></ul><ul><ul><li>batteries charged manually </li>...
Cool! Now what? problem
Windows vs. Sugar problem: controversies
mobile  phone  vs.  laptop problem: controversies
commercial  vs. non profit problem: controversies
BUT… there’s no conclusive  research  that  demonstrates  how children use  the XO laptop  problem
How are  children  in developing countries using native  social media tools  on the  XO laptop  ? key question
Documenting children’s  stories using the XO laptop  can determine future  development for OLPC   hypothesis
Surveys u-labs data  research methods
Documentary =  ethnographic study research methods
Ethnographic studies: study  people  in their  natural environments research methods
children  are the future? conclusion
Let’s see what they are really  doing! conclusion
Upcoming SlideShare
Loading in...5
×

Olpclaptop

271

Published on

Research proposal to making an ethnographic study to determine the learning impact of the XO laptop

Published in: Technology, Business
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
271
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
11
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Transcript of "Olpclaptop"

  1. 1. the $100 laptop & the next billion creators COM 597 Research & Methods MCDM- UW research proposal
  2. 2. in 2006 One Laptop Per Child launched the XO Laptop context
  3. 3. “ revolutionize how we educate the world's children…” context “ provide children opportunities to explore, experiment, and express themselves.”
  4. 4. constructionism: learn by doing context
  5. 5. Public reaction? (secondary research) context
  6. 6. New gadget! context
  7. 7. <ul><li>Energy efficient </li></ul><ul><ul><li>4 watts power </li></ul></ul><ul><ul><li>batteries charged manually </li></ul></ul><ul><li>Designed for Children </li></ul><ul><ul><li>fisher price style </li></ul></ul><ul><ul><li>Waterproof & sun proof </li></ul></ul><ul><li>Embedded with social media </li></ul><ul><ul><li>Mesh Network: connect with others & share </li></ul></ul><ul><ul><li>Sugar Interface: create media content and learn to program </li></ul></ul>XO innovations
  8. 8. Cool! Now what? problem
  9. 9. Windows vs. Sugar problem: controversies
  10. 10. mobile phone vs. laptop problem: controversies
  11. 11. commercial vs. non profit problem: controversies
  12. 12. BUT… there’s no conclusive research that demonstrates how children use the XO laptop problem
  13. 13. How are children in developing countries using native social media tools on the XO laptop ? key question
  14. 14. Documenting children’s stories using the XO laptop can determine future development for OLPC hypothesis
  15. 15. Surveys u-labs data research methods
  16. 16. Documentary = ethnographic study research methods
  17. 17. Ethnographic studies: study people in their natural environments research methods
  18. 18. children are the future? conclusion
  19. 19. Let’s see what they are really doing! conclusion
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×