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Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
Digital games to learn math presentation
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Digital games to learn math presentation

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These are the slides I used for a Webinar on April 2nd, 2013. I make the claim that digital games are a great way to learn and practice math skills. As a game designer, I talk about the ideas of …

These are the slides I used for a Webinar on April 2nd, 2013. I make the claim that digital games are a great way to learn and practice math skills. As a game designer, I talk about the ideas of "flow", "desirable difficulty", and "Hard Fun" serious games can use to help students master content.

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  • So if we have goals, rules, feedback why do we struggle with voluntary participation?
  • What it there is a way to help motivate students to do math voluntarily? We need Fun!
  • Teachers create flow every day in class. So do game designers. To optimize flow for everyone is nearly impossible with our current structure of education.
  • Dopamine and other neuro-chemical reactions in the brain encourage us to keep trying. Fun is a feeling we get from flow.
  • Average Gamer Stat: 37 years old and 47% are women Sheer explosion of playing and usage with devices like iPad and smart phones. Reference my own children playing
  • Solving equations, simplify expressions, …
  • Games allow students freedom to try things and test the system to construct understanding.
  • Games post scenarios that push students to think and try to make meaning
  • Rules no longer are context free. Games can be the foundation for socially constructed knowledge and then practice to reinforce the learning.
  • Using games can help liberate the classroom from always doing skills. Specifically in remedial math classrooms.
  • Social network of educators, not just those interested in games.
  • Webinars, databases of games, research, discussions
  • Thank you and say it with me, Let the games begin!
  • Transcript

    • 1. Digital Games to Learn Math Presenter: Dan Petrak Des Moines Area Community College Email: dgpetrak@dmacc.edu Twitter handle: dgpetrak
    • 2. What is a Game?
    • 3. Is Math like a Game?Goals? Yes Rules? YesFeedback system? Eventually…Voluntary participation? Are you kidding me?
    • 4. What are we missing?Engagement and Motivation! Image from www.bigfishgmes.com blog
    • 5. Raph Koster – A Theory of Fun
    • 6. Flow
    • 7. Learning within Flow Optimal Learning comes from Desirable Difficulty Students should be making errors if we want to optimize learning Normally very uncomfortableThis is natural when playing games!
    • 8. Digital Games provide…• Instant and non-threatening feedback• Mentally Demanding• Customized learning through leveling, challenge, and game mechanics Hard Fun!
    • 9. Fun is the Feeling we get from learning in Flow http://www.flickr.com/photos/seandreilinger/2187892869/sizes/o/
    • 10. Why Digital Games for Math? Image from www.bigfishgmes.com blog
    • 11. Games can help the diverse learners in our classrooms by Individualized and targeted instruction Remediation Optimized learning with Flow
    • 12. Many math skills fit this model.
    • 13. Experience
    • 14. HypothesizeFeedback loop helps students construct understanding of the rules.We crave patterns and we want to fit our experiences into a schema.
    • 15. Formalize and Practice• We can help students formalize what they are experiencing.• Games can also be used to practice the skills. Image by Lisa Haney
    • 16. Ultimately what is our goal?• Deep procedural understanding• Deep conceptual understanding
    • 17. Digital games can help students learn and practicemath in a fun and natural way! Motion Math: Conceptual Fractions Found in: iTunes App Store
    • 18. Digital games can help students learn and practicemath in a fun and natural way! Algeburst: Simplify Expressions Found in: iTunes App Store
    • 19. Digital games can help students learn and practicemath in a fun and natural way! Factor-tris: Factors of Whole Numbers Found at: HotMath.com
    • 20. Digital games can help students learn and practicemath in a fun and natural way! Algeboats: Evaluate Expressions Found in: iTunes App Store
    • 21. Digital games can help students learn and practicemath in a fun and natural way! Dragon Box: Solving Equations Found in: iTunes App Store
    • 22. To find other gamesMaria Andersen’s Bloghttp://busynessgirl.com/
    • 23. To learn more consider joining
    • 24. edWeb enables you to…
    • 25. Let the Games Begin!

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