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Place in virtual worlds

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Presentation on the construction and maintenance of place in virtual worlds. Show images of pre-digital, unrealized and current examples of virtual worlds that are place reliant. This presentation was given at MediaPlaces 2010 conference at Umeå University in HUMlab on December 11 2010. Link: http://www.culturetech.se/mediaplaces/

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Transcript of "Place in virtual worlds"

  1. 1. Media Places / Virtual Worlds
  2. 3. De Digitale Stad (1994) <ul><li>” DDS has 15,000 accounts. People have occupied the city with their home pages . They have their own Usenet newsgroup hierarchy. The new interface they demonstrated creates a visual representation of The Digital City divided into town squares, literally areas of interest. You point to an area of interest and you can find out what is happening this week in your neighborhood, geographic or virtual. People looking at information in different areas can choose to represent their presence with their e-mail address, and a small .gif. If you want to chat with another DDSer, click on his or her .gif. That means that in the Digital City, people are not all browsing alone through each other's show-and-tell &quot;home pages.” </li></ul><ul><li>Howard Rhinegold </li></ul><ul><li>1995 </li></ul>
  3. 4. Virtual Amsterdam Today
  4. 5. <ul><li>Architecture </li></ul><ul><li>Agency </li></ul><ul><li>Actors </li></ul>Places In Virtual Spaces
  5. 6. ” Designers of the BigPond site included a scaled down Uluru, with a barrier to stop people walking or flying over the sacred site. However, representatives of the traditional owners, the Anangu people, warned that even with the restrictions it may be possible to view sacred sites around Uluru, although they were continuing to investigate the issue”. News.com.au
  6. 8. Arden: The World of Shakespeare
  7. 14. Walking, not running, and getting nowhere (exploration #1) A Question of Perspective?
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