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Second Life & Libraries
 

Second Life & Libraries

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The Second Life Library 2.0 project has a great potential, it has the momentum. It has HealthInfo Island to focus on Consumer Health Information, a Medical Library and a Health and Wellness ...

The Second Life Library 2.0 project has a great potential, it has the momentum. It has HealthInfo Island to focus on Consumer Health Information, a Medical Library and a Health and Wellness Center.
This presentation shows what libraries are doing in Second Life

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    Second Life & Libraries Second Life & Libraries Presentation Transcript

    • Second Life & Libraries
      • Presentation & workshop
      • Norwegian Knowledge Centre for the Health Services , Olso, January 15 th 2007
      • NTNU Library (UBiT) Trondheim, January 17 th & 18 th 2007
      Guus van den Brekel Blog: Digicmb.blogspot.com
    • And now for something completely different … The ultimate chase for the user … Extreme example of libraries following the users everywhere!
    •  
    • Building a Library in a Virtual “environment”
      • Ok, but what are they doing in a MASSIVE MULTI-USER ONLINE ROLEPLAYING GAME?
    • Massive MultiUser Online (Role Playing) Games MMOG / MMORPG and Libraries, Universities, Companies, Business, Hospitals, Newsagents Bookstores, Clothing, Gambling Porn “IF IT’S IN RL IT’S IN SL”
    • By definition…
      • Quoted from the wikipedia:A Massively Multiplayer Online Game (MMOG or MMO) is a type of computer game that enables hundreds or thousands of players to simultaneously interact in a game world that they are connected to via the Internet. Typically this kind of game is played in an online, multiplayer-only persistent world.
    • Second Life : some figures 250.00 Residents in March 2006! And now ..
    • http://www.mmogchart.com/
    •  
    • Communication in Second Life
      • Text-chat, IM, Group messages
      • Notecards exchange, special servers for notecards updating, central databases
      • Scripting/programming interaction, HUD’s, Activating by touch
      • “ body communication”: avatars distance, gestures, clothing, animations
      • Inworld displays: video, ppt, anything
      • Audio: Google talk, Skype, Teamspeak, Ventrilo
      • Near future-> Proximity based chat: integration of Vivox with SL
    • Examples in Second Life
      • New Media Consortium CAMPUS http://www.nmc.org/sl
      • Reuters http://secondlife.reuters.com/
      • Amazon
      • IBM
      • Business Communicators in Second Life http://freshtakes.typepad.com/sl_communicators/
      • Second Life Media List
    • Second Life is …
      • “ micro-world”
      • More than a game, they meet other gamers,
      • Interact, Compete, Collaborate, Learn from and talk to
      • Teaching&learning; social learning
      • Distance learning, virtual communities
      • Go anywhere, do anything
    • Support Groups in Second Life
      • Alcoholics Anonymous
      • Anxiety Support area - Catherine House
      • Autistic
      • Autistic Liberation Front
      • BiPolar Support
      • Brain Talk Communities
      • Breast Cancer Awareness
      • Brigadoon Explorers
      • CF University (cystic fibrosis)
      • Depresson Support
      • Diabetes Type 1 Community
      • Diabetics
      • DID Support and Information (dissociative disorders)
      • Domestic Violence and Sexual Assault Support Group
      • Dream Travellers
      • Fit n Fab Support Group
      • Live2Give (cerebral palsy)
      • The Leukemia & Lymphoma Society
      • Make-A-Wish
      • Self Injury Support
      • SL’s Cancer Survivors
      • Special Education Exchange
      • The Center for Positive Mental Health
      • The Haven (meeting area for support groups)
      • Women’s Support Group
    • And ..
      • Center for Disease Control and Prevention (CDC)
      • National Institue of Health (NIH)
      • CALENDON MEDICAL GROUP: A group for the various physicians and health care workers of Caledon. also include medical researchers.
      • SECOND LIFE MEDICAL ASSOCIATION An association for physicians and medics throughout all the cultures of Second Life
      • SUGAR MEDICAL CLINIC: Maternity, Pediatric
      • Fighting for Health
      • Sl Behaviour Healthcare
      • Real Mental Health
      • Public Health games
      • Positive Mental Health
    • Libraries & Second Life?
      • Second Life Library 2.0 / Info Island Library/Info Island ALS
      • Second Life Teens Library ‘ Eye4You Alliance’
      • Second Life Medical Library 2.0
      • Consumer Health Information Library
      • Talis Cybrary City - IBM Library
      • Library Gallery
      • Michigan Library Costoriumm
      • MPA - Edera's Word University
      • ALF Autism Museum and Library
      • NaNo Nuts Future Library Site
      • ICT Library
      • NEW! ALA Washington office now in Second Life
    • Alliance Library System & Second Life
      • http:// Infoisland.org
      • http://seriousgamessource.com/features/feature_063006_second_life_library.php
    • Second Life Medical Library : an adventure
      • From 1 floor to complete Island
      • HealthInfo Island
      • Consumer Health Information Library (Grant)
      • Medical, clinical & Research Library
      • SL Health & Wellness Center
      • Starting Cooperation with : NIH and CDC!
    • Platform for future healthcare training applications
      • Play2Train http://irhbt.typepad.com/play2train/
      • Massive grant 1.6 Mj $
    • Let’s go inside Second Life!
    • Second Life Library 2.0 : more info
      • http://www.alliancelibraries.info/presentation/fullscreen.htm
    • The Second Life Medical Library 2.0 The chase for the Users …… Into The User Environment : no limits
    • HealthInfo Island
      • http://infoisland.org/health_info/
      • Use our Toolbar to follow us and search for Consumer health Information in RL!
      • http://healthinfoisland.ourtoolbar.com/