Apollo and Dionysus at Play
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Apollo and Dionysus at Play

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Further development of my twin aesthetics for gameplay. More de Certeau and Gadamer brought in, with an auto-telic vs earnest dimension applied.

Further development of my twin aesthetics for gameplay. More de Certeau and Gadamer brought in, with an auto-telic vs earnest dimension applied.

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Apollo and Dionysus at Play Apollo and Dionysus at Play Presentation Transcript

  • Apollo and Dionysus at Play Dan Dixon Digital Cultures Research Centre | Pervasive Media Studio University of the West of England Thursday, 25 February 2010
  • • Where Caillois went wrong • Nietzsche, Dionysus and Apollo • New phenomenological approach • Conclusions Thursday, 25 February 2010
  • Roger Caillois Thursday, 25 February 2010 View slide
  • ludus ilinx mimicry alea agon paidia Thursday, 25 February 2010 View slide
  • For it is only as an aesthetic phenomena that existence and the world are externally justified. - Nietzsche - The Birth of Tragedy Thursday, 25 February 2010
  • Nietzsche Thursday, 25 February 2010
  • Apollo and Dionysus Thursday, 25 February 2010
  • Dionysian Apollonian • physical • cognitive • ecstatic • individuating • chaotic • understandable • intoxicated • illusions • music • visual arts • dance • narrative Thursday, 25 February 2010
  • play games Thursday, 25 February 2010
  • digital play games gamic Thursday, 25 February 2010
  • digital play games st s o e gamic m m nd ga a r ot he Thursday, 25 February 2010
  • Dionysian Apollonian • physical • cognitive • ecstatic • individuating • chaotic • understandable • intoxicated • illusions • music • visual arts • dance • narrative Thursday, 25 February 2010
  • playing gaming • physical • cognitive • ecstatic • individuating • chaotic • understandable • intoxicating • simulation • interaction • rules • rhythm • narrative Thursday, 25 February 2010
  • movement systems/rhizome rhythm understanding Lego Twirling Pervasive gaming RPGs PnP RPG sensation rhythm-action play FPS MMORPGs gamic Dancing Dionysian Apollonian Thursday, 25 February 2010
  • Mature manhood; that means to have found the seriousness one had as a child at play. - Nietzsche - Beyond Good and Evil Play is less the opposite of seriousness than the vital ground of spirit as nature, a form of restraint and freedom at one and the same time. - Gadamer - The Relevance of the Beautiful Thursday, 25 February 2010
  • autotelic play gamic Dionysian earnest Apollonian Thursday, 25 February 2010
  • movement systems/rhizome rhythm understanding autotelic Lego Twirling Pervasive gaming RPGs PnP RPG sensation rhythm-action play FPS MMORPGs gamic navigation Dancing Gambling Ballroom Stockmarket Dancing Sports Dionysian earnest Apollonian Gadamer de Certeau Thursday, 25 February 2010
  • Conclusions • Not everything is Flow • The Dionysian is intoxicating => addictive • New physical interfaces hold promise • Narrative is not the only route to ‘art’ Thursday, 25 February 2010
  • Summary • No essentialist ontology/taxonomy • Focus on the aesthetic experience • Gaming and Playing as separate but intertwined principles • Apollo and Dionysus are merely starting points • Experiences are not privileged Thursday, 25 February 2010
  • So tremendous is the power of the Apolline epic that it enchants the most terrible events before us with delightful illusion. - Nietzsche - The Birth of Tragedy Thursday, 25 February 2010
  • To be beautiful, everything must first be intelligible. - Nietzsche paraphrasing Socrates - The Birth of Tragedy Thursday, 25 February 2010