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  • 1. o A Discriminative stimulus is a stimulus in the presence of which a particular response will be reinforced or punished. o An S^ is a stimulus in the presence of which a particular response will not be reinforced or punished. o Also… What any trainer should know:
  • 2. Now go walk around!
  • 3. A)Fight B)Switch Pokemon C)Item D)Run
  • 4. no experience you battle a wild pokemon experience *Experience is a reinforcer; it allows your Pokemon to get stronger! Direct acting reinforcement contingency:
  • 5. A) Suck it up and keep battling B) Cry C) Quit the game D) Avoidance – the response contingent prevention of an aversive condition resulting in an increased frequency of that response
  • 6. you will soon encounter a zubat you use a repel you will not soon encounter a zubat M.O. You do not want to train Luckily, the Repel was invented: Avoidance contingency:
  • 7. But what if you want to catch a rare Pokemon? chance to catch rare Pokemon you defeat the Pokemon in battle no chance to catch rare Pokemon Penalty contingency: you may soon lose the chance to catch a rare Pokemon you save your game you will not soon lose the chance to catch a rare Pokemon The Solution: Avoidance of Loss Contingency
  • 8. o Penalty Contingency – the response contingent removal of a reinforcer resulting in a decreased frequency of that response o Avoidance of loss – the immediate response contingent prevention of loss of a reinforcer resulting in an increased frequency of that response o The result – I saved before every gym battle, legendary Pokemon, and on a regular basis just to be super safe.
  • 9. o A pairing procedure involves pairing a neutral stimulus with a reinforcer or aversive condition *pop* new Pokemon added to your collection no *pop* no new Pokemon added to your collection Pairing procedure involving catching a new Pokemon: