A Ludic Aesthetic in Everyday life

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A Ludic Aesthetic in Everyday life

  1. 1. A Ludic Aesthetic in Everyday Life? Dan Dixon University of the West of England Digital Cultures Research Centre | Pervasive Media Studio
  2. 2. Who got coffee on the way in?
  3. 3. Aims • Show the relationship between gameplay and everyday experiences ➡ de Certeau - The Practice of Everyday Life ➡ Nietzsche - The Birth of Tragedy ➡ Game/Life distinction ➡ Tactics and Games ➡ The Ludic Age ➡Re-evaluate de Certeau
  4. 4. de Certeau in a nutshell • Consumption -> Use • Ordinary people, everyday life, everyday language • Individuals • Strategies and Tactics • Everyday creativity • An art of Practice consumption production
  5. 5. Apollo and Dionysus
  6. 6. Dionysian Apollonian • physical • cognitive • ecstatic • individuating • chaotic • understandable • intoxicated • illusions • music • visual arts • dance • narrative
  7. 7. rhythmic principle tactical aesthetic • physical • cognitive • ecstatic • individuating • chaotic • understandable • intoxicating • astounding • interaction • simulation • rhythm • rules • dialectic/conversational • narrative • “playing” • “gaming”
  8. 8. movement systems/rhizome rhythm understanding autotelic Lego Twirling Pervasive gaming RPGs am es PnP RPG sensation rhythm-action g rhythmic FPS MMORPGs tactical Navigation Dancing Gambling ery day Ballroom ay ev Dancing Sports Stockmarket eve ryd Dionysian earnest Apollonian Gadamer de Certeau
  9. 9. Everyday games • Are games set aside or part of the everyday? • Huizinga - Ritual and the Magic Circle • Caillois - Games and Society • Goffman - Frame Analysis
  10. 10. Everyday tactics and games • The aesthetic of everyday life in games • Tactics in two senses • Tactical use of games • Tactics within games •
  11. 11. The Ludic turn/age • The aesthetic of gameplay in everyday life • Importance of Leisure in the contemporary age • Computer games a symptom
  12. 12. Ludic reevaluation of de Certeau

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