Buddybearings

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We present BuddyBearings, a prototype of a mobile application that enables people to find each other without having to negotiate a meeting place

We present BuddyBearings, a prototype of a mobile application that enables people to find each other without having to negotiate a meeting place

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  • 1. BuddyBearingsPrototype of a Mobile Application
  • 2. Design Problem Current navigation systems for mobile devices work with fixed locations
  • 3. Design Problem They fail to address how people can find each other and finding in organic natural spaces still remains a challenge
  • 4. Design Problem They only give visual orientation that requires constant attention
  • 5. SolutionWe present BuddyBearings, a prototype of a mobile applicationthat enables people to find each other without having tonegotiate a meeting place
  • 6. Design Process Field Observations and Experiential Prototyping Use Case Scenarios Prototype User Studies
  • 7. Field Observations & ExperientialPrototyping Goal: To understand how people find each other and to learn the different tasks and activities carried out by users when finding people Process: We conducted a use case simulation. Two people equipped with video cameras recorded a self-directed walk towards a location that had been agreed on earlier. The setup emulated a situation where two people independently choose a path to a shared point Result: We plotted the movements on a map, reconstructing the route and the approximate headings of the participants at a given time based
  • 8. Field Observations & ExperientialPrototyping: Results Plotting the movements on a map based on timestamps
  • 9. Use Case ScenariosWe created use case scenarios to understandour users and how they carry out their tasks ina specified contextA detailed scenario where two people aretrying to find each other on university campuscan be found in the attached report
  • 10. Prototype We developed a physical prototype to test whether people were able to distinguish various dynamic auditory cues to establish a direction
  • 11. Prototype Digital compass unit was parsed the incoming directional The laptop computer was data placed in a backpack, and the compass unit wasaffixed to one of backpack’s straps In-ear headphones were used to deliver the auditory clues
  • 12. User TestingWe asked test users to wear the backpack andto try to follow the audio cuesThe specific task was to move through a roomand find the direction the virtual sound sourceseemed to be coming fromIn general, users were successful in identifyingthe reference direction
  • 13. Thank You!Team Members: Dhawal Mujumdar | George Hayes | Thomas Schluchter