• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Co-Curation, Participation & Audience Engagement Techniques
 

Co-Curation, Participation & Audience Engagement Techniques

on

  • 5,564 views

 

Statistics

Views

Total Views
5,564
Views on SlideShare
5,559
Embed Views
5

Actions

Likes
0
Downloads
14
Comments
0

1 Embed 5

https://twitter.com 5

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Co-Curation, Participation & Audience Engagement Techniques Co-Curation, Participation & Audience Engagement Techniques Presentation Transcript

    • Co-curation, Participation & Engagement Projects
    • What is engagement? “’engagement’ . . . is characterized by mutual learning by publics and scientists—and, in some cases, policy makers. This orientation contrasts with a one-way transmission of knowledge from “experts” to publics.” (“Many Experts, Many Audiences” 2009: 12) To act “reciprocally, to act on each other, to act together or toward others or with others” (Roussou 2008: 248)
    • (Animating Democracy:http://animatingdemocracy.org/social-impact-indicators)
    • “Visitors”“Audiences” “Users” “Participants”“How can cultural institutions reconnect with the public and demonstratetheir value and relevance in contemporary life? I believe they can do this byinviting people to actively engage as cultural participants, not passiveconsumers.” (Simon 2009: i) “. . . they are simultaneously members of an audience (cultural consumers) and performers (cultural producers)” (Styliano-Lambert 2010: 135)
    • Scientist is In Evaluation Context Analysis (Levels of participation & co-curation “Many Experts, Many Audiences”)
    • Create Contribute their own ideas, objects, and creative expression tothe institution and to each otherShare Take home, remix, and redistribute both what they see and what they make during their visitConnect Socialize with other(s) . . . who share their particular interestsAround content The evidence, objects, and ideas most important to the institution in question (Simon 2009:iii)
    • Public Consensus/Voting – Allowing public to shape content by visiting & voting for their choices • Who? – General public, online followers, members, enthusiasts • What sorts of institutions? – City Museums, Community Museums, Art Museums/Galleries, Science Museums • Pros – Vast numbers of people get involved, creates a buzz around exhibits/projects, unknown artists or underfunded causes get public support or recognition, encourages social interaction and dialogue • Cons – Quantity over quality of experience or input, shallow interaction without longevity • Influenced by: – Tagging, Twitter hashtags, American Idol & voting
    • Clarissa DelapBrooklyn, NY Clarissa.Delap@brooklynmyseum.orgBrooklyn Museum (Art Museum)GoBrooklyn-based artists were asked to open theirstudios to the community on September 8–9,2012. More than 1800 artists participated.Community members registered as votersvisited studios and, after checking–in to at least5 studios via text messaging and a free app,were able to go online to nominate artists forinclusion in a group exhibition to open at theBrooklyn Museum on Target First Saturday,December 1, 2012. The project received 9,457nominations. GO broadened our curatorial process by inviting input from the community, andThe website features a share site where site we saw and heard from both artists andvisitors can share their stories or search stories “What would you putenhanced their voters alike that it in your nationalby neighborhood, tags, or media. history museum?the open studio weekend experience on What stories would you and heightened their engagement levels. tell? How would you reach Canadians across the value in bringing that perspective Theres country? Click on any image http://gobrooklynart.org/about below for amuseum, and putting it in into the fun activity to build your history museum.” our curatorial choices. conversation with -Sharon, Brooklyn Museum
    • Gatineau, QuebecSmithsonian (Art Museum/American Art Museum & Renwick National Museum) The Art of Video GamesThe Art of Video Games (March 16, 2012-September 30, 2012) used a public vote todecide which games were featured in theexhibition. In addition to the 80 gameschosen, five playable games wereincluded in the exhibition: Pac-Man,Super Mario Brothers, The Secret ofMonkey Island, Myst, and Flower.http://americanart.si.edu/exhibitions/archive/2012/gam “What would you put in your nationales/artists/ history museum? What stories would you tell? How would you reach Canadians across the country? Click on any image http://www.youtube.com/watch? below for a fun activity to build your history museum.” feature=player_embedded&v=7gXrCEzuAis
    • Kevin BuistGrand Rapids, MI kevin@artprize.org (City Art Project)ArtPrizeArtPrize, the grandaddy of visitor voting, justcompleted its fourth year in Grand Rapids,Michigan. This citywide festival showcasedwork by 1,517 artists competing for a $200,000top cash prize awarded by public vote. Anestimated 400,000 people attended the eventover two weeks, of which 47,000 cast at leastone vote. Voters had to register to vote, butthere were no restrictions on how manyartworks a voter could "like." ArtPrize is moving toward new ways of thinking about public art. This is not because we’ve cooked up a new definition for the term, but rather, because we’ve “What would you put in your national history museum? What stories art andyou built a platform upon which would the tell? Howcan encounter each another in new public would you reach Canadians ways. across the country? Click on any imagehttp://www.artprize.org/entries below for a fun activity-Kevin Buist, ArtPrize to build your history museum.”
    • User-generated buzz, tagging – Allowing ‘users’ to generate discourse by tagging, posting, commenting-on pre-existing content • Who? – Online followers, members, “millenials” or “digital natives” • What sorts of institutions? – Libraries & Archives, Art Museums, City Museums • Pros – Encourages a ‘museum without walls’ model, makes online experiences social in physical spaces, draws non-web users together with web users • Cons – Often one-off events, difficult to move dialogue back to the web or to create a real continuum of experience, lots of staff work involved • Influenced by: – Tagging, Twitter hashtagging, facebook
    • Philadelphia, PAPhiladelphia Museum of Art (Art Museum) Social Tagging lion   flag   exotic   men   adlard   animals   powder horn   gas lamp    wucai   russian   boots  caravaggio   mes images    nhd 1900 to 1929 medicine   feminine   nhd 1945 to 1975 events  Social Tagging, or a folksonomy, is a user- tambula seva   rifle   wallis simpson   landscape9    nhd 1929 to 1945 photo rural   shoes  adolfo   name brand   generated taxonomy used to categorize and fifty days shades   1800s   female art   saint nicholas   dupre landscape    valentine   naive   collins hours   stool   rapier   adult audio /retrieve web content, such as Web pages, philadelphian  saraswati   nhd 1815 to 1860 food   photographs, and Web links, using open-ended engulfs the viewer in exhuberant burst of color   relaxed  modern gothic    photo   tea bowl   birds   decadence   bharat   fruit   round painting   bomb  labels called tags. The Philadelphia Museum of andrea ferrara   plain weave   collab   aerts   pastels   scholar   Art now offers online visitors the ability to "tag" last supper   painted clock   chapel   walking stick   frank furness    reverberations   shields   flour scoop   taoism  entartete kunst   objects in the online collection in an attempt to lo spagnoletto   art history   quiet   half dome   tiles   verdancy   parisian  improve access to these works of art for tang dynasty   monochrome   poppies   figures    studio   third street    reclining nude  advertisment   derivative   geometric shape   wheels   themselves and others. shadow   tigress   nun   christening   man in cape   neoclassix   heiroglyphic    eung-won   trick   brooch   13th century   zip   lustreware  german armor    nhd 1929 t0 1945 culture   1903   16th century   evelyn nesbitt    family portrait   toward the storm   black and white   mendelssohn    pittsburgh   silver   tea ceremony   art nouveau   sridevi   trinkets    edward hicks   game   musicians   silk velvet   19th century american artist   http://www.philamuseum.org/collections/socialTagging.htmltray   romance on a mountain   highlight   disability  portrait    young friends   tiger cubs   swallow   period room   rivulet    nhd 1945 to 1975 portrait   shaker   bow and arrow   4 principal faces   wire    post modernism   george   proto-impressionist   johnson collection    unfinished cezanne   rajasthan   kettle   large scale  marseilles   lilacs    unidentified attendant bodhisattvas?   antichrist   smooth   italian landscape    workers   scarf   mary magdalene   pecha    east asia   subliminal imagery   gloves  suit   nhd 1945 to 1975 leisure   
    • Ithica, NYCornell Lab of Ornithology (University/Lab) CamClickr Project Summaries Top Clickers susan in ep 168,565CamClickr launched in 2008. The project Claire K 152,744 Tishamatol 147,986cataloged nesting behavior of birds captured Drchery l73,450in over 600,000 images. The resulting Gened 57,517imagery led to the publication of one Delucchi 49,678 Jadehems 47,796scientific article* and CamClickr was featured wren_luvr 36,931in a biology curriculum**. In total, 2.761 Cmacf1 35,240participants tagged 622,508 images using Skittleboo 25,967 Pictures Tagged By Species2,473,385 tags. Eastern Bluebird 197,719 Barn Owl 120,922 Western Bluebird 79,644 Osprey 72,976 Prothonotary Warbler 70,912 http://watch.birds.cornell.edu/CamClickr/ Tree Swallow 39,945 European Starling 26,577 Carolina Chickadee 13,813*Cooper, C. B., M. A. Voss, and B. Zivkovic. 2009. **Voss, M. A. and C. B. Cooper. 2010. Using a free on-lineExtended laying interval of ultimate eggs in Eastern Citizen Science project to teach observation andBluebirds. Condor 111:752-755 quantification of animal behavior. American Biology Teacher 72:437-443
    • Brooklyn, NY (Art Museum)Brooklyn Museum PosseBrooklyn Museum Posse allowsregistered users to work with itsonline collections.User favorites, comments and tagsdisplay on users’ Posse profilealong with information the usershares about themselves. Possemembers can also play collection-based tagging games like “Tag!You’re it!” Ten months after the pos•se: n. a large group, often with acollection had gone online, they’d common interestseen 69,579 tags--58,107contributed by members of Posseand 7,657 created by anonymoususers.http://www.brooklynmuseum.org/community/posse/
    • Washington, DCLibrary of Congress (Library) Select Your Favorite PhotosLOC asks online flickr followers tocurate a new set of photographsfor Flickr Commons. Onceeveryone’s choices were in (August31, 2012), LOC created a new set ofimages highlighting the mostpopular photographs from theLibrary’s collections on Flickr, LOCalso created a discussion post inthe Flickr Commons Group fordescribing why users chose theirimages, how they searched forthem, and whether they choseimages by themes.http://www.flickr.com/groups/flickrcommons/discuss/72157630887751722/
    • Affective/Theater/Live Feed/Behind the Scenes – Engaging the public through affect, immersive experience, face to face digital spaces • Who? – General public, School groups, may attract non-traditional visitors/publics • What sorts of institutions? – Science Centers/Museums, Children’s Museums, Natural History Museums, Private institutions • Pros – Creates affective & memorable experiences, attracts wider public, creates impactful informal learning environment • Cons – Often expensive (installation and upkeep), can become purely spectacle or encourage passive “thrill” without deeper learning • Influenced by: – Theater, Skype, restored heritage sites, theme parks
    • Dan Menelly, Vice President STEM EducationJersey City, NJ dmenelly@lsc.orgLiberty Science Center (Science Center) Electronic Field Trips (EFTs) & Live From . . .EFTs are interactive lessons delivered to studentsat school via videoconferencing. They arebroadcast live from our lab in our Jennifer A.Chalsty Center for Science Learning and Teachingand can be broadcast to up to 4 locations at atime.Student groups in a hundred person theaterwatch surgeries as they happen throughinteractive videoconferencing with a surgicalsuite.http://lsc.org/for-educators/programs-at-the-center/live-from-surgical-program/ http://lsc.org/for-educators/programs-at-your-school/electronic-field-trips/
    • Washington DCSmithsonian NMNH (Natural History Museum) FossiLab FossiLab trains volunteers to work on paleo research projects and preparation (conservation, jackets, casting, sorting, matrix removal etc.) in the public gallery space. Occasionally volunteers come out into the gallery space or interact with visitors through a sliding glass window. The accompanying blog let’s online visitors explore ongoing FossiLab projects.http://paleobiology.si.edu/fossiLab/projects.htmlhttp://nmnh.typepad.com/100years/2011/04/tiny-fossils-big-excitement.html
    • Seattle, WAExperience Music Project (Travelling Exhibition) Avatar: The ExhibitionThe exhibit features:Performance Capture: visitors perform actions ina scene and see themselves rendered as ananimated character from Avatar in real-time, andthen can post a video of their experience toYouTube; Virtual Camera: Visitors direct a virtualscene from Avatar using hand-held monitors withmotion-sensors, similar to the virtual camerasystem used by James Cameron; Pandoran PlantBuilder: Visitors learn how science informed thedesign of Pandora and create their own Pandoranplant using a kit consisting of parts, colors, andtextures based on Avatar plant designs; SoundDesign Kiosk: A 24" multimedia touchscreenallows visitors to explore and isolate layers ofsound used in Avatar, and learn how sound http://www.empmuseum.org/at-the-museum/traveling-exdesign contributes to the reality and mood of ascene
    • Tacoma, WATacoma Museum of Glass Hot Shop (Art Museum)Visitors to the museum or online can watch a teamof artists (the Hot Shop Team) create glass artworksin the world’s largest “Hot Shop” (some visitorsspend hours watching) during all open hours (witha lunch break!). The Team hosts Visiting Artists tocreate pieces live for the museum’s permanentcollection, and visitors have the opportunity to askthe artists questions and even offer input to thepiece’s design as well as learn about the science andhistory of glassblowing. “Ask the Emcee!” allowsonline visitors to ask the team questions via “SocialStream” or “Chat!” functions, and within minutesthe Emcee answers the question on the microphoneover the live feed. Their Spontaneous Designprogram allows the audience to make all the designdecisions using a big screen interactive.They also run a mobile hot shop across the city!http://museumofglass.org/glassmaking/live-from-the-hot-shop http://museumofglass.org/glassmaking/about-the-ho
    • Open-storage – Allowing public access and input into collections and/or allowing public to collect online images/objects from the institution, annotate them, sort them, and share collections. • Who? – General public, online followers, members, teachers & students, researchers • What sorts of institutions? – Community Museums, University Museums, Public Museums • Pros – Encourages self-guided or group exploration, full public access, allows greater depth of inquiry for enthusiasts/experts, public input into collections records, easy collaboration & teaching tool • Cons – Copyright/privacy/cultural sensitivities, assumes online access for public(s), no motivation for non-specialists • Influenced by: – Google image searching, Google Art Project, Pinterest, Flickr
    • Doug BoydInstitute of Museum & Library Services Oral History in a Digital AgeOral History in the Digital Age (OHDA) movestoward open-access to oral histories in audio,video and text by indexing records. The sitetherefore allows scholars, individualpractitioners, novices, and grass roots historiansof cultural heritage, to access these repositoriesfor cultural heritage, preserving and providingaccess to past, current, and future oral historiesfor the peoples of the world.http://ohda.matrix.msu.edu/
    • Vancouver, BCUBC Museum of Anthropology (University Reciprocal Research Network Anthropology Museum)The Reciprocal Research Network is an onlineresearch environment that provides access to 19institutions’ collections across the world, allfrom the same interface.Users can create projects and invite other usersto work with them.The RRN is a joint project co-developed byMusqueam Indian Band, the Stó:lōNation/Tribal Council, the U’mista CulturalSociety and the Museum of Anthropology at The RRN enables communities, culturalUBC. Many partner institutions from around institutions and researchers to workthe world are also involved. together. Users can build their own projects, collaborate on shared projects, record stories, upload files, hold discussions, research museum projects, and create social networks.http://www.rrnpilot.org/?basic=false
    • Chapel Hill, NCUniversity of North Carolina (University Southern Oral History Program Library) The Southern Oral History Program (SOHP) allows searching & downloading open access oral histories in audio, video, and pdf transcript form. http://www.sohp.org/
    • “Without Walls”/Mobile Museums – Taking the museum mobile, often via digital media or virtual museums • Who? – City residents, tourists, “millenials” or “digital natives” • What sorts of institutions? – City Museums, Children’s Museums, Science Museums • Pros – Encourages a ‘museum without walls’ model, brings museum resources and ideas to other spaces in real time, can be individual or social, can engage non-traditional visitors • Cons – Often involves expensive mobile technologies, long development time required, tends to be used by tourists not local residents, limited to members of the public who own smart phones • Influenced by: – Mobile technologies, Twitter, Second Life, World of Warcraft, Loopt, Foursquare & other locative social networking (LMSN), location-based mobile games (LBMGs)
    • London, UKMuseum of London (City Museum)Street Museum App The Museum of Londons Street Museum app uses augmented reality to bring heritage, stories, and archival imagery into the everyday. http://www.museumoflondon.org.uk/Get-involved/Collaborative-projects/Stories-of-the-World/Junction+yout http://www.youtube.com/watch?v=qSfATEZiUYo
    • Online/Mobile AppLayar (Mobile App) Layar Occupy Wall StreetAugmented Reality-savvy Layar users continuedWall Street protests after they had been shutdown. AR installations popped-up throughout thecity, including in police stations, where (as publicspace) flocking Layar users couldn’t be turnedaway. http://www.youtube.com/watch? feature=player_embedded&v=kw9fpt4JPIIhttp://www.layar.com/blog/tags/occupy%20wall%20street/
    • Irvine, CA Eric Kabisch and Paul DourishUniversity of California IrvineDepartment of Informatics (Online platform) Datascape Datascape is a social geographic storytelling platform that enables artists, researchers, community groups to narrate their communities and spaces through a mobile vehicle-based lab. The van has stationary displays for visual media and a handheld display through which interactive virtual worlds are created and experienced as another layer of the physical world. By collecting and creating geographic data, photography, sounds/narration, and 3D environments, participants engage ‘local geographies’. “What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country? Click on any image http://datascape.info/ below for a fun activity to build your history museum.”
    • Philadelphia, PAPhillyHistory.org (City Museum) PhillyHistory Mobile App The newly released PhillyHistory.org Augmented Reality app based on the mobile augmented reality platform Layar ,developed by a company located in the Netherlands. The app allows tourists and locals alike to explore the city’s history through a free app. The app gives users access to almost 90,000 historic images.http://www.phillyhistory.org/i/#_home
    • Washington, DCThirst (Cultural Organization) ThirstDC (Meet a Smithsonian Expert) . These (sexy) lectures become lively social gatherings, where speakers give short, impassioned talks about a wide-range of topics. All attendees are encouraged to engage fellow participants and lecturers themselves — all with the help of generously available liquid courage. Speakers are also encouraged to team up with Thirst for training in communicating science to the public. In October, a number of SI experts took the stage! http://ispythingsdc.com/2011/08/22/thirst-dc-a-sexy-lecture/ Be utterly fascinating
    • Greensboro, NCElsewhere (City Museum) Elsewhere Bike & RadioElsewhere: a living museum, studio, & school ina former thrift store. The collections includeformer thrift and surplus store objects, clothingand ephemera. The “museum” pursues publicprojects with internationally renowned artistsand local citizens to “build futures from oldthings and generate collaborativeexperimentation in our downtownneighborhood and across the world.” Their sixperson Elsewhere Bike rides around local areastalking to local people & promoting theorganization. Elsewhere Radio is a collaborative "Our culture of constant curation allowsplatform for visiting artists, local neighbors, and for arrangements, artworks, and chance to layer material traces throughout thepublics to broadcast live in our living museum environment, re-telling a collaborative “What would you put in your nationalabout Elsewhere happenings, art projects, music history museum? Whatthe narratives you story reminiscent of stories wouldand more. tell? How in attics and basements across the shared would you reach Canadians country." across the country? Click on any imagehttp://www.goelsewhere.org/ below for a fun activity to build your history museum.”
    • Chicago, ILUniversity of Chicago Smart Museum of Art (Art/University Museum) Join the Feast As part of its exhibit “Feast: Radical Hospitality in Contemporary Art”, the Smart Museum developed Join the Feast, a series of participatory projects and meals across Chicago from February to June 2012. Some events chose guests at random through a lottery system, while others were ongoing or drop-in. Projects included a “stage your own meal-performance” using an artists sculpture, Serbian slatko (strawberry preserves) greeting samples at the museum, a lunch interpretation of a fluxus score, and Enemy Kitchen, a mobile food truck that traveled around the city. The truck served regional Iraqi dishes on paper reproductions of “What would you put in your national Saddam Hussein’s palace china while American history museum? What stories would you Iraq War veterans acting as servers and sous- tell? How would you reach Canadians across the country? Click on any image chefs. below for a fun activity to build your history museum.”http://smartmuseum.uchicago.edu/join-the-feast/
    • San Francisco, CAExploratorium (Science Museum) Golden Gate Bridge Fog Altimeter Using a Layar platform, this AR exhibit (part of a larger Science in the City program) allows visitors to use locative media and a 3-D model of a Golden Gate Bridge tower, outfitted with Point of Interest markers designating the height of different hills and buildings around San Francisco, to investigate the current height of fog in the bay and learn about weather phenomena that affect fog penetration into different parts of the city – a “take it with you” tool that can be used for personal investigation.http://www.museumsandtheweb.com/mw2011/papers/mixing_realities_to_connect_people_places_and http://www.exploratorium.edu/tv/archive.php?project=104_
    • DigitalPhysical Continuity – Encouraging online followers or activities to have physical counterparts or encounters • Who? – Online followers, members • What sorts of institutions? – City Museums, Children’s Museums, Science Museums • Pros – Encourages a ‘museum without walls’ model, makes online experiences social in physical spaces, draws non-web users together with web users • Cons – Often one-off events, difficult to move dialogue back to the web or to create a real continuum of experience, lots of staff work involved • Influenced by: – Flash mob, Four Square, Living Social
    • Toronto, ONOntario Science Center (Science Center) 888 Toronto Meet Up Torontos Ontario Science Center (OSC) sponsored a Meet Up program for its 1300 YouTube channel followers after theyd begun a pilot project of creating and posting science communication videos to YouTube two years earlier. Meet ups had become popular on YouTube in 2007, so OSC piloted 88TorontoMeetUp to see whether on-line video could spark physical visits and deeper engagements at and with the science centre. About 1000 videos were produced around the “I think it’s a really cool, profound, event, and most attendees were under 19. addition to my life. It really humbles me; being on this website for as long as I have. If you guys ever have the “What would you put in your national history museum? meet people in real life opportunity to What stories would you tell? How would you the 3DCanadians it’s and kind of get in reach world where http://www.youtube.com/user/888archive?gl=CA really tactile, it changes everything; it across the country? Click on any image http://www.museumsandtheweb.com/mw2009/papers/ below for changes your to build your. . The totally a fun activity perception . history thing weird about it is how normal it only museum.” vonappen/vonappen.html is . . .” –anakin1814
    • Philadelphia, PABarnes Foundation (Art Museums/Foundation) With Art PhiladelphiaWith Art Philadelphia asks visitors to “curate”an experience through an online platformbefore venturing out in the city. The site allowsusers to choose artworks, museums, events, ortours to make up a city-wide experience. Asthey explore each element on the site, they can“add to my experience” much like dropping anitem into an online shopping basket.The site also can be searched through aninteractive map (although limited to theBenjamin Franklin parkway). “What would you put in your national history museum? What stories would you tell? How would you reach Canadianshttp://withart.visitphilly.com/ across the country? Click on any image below for a fun activity to build your history museum.”
    • Washington, DCLibrary of Congress (Library) Flickr Photography Meet Up On Saturday July 28 2012, the Library hosted its first Photography Meetup in the Great Hall of the Thomas Jefferson Building. The Library invited photography enthusiasts to come and take part in a scavenger hunt guided by a selection of photographs Carol M. Highsmith made for the Library of Congress. The Meetup allowed the Library to learn more about their user’s interests in photography and the photographic collections at the Library. “What would you put in your national http://blogs.loc.gov/picturethis/2012/08/the-photography-meetup-and-a-chance-to-participate-virtually/ history museum? What stories would you tell? How would you reach Canadians across the country? Click on any image below for a fun activity to build your history museum.”
    • Virtual WorldSecond Life (Virtual Museum) SL Historical Museum If we take virtual worlds to be embodied, this presents an interesting case! The Second Life Historical Museum is a virtual museum of a virtual world, where avatars can explore their recent virtual cultural heritage--the museum explores the origins of Second Life, displays historical artifacts (like the first virtual beach ball!), images, and notecards were instrumental in shaping SL. Visitors can even try on "customizable avatar" of "Primitar ancestors" and "relive magic from the early days". A virtual museum on a user-generated virtual platform. http://secondlife.com/destination/sl-historical-museum
    • Surrey, BCSFU Interactive Arts & Technologies (University/Natural History Museum) Ec(h)oec(h)o is an "augmented reality interface” usingspatially sensitized soundscapes. The initialprototype was designed out of Simon FraserUniversity for Nature Museum in Ottawa. Theinterface augments an existing physicalenvironment with a virtual audio environment,and enables people to interact with the systemwithout directly using a computer device andinstead using an integrated audio, vision andlocation tracking system installed within anexisting exhibition installation. The visitorexperiences a virtual layer of 3D soundscapesthat are physically mapped to the museumdisplays. Each scape is made up of zones ofambient sound and "soundmarks" generated byaudio data related to the artifacts the visitor isexperiencing. http://echo.iat.sfu.ca/
    • Surrey, BC Karen & Josh Tenanbaum:The TUNE Project ktanenba@sfu.ca (Tangible, Ubiquitous, Narrative Environment) The Reading Glove (University Research/Community Museum)The Steampunk-inspired objects in the ‘ReadingGlove’ become artifacts of ‘movable heritage’ ina socially-enacted, narrative experience. Itconsists of a horizontal interactive board, anumber of objects, each with their own uniquedigital capabilities, and an RFID activated gloveworn by participants. When a participant picksup an object, an audio recording is cued thatexplains the object’s properties. As a group,participants must complete a series of tasksthroughout the museum and then return theobjects to the table. http://www.ecouterre.com/steampunk-reading-glove-uses-wihttp://www.youtube.com/watch?v=UE6vllYI5RI
    • Los Angeles, CATransport Gallery Carrizo Parkfield Diaries (Art Museum) The Carrizo Parkfield Diaries is an art installation that used seismic data to generate the sequencing of narrative elements, so that historical, social, and scientific data can all be woven into the fabric of locative narrative. Drawing from live, micro-seismic measurements of peak ground velocity, peak ground acceleration and spectral response, the diaries compiled hourly updates into number sequences that, in turn, crashed into an “archived seismic database” from a recent quake by triggering Flash movies featuring visual media, text and sound. “The future of locative media lies in applications of ever-increasing variation fed by many kinds of data “Field notes in a subliminal world, the Diaries record and generating narrative of any area where strutters active tectonic traces of a geologic diary within the may be read—the city, the subterranean, and the wild shifting terrain of human remembrance and amnesia.” itself” http://artport.whitney.org/gatepages/artists/nakatani/c – Jeremy Hight pd.html
    • Limerick, IrelandThe Hunt Museum (Heritage Site/Community Museum) Re-tracing the Past‘Re-tracing the Past’ was created in the HuntMuseum in Limerick Ireland (however only ranfor ten days). The museum is a collector’s housewith eclectic rooms and artifacts, that, for thisproject were each given RFID tags. Each visitorwas given a keycard which also contained aRFID tag that allowed them to activate, exploreor de-activate each installation in any order. Inone area, “the radio”, visitors could “tune in” tochannels for each object made by docents orother visitors. Visitors could also record theirown opinion by dropping their keycard into aslot speaking into a phone; the recording thenbecame part of the collection of opinionsavailable on the radio. http://www.slideshare.net/LuiginaCiolfi/retracing-the-past
    • Boulder, COUniversity of Colorado elisa.giaccardi@colorado.edu (Heritage/Recreational Outdoor Site) Silence of the Lands Launched in 2007 (and about to re-launch with a new version), Silence of the Lands uses locative media to combine interaction spaces and social practice. This “sociotechnical architecture” allows local community visitors to 1) use a “sound camera” (GPS enabled PDA) to record sounds in the local environment and map their own soundscape experiences, 2) load sound snapshots online, engaging with personal memory & “objective reality” and 3)become part of public sessions where community members create soundscapes via interactive tables with mapping overlays. Together, these modes allow individual exploration & expression, encourage affective & memorable experience, and encourage community collaboration.http://www.thesilence.org/research/metadesign.htmlhttp://www.thesilence.org/development.html
    • OnlineOpenStreetMap.us (Open-source Mapping Site) Virtual Mappy HourOpenStreetMap is an open-source, user-generated mapping platform Virtual MappyHour invites (via google hangout) avid mappersto join a mapping specialist or presenter for acollective mapping bus tour every other week indifferent parts of the US. These are casual get-togethers specially geared toward giving theOpenStreetMap US community a socialmapping experience.A “State of the Map” conference will also takeplace for mappers this summer in San Francisco http://stateofthemap.us/http://www.openstreetmap.org/http://www.openstreetmap.us/
    • Sharing &“Remix Culture” – Allowing the public to take museum objects or content and make their own remixes, objects or artworks to share or post • Who? – Online followers, “millenials” or “digital natives” • What sorts of institutions? – Art Museums, City Museums • Pros – Draws in younger participants, encourages creativity, draws on identity to enhance learning, allows for personalizing and sharing content or ideas • Cons – Uncontrollable/content can be disassociated from important cultural or information contexts, difficult to allow with morally serious or factual content • Influenced by: – Youtube, Radiolab, Instagram, Cinemagram, Twitter Vine
    • OnlineGoogle Google Art Project (Online site) This online platform, spearheaded by Amit Sood, gives the public access to high-resolution images of artworks housed in the initiative’s partner museums. The project was launched on 1 February 2011 in cooperation with 17 international museums. Users can virtually tour partner museums’ galleries, explore physical and contextual information about artworks, compile their own virtual collection, and “curate” collections by annotating, organizing and sharing them (phase 2 includes Google+ technology). The "walk-through" feature of the project uses Googles Street View technology. The platform now features more than 32,000 artworks from 46 museums. “What would you put in your national http://www.googleartproject.com/ history museum? What stories would you tell? How would you reach Canadians Sood’s TED talk: across the country? Click on any image http://www.ted.com/talks/amit_sood_building_a_museum_of_museums_on_the_web.htmlyour below for a fun activity to build history museum.”
    • New York, NYSmithsonian Cooper-HewittNational Design Museum (Art & Design Museum) Curate-Your-Own Museum WebsiteSmithsonians Cooper-Hewitt National DesignMuseum is launching a new site that will askthe public to curate shows, build virtualcollections, and circulate favorite digital photos.The Museum has hired San Francisco-basedMethod, a digital design firm, and MIT’s JohnMaeda, a museum trustee, to help design andimplement the program. Deputy curatorialdirector Matilda McQuaid will direct the site’scontent. On the potential onslaught of bad taste: "If enough people think theyre awful, they gethttp://www.washingtonpost.com/wp- voted out and deleted from the site," she says.dyn/content/article/2006/03/10/AR2006031002342.html "Majority rules.” -Matilda McQuaid, curatorial director
    • NetherlandsTeylers Museum (Art Museum) Behind the Scenes of the Teyler MuseumThe Teylers Museum runs a website, built usingthe social networking tool NING, which bringsinvites anyone to participate by joining thismini social network of curators, associates andfriends of the museum. Using NING as aplatform gives the public the opportunity toparticipate not only by commenting on contentadded to the website by the museum, but alsoby starting their own conversations and sharingtheir own perspective on the museum. We started to use NING to give all Teylerfans and our staff the opportunity to leave pictures and messages about the museum . . . We like the idea of having both a traditional museum website andhttp://teylersmuseum.ning.com/ something which is more open. A blog, a photo-album where every member of staff has more freedom. On our NING website it doesn’t matter that the picture is not crystal clear or that the movie is amateurish . . . The rule is to not spend a lot of time but share a lot of knowledge about the museum or the collections Herman Voogt, Teylers Museum
    • Clarissa Delap Brooklyn, NY Clarissa.Delap@brooklynmyseum.orgSterling & Francine Clark Art Institute (Art Museum) CLARK Remix & uCurate Clark Remix is an online exhibition that immerses you in Clark’s virtual permanent collection gallery of more than 80 paintings, 20 sculptures, and 300 decorative arts objects. The exhibition has physical and digital components. In-gallery there is a salon-inspired installation and online there are two digital applications, uExplore, which gives the visitor access to audio, texts and images, & uCurate, which invites visitors to create their own "curatorial remix" by selecting a group of objects, designing an installation and sharing online. After reviewing nearly 1,000 submissions submitted through the uCurate program, the Clarks curatorial team chose 11-year-old Giselle Ciulla “What would you put in your national history museum? What stories would you as its first uCurate guest curator. tell? How would you reach Canadians across the country? Click on any image http://www.clarkart.edu/exhibitions/remix/content/exhibition.cfm below for a fun activity to build your history museum.”http://www.clarkart.edu/exhibitions/giselle/content/exhibition.cfm
    • Washington, DCSmithsonian Travelling Exhibition Service (Art Exhibit) Romare Bearden Remix App As part of this national travelling exhibition (October 2012-October 2014), SI teamed up with Guide One to create two apps that asks the public to interpret Homer’s Odyssey. “Users” can remix their own Odyssey collage while learning about key themes. The remix app allows for mixed media, including pre-loaded shapes, objects, and colors, text, music & sounds, and photographs taken by the user. Once users have created a remix, they can post it to: http://sites.g1curator.com/gallery/164 The vimeo video: http://vimeo.com/56518870
    • Rewards, Virtual Badges, Contests – Visitors/Users/Participants collect stars, stamps, accumulate points or earn badges to receive rewards • Who? – Regular or local visitors, web-only audiences, volunteers, virtual/e- volunteers or experts • What sorts of institutions? – Community Museums, Children’s Museums, Art Museums, Natural History Museums, Science Museums/Centers • Pros – Motivates participation, can be used to certify learning in informal settings or put on college applications for young people, can be used to train physical or e-volunteers/interns, can draw in local visitors or visitors who only come for specific events, extends visitor relationship • Cons – Some versions no deeper learning or experience, data upkeep • Influenced by: – Google image searching, Google Art Project, Pinterest, Flickr
    • Washington, DCSmithsonian NMNH (Natural History Museum) Q?RIUSQ?RIUS aims to be a participatory space withassociated online components. It will hold thousandsof open-stored objects for hands-on activities.Registered users will save activities to their digitalfieldbooks, and earn stars toward badges activatedonline. Badges will act as certifications of learningachieved through motivated, game-like interactions.Online participants will be able to ‘curate’ objects intocategories and add to their field notebooks. The onlinesite will also include teacher resources for distancelearning opportunities. Q?RIUS will also be anexperiment in ‘ubiquitous engagement’; the hall will befilled with outgoing docents equipped with ipads to dodemonstrations, direct visitors, assist in activities andpromote dialogue. Upstairs will also feature a sciencecafé for casual art-science workshops.
    • Dallas, TXDallas Museum of Art (Art Museum) DMA FriendsThe DMA is introducing free admissions andmembership, but members will be called “DMAFriends” — and they can earn rewards (for instancefree parking or special event access) for doing thingslike ‘liking’ the DMA on Facebook. The museum hasinstalled iPad kiosks to register and obtain amembership card with a barcode the system willrecognize. Members can also login remotely fromhome or phone. The system tracks member activitiesin gallery or online, including visiting certain halls orscanning artworks and texting DMA comments, all ofwhich earns the member more points. Some points areopen-ended (you can move up in membership grades)and others are timed or numbered for specificevents/programs.http://artandseek.net/2012/12/05/the-media-love-the- http://artandseek.net/2012/11/27/dma-goes-for-fredmas-free-admissions-miss-the-long-term-target/ admissions-and-a-new-facelift/
    • Co. Clare, IrelandBunratty Folk Park (Heritage Site, Community Museum) Reminisce In the installation "Reminisce"- designed for an Irish open-air museum, Bunratty Folk Park - participants could follow in the footsteps of characters from Ireland’s past, collecting “tokens” related to character’s lives in physical and digital forms. These included audio recordings of personal memories downloaded to a smart phone application, and physical tokens such as traditional recipes, “chunks of turf”, “hanks of wool”, etc. The physical tokens provided visitors with a tangible representation of their progress and physical "anchoring" to the houses and were also "keys" to unlocking additional digital content at a specific site using RFID tags.http://www.slideshare.net/museumsandtheweb/mobile-parade-ciolfi http://www.shannonheritage.com/Attractions/BunrattyCa
    • OnlineGeocaching.com (Online Site) GeocachingA free, real-world treasure hunt. Players try to locatehidden containers, called geocaches, using asmartphone or GPS and can then share theirexperiences online. At each cache site players find alogbook or logsheet to log their find. Large caches cancontain a logbook plus any number of items. At somesites, players can find a “trackable” or “game piece”that is etched with a unique code used to log itsmovements on Geocaching.com as it travels in the realworld. The site now boasts a 2 million cachecountdown worldwide. These items turn the adventure into a true treasure hunt. You never know what the cache owner or visitors to the cache may have left for you to enjoy. http://www.geocaching.com/
    • Co-creation – Inviting the public to shape the emphasis, content, or mode of exhibitry • Who? – Online followers, larger surveyed or target groups, general public • What sorts of institutions? – City Museums, National Museums, large public museums • Pros – Can gain formative input from the public on major themes or tone, generate buzz around new exhibits/projects, retains institutional authority, • Cons – Limited to various forms of surveying, difficult to motivate participation • Influenced by: – Survey monkey, traditional evaluation/visitor studies, word clouds, branding,
    • Anne-Marie Raymond, Head Exhibition Planning, CMCGatineau, Quebec Anne-marie.raymond@civilization.caCanadian Museum of Civilization (Natural History/& Canadian War Museum Human History/ National Museum) My History MuseumMy History Museum - the Canadian Museum ofCivilization and the Canadian War Museuminvite the public to make their history museumonline in preparation for a new exhibitiongallery opening in 2017. Online guests as well asparticipants in nine visited cities can determinetheir mission for the public, pick an exhibitionperspective, highlight the pieces of history theyfind most important, and choose objects tocreate an image of their Canada. “What would you put in your nationalGuests are encouraged to explain their choices history museum? What stories would you “What would you put inreach Canadians tell? How would you your nationalon an open forum, where other museum- history museum? WhatClick onwould you across the country? stories any imagemakers can respond and take part. tell? How would you reachto build your below for a fun activity Canadians across themuseum.” Click on any image history country?http://www.civilization.ca/myhistorymuseum below for a fun activity to build your history museum.”
    • Morrison Cty, MN (Community History Museum)Morrison County Historical Museum What’s it Like?At the Morrison Country History Museum,community members are invited to write essaysabout “what’s it like” to have various lifeexperiences in Morrison County. Rather thancollecting oral histories, the museum solicitedshort, focused essays (“mini memoirs”):e.g. “Tobe a Catholic”, “To be a Shoe-shine Boy” . The “Now you have to understand that the trestleessays are posted on a blog and added to the was not like the one that spans the river today;collections of the Morrison County Historical it was old, wooden, narrow, and high above theSociety. river. It was a single track wide and it had aA few essays were chosen as themes for narrow catwalk on the south side, with a wooden railing to keep us from plunging toexhibits. certain death in the river below” -S.W.http://morrisoncountyhistory.org/whatsitlike/
    • Tacoma, WA (Art Museum)Tacoma Museum of Glass Kids Design GlassAt the Museum of Glass in TacomaWashington, Glass artists of the Museums"Hot Shop Team" turn kids drawings into 3Dglass pieces for the Kids Design GlassCollection. Children 12 and under get to createoriginal designs based on the artworkdisplayed at the Museum. One entry isselected to be interpreted into glass by theHot Shop Team each month.A Kids Design Glass Exhibit showed at themuseum October 2009-2011 and featured 53glass sculptures drawn by children who “What would you put in your nationalparticipated in the program. history museum? What stories would you tell? How would you reach Canadians across the country? Click on any imagehttp://museumofglass.org/page.aspx?pid=394 below for a fun activity to build your history museum.”http://museumofglass.org/exhibitions/kids-design-glass
    • Portland, OR (Transportation)Kittleson & Associates 172nd/190th Corridor Plan Virtual Workshop The project team for this transit project categorized corridor alignment concepts developed at previous Public Workshops into groups, then asked the public to chime in on narrowing 18 remaining “alignments” down to 5 “Recommended for Further Review” concepts before conducting further analysis. The online site asks the public to click on concepts and provide their input on which evaluations they think should be kept or eliminated. The project also included further public workshops and other online resources like online interactive maps. http://streetwise.kittelson.com/posts/112-innovative-public-enghttp://vw3.project.kittelson.com/
    • Kate Quinn: katequinn@yahoo.comPhiladelphia, PAPenn Museum (of Archaeology & Anthropology) (University Museum)Imagine AfricaImagine Africa with the Penn Museum is ayear-long project asking the public how theyimagine African spaces, peoples, cultures andobjects on-site and online. In gallery visitorsand local community groups are asked fortheir feedback on selections from themuseums African collection using whiteboards and comment cards.Online users can respond to open-endedquestions about how they imagine Africa bytheme. The museum will use feedback to planits re-installation of the African collection. “What would you put in your national history museum? What stories would youhttp://www.penn.museum/sites/imagineafrica/ tell? How would you reach Canadians across the country? Click on any image below for a fun activity to build your history museum.”
    • Visitor-generated Artworks/Installations – Gathering volunteers/visitors to produce artwork or objects that become part of the collection or exhibit • Who? – General public (via public events), Volunteers, Members, School groups • What sorts of institutions? – City Museums, Art Museums, Children’s Musuems, Science Museums, Natural History Museums, Community Museums • Pros – Encourages self-guided or group exploration, full public access, allows greater depth of inquiry for enthusiasts/experts, public input into collections records, easy collaboration & teaching tool • Cons – Copyright/privacy/cultural sensitivities, assumes online access for public(s), no motivation for non-specialists • Influenced by: – Community programming, Makers groups
    • Nina Simon, Executive DirectorSanta Cruz, CA nina@santacruzmah.orgSanta Cruz Museum of Art and History (City/Art/ History Museum) Forage SpeciesThe “Forage Species” project junk artist EdMartinez spent three nights working withvisitors to create a visitor-generated mobilesculpture, "Forage Species"and volunteers which produced a collaborative,visitor-generated sculpture which was hung inthe museum.It invited the public to be collaborative artists.The finished piece also became a social artifactand sparked dialogue/further socialengagement after installation--kids on schooltrips in particular enthusiastically showed their “What would you put in your nationalclassmates their fish. history museum? What stories would you tell? How would you reach Canadians across the country? Click on any imagehttp://www.santacruzmah.org/event/makers-at-the-mah-forage-species-with-edward-martinez/ below for a fun activity to build your history museum.”
    • Denver, CODenver Museum of Natural History (Natural History Museum) “Envirorama” Leaf ProjectVolunteers made 25,000 realistic cretaceousleaves for Denvers Prehistoric Journey"enviroramas" using duplicate Cretaceousplastic leaves made by an exhibitor based on thefossil record and modern leaf vein patterns andshapes. Volunteers cut-out and painted eachleaf by hand, including damage from insectsand normal leaf wear.For the Cretaceous Creekbed alone, more than25,000 leaves were hand-made.Online visitors can also “Follow a Plant Fossil”from “prospecting” to “exhibiting” “What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country? Click on any imagehttp://www.dmns.org/main/minisites/fossil/plantexh.html below for a fun activity to build your history museum.”
    • Santa Cruz, CASanta Cruz Museum of Art & History (Community Art Museum) Community Mural ProjectMural made by community volunteers drawingfavorite local buildings from photographs,copying and projecting these enlarged on thewall, and having more community volunteerspaint in the wall drawings. A completelycommunity curated mural depicting local SantaCruz history and sites. “What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country? Click on any imagehttp://www.dmns.org/main/minisites/fossil/plantexh.html below for a fun activity to build your history museum.”
    • Los Angelas, CAInstitute for Figuring (Art/Science/ Natural History Museum) Hyperbolic Crochet Coral Reef Project The Crochet Coral Reef project affiliates with museums to create publically-produced crochet installations. Crochet techniques explore the intersection of mathematics, marine biology, handicraft and community art practice while raising awareness about global warming and ocean pollution. Its been shown at the Andy Warhol Museum (Pittsburgh), The Hayward (London), the Science Gallery (Dublin), and the Smithsonians National Museum of Natural History (Washington D.C.) “What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country? Click on any image http://crochetcoralreef.org/ below for a fun activity to build your http://ocean.si.edu/slideshow/hyperbolic-crochet-coral-reef history museum.”
    • Citizen Science & Utilizing Public Expertise – Crowdsourcing volunteer power, expertise, labor • Who? – Local populations, online followers, volunteers, enthusiasts • What sorts of institutions? – Science Centers, Science Museums, Natural History Museums • Pros – Lots of willing, free labor who get an experience or opportunity in return, fosters a community of local or online enthusiasts, generates local interest and dialogue, encourages active citizen science • Cons – Takes staff resources and funds to create host site or training programs, limited in types of activities that can be done or kinds of content/projects that can be done • Influenced by: – Wikipedia, open source software, online science competitions, community science projects
    • NASA Galaxy ZooGalaxy Zoo asks the public to work throughimages taken by the Sloan Digital SkySurvey and Hubble Space Telescope. Within24 hours of launch they were “stunned” bythe some 70,000 classifications theyreceived an hour. More than 50 millionclassifications were received during the firstyear of the project from more than 150,000people. Having multiple independentclassifications of the same object is Few have witnessed what youre about toimportant, as it allows us to assess how see. Experience a privileged glimpse of the distant universe, observed by the Sloanreliable our results are. “What would you putand Hubble Space Digital Sky Survey in your national Telescope history museum? What stories would you http://www.galaxyzoo.org/#/classify tell? How would you reach Canadians across the country? Click on any imagehttp://www.galaxyzoo.org/ below for a fun activity to build your history museum.”
    • Washington, DC Smithsonian Institution Global Tree Branding ProjectSI’s Global Tree Branding Project asksstudents worldwide to join in their effort totrack how trees are responding to climateby documenting the rate at which theirlocal trees grow. This data is compareed toSmithsonian research and other students’data world-wide to create the first globalobservatory of how trees respond toclimate. “What have witnessedin your national to Few would you put what youre about historyExperience What stories would you see. museum? a privileged glimpse of the tell? How would you reach Canadians distant universe, observed by the Sloan across theSky SurveyClickHubble Space Digital country? and on any image https://treebanding.si.edu/ below for a fun activity to build your Telescope history museum.”http://www.facebook.com/pages/Smithsonian-Global-Treebanding-Project/188305544608743
    • Washington, DC Smithsonian Zoological Park Neighborhood NestwatchThe Smithsonians NeighborhoodNestwatch program invites the public to bebiologists in their own backyards.Participants help find out how successfulbackyard bird nests are and how longbackyard birds live, both critical parts ofunderstanding and fostering the survival oflocal bird populations. “What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country? Click on any image below for a fun activity to build your history museum.” http://nationalzoo.si.edu/scbi/MigratoryBirds/Research/ Neighborhood_Nestwatch/
    • Co-curation – Allowing members of the public to become curators, to actively shape object selection, the look and feel of a space and/or text production • Who? – Small groups, school groups, online members or followers, self-selected enthusiasts • What sorts of institutions? – Community Museums, Children’s Museums, Community Museusums, Science Museums, Art Museums • Pros – Allow members of the public to share expertise, products represent alternative or marginalized public and community histories or artworks, fully participatory model • Cons – Usually limited to smaller groups, limited in the kinds of content and topics that can be taken-on • Influenced by: – Maker workshops, The Participatory Museum (2009) blog
    • Lowell Black, Youth Program CoordinatorLondon, UK lblack@museumoflondon.org.ukMuseum of London (City Museum)Junction Youth PanelMuseum of Londons Junction Youth Panel allowsJunction members aged 16-21 to participate in all partsof projects, including helping to curate displays andorganize public events.Junction is also involved in creative and media basedactivities, such as filmmaking and podcasting. “Being part of Junction is a fantastic opportunity to engage with the workings of the museum, voice the opinion of Londons young people and influence decisions made.” Ed Lawless, panelisthttp://www.museumoflondon.org.uk/Get-involved/Collaborative-projects/Stories-of-the-World/Junction+youth+panel.htm
    • London, UKNational Maritime Museum (City Museum) Curate the CommonsThe National Maritime Museum invites activeFlickr members to curate photographic display.Members go behind the scenes with researchersat the museum to explore the Museum’sCommons sets, delve into the historicphotograph collection, and meet with Museumstaff about developing exhibitions. The groupswhittle down huge numbers of photographs to afinal eight for the show. A further hundreddigital images are shown alongside the printswhich reflect more closely individualparticipants’ personal routes of exploration "We’re keen for other Flickr users and visitors to get involved and get inspiredthrough the collection – the images are also by photography by discussing the choicesaccompanied by tag clouds to capture the “What addingyou put in tags online. Those and would their own your nationalindividual responses to the images. history museum?invited stories wouldCurate interested are What to follow the you tell? How would you reach Flickr and share the Collection group on Canadians their thoughts." across the country? Click on any imagehttp://blog.flickr.net/2012/05/23/curate-the-commons// below for a fun Emma McLean your - activity to build history museum.” National Maritime Museum
    • Barcelona, SpainCentre de Cultura Contemporania (Art Museum) Branguli was here. What about you?Barcelonas Centre de Cultura Contemporaniasparticipatory project "Brangulí was here. Whatabout you?" asked contemporary photographersto submit their images of the city and subjectsphotographed by Branguli. The resultingexhibition, Barcelona: 2000-2011, installed in themain Branguli show, exhibited 10 winningphotos and screened 324 finalist images. 4.696images of 598 authors submissions are availableonline on this website were displayed in twomultimedia points at the exhibition. “What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country? Click on any imagehttp://www.brangulivaseraqui.com/ below for a fun activity to build your history museum.”
    • London, UKLondon Science Museum (Science Museum) Public History ProjectThe Science Museum Public History Projectexplores the many different ways that publicinterests and input open up new stories aboutscience history, the museum and its collections.To do this the museum is developing a series ofexperimental displays and events that ask thepublic participate.Most recently, the exhibition Oramics toElectronica was co-produced with a group ofmusicians and with the help of people whomade electronic music in the 1960s.Their next project will look into how familyhistorians can inform the collections. “What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country? Click on any imagehttp://blog.flickr.net/2012/05/23/curate-the-commons// below for a fun activity to build your history museum.”
    • London, UKWallace Collection (Art Museum) Shhh . . . It’s a Secret The Wallace Collections exhibition curated by 12 schoolchildren from the St. Vincent’s Catholic School--they did everything from selecting objects to doing press interviews! The show ran Feb-March 2010 and focused on unraveling the secrets behind collections. To have ten year olds talk with such passion and knowledge about Dutch paintings and French ceramics is extraordinary. Dea Birkett, Director, Kids in Museumshttp://www.wallacecollection.org/collections/exhibition/82
    • The real challenge they face is how to encourage critical thinking andchange while respecting and supporting audience activity. (Stylianou-Lambert 2010: 141)Risk-averse museum cultures often mean participatory projects do littlemore than pay lip-service to notions of empowerment, interactivity anddemocracy. (Kidd 2011: 73)
    • BibliographyHeath, C. & D. vom Lehn. 2009. “Interactivity and Collaboration: new forms ofparticipation in museums, galleries and science centres”. in Museums in a Digital Age. Parry, R. (ed.) NewYork: Routledge, pp. 266-280.Kidd, J. Enacting Engagement Online: framing social media use for the museum. Information Technology& People Vol. 24 No. 1, 2011, pp. 64-77Mauss, M. The Gift: the form and reason for exchange in archaic societies, W. D. Halls, Trans. New York:Routledge.Roussou, M. 2008. “The Components of Engagement in Virtual Heritage Environments” in New Heritage:New media and cultural heritage, Kalay, Y., K. Thomas Kvan, and J. Affleck (eds.), New York: Routledge,pp. 225-241.Simon, N. 2009. The Participatory Museum. http://www.participatorymuseum.org/Stylianou-Lambert, T. 2010. Re-conceptualizing Museum Audiences: Power, Activity, Responsibility.Visitor Studies, 13:2, 130-144.“Many Experts, Many Audiences: Public Engagement with Science and Informal Science Education”CAISE Inquiry Group Report, March 2009.http://caise.insci.org/uploads/docs/public_engagement_with_science.pdf