Games & Simulations as Learning Technology Tools

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    Games & Simulations as Learning Technology Tools - Presentation Transcript

    1. Games and Simulations
      as
      Learning Technology Tools
      Presented by-
      Diana Focht
      LTMS 510 – Learning Technologies and Solutions
    2. GOAL
      Introduce you to games and simulations, as learning technology tools, so that you can begin to explore ways in which you can incorporate them into your work environment.
    3. Objectives
      • Offer a description of games and simulations.
      • Describe the history of games and simulations.
      • Identify the purpose of games and simulations,
      as learning tools.
      • Present the leading tools for the creation of games and simulations.
      • Discuss considerations for the design, development
      and implementation of games and simulations.
    4. Games & Simulations Survey
    5. What is a GAME?
      “A structured activity in which two or more participants compete within constraints of rules to achieve an objective.”
      (American Society for Training and Development)
    6. What is a Simulation?
      “An operational model, using selected components, of a real or hypothetical process, mechanism or system.”
      (American Society for Training and Development)
    7. “Simulations and games are teaching and learning methods in which participants are directly involved in making decisions and learning from the outcomes of these.”
      (Society for the Advancement of Games and
      Simulations in Education and Training)
    8. So what is the difference between
      a Game and a Simulation?
      VS
      Source of Graphics- Microsoft ClipArt
    9. Genres of Games
      -Action -Fantasy role playing
      -Fighting -Adventure
      -Driving or flying -Multiplayer
      -Sports -Massively multiplayer
      -3D Shooter role playing
      -Card or board -Combination
      -Strategy
    10. Genres of Simulations
      • Branching stories
      • Interactive spreadsheets
      • The virtual lab
      • Minigames
    11. Serious Games vs. Casual Games
      A serious game is an interactive computer application, with or without a significant hardware component, that-
      • Has a challenging goal;
      • Is fun to play and/or engaging;
      • Incorporates some concept of scoring;
      • Imparts to the user a skill, knowledge,
      or attitude that can be applied in the real world.
      Source of Graphic- Amazon.com
    12. Source of Graphic-
      http://library.binghamton.edu/special/
      link1.html
      Source of Graphic- www.talkingproud.us
      Source of Graphic- Wikipedia
      The Link Trainer, or
      “Blue Box”
      Source of Graphic- www.link.com/img/history4.jpg
      Source of Graphic- http://www.link.com/aircrew-training.html
    13. Source of Graphics- Wikipedia , Wikispaces, http://www.trimegistus.net/resources/resources/shannon.html
    14. Source of Graphics- http://www.americasarmy.com/
    15. Source of Graphic- http://www.gasmanweb.com/
      Source of Graphic- unknown
    16. Adventure
      Space War
      Source of Graphics- Wikipedia
    17. PacMan
      Pong
      Source of Graphics- Wikipedia
    18. Magnavox Odyssey system & games
      Plug It In &
      Play games
      Source of Graphics- http://www.pong-story.com/odyssey.htm
      Source of Graphic- unknown
    19. Source of Graphic- www.handheldmuseum.com/MB/uVUS.htm
      Source of all other graphics- Wikipedia
      Source of Graphic- http://www.nintendo.com/ds
    20. Source of Graphic- www.gamespot.com/mobile/puzzle/boggle/index.html
      Source of Graphic- http://www.shockwave.com/gamelanding/lemonade.jsp
    21. Why use Games & Simulations as a Learning Tool?
      Games have many attributes that are associated with how people learn-
      • Social
      • Research
      • Problem solving
      • Transfer
      • Experiential
    22. Leading Tools for the Development of Games
    23. Leading Tools for the Development of Simulations
    24. Design Considerations for Games & Simulations
    25. Development Considerations for
      Games & Simulations
      Overseeing the asset list
      Adhering to production schedule & tracking project
      Managing the human resources
      Being flexible and responsive to needs
      Coding for platforms
      Utilizing a game engine
      Performing quality assurance
    26. Implementation Considerations for
      Games & Simulations
      Equipment
      Development
      Resources
      Support Resources
      Facilities
      Integration with Curriculum
    27. “Games are still in an early stage of evolution.
      Although they can be effective learning environments, not all games are effective nor are all games educational. Games are now being designed based on learning theory and research. Their effectiveness rests on the massively multiplayer immersive worlds they create, where learners ‘learn to be’ and a social network surrounds the learner. The time has come for games to be reintegrated with education (learning), ending a longstanding rift
      between work and play.”
      (Diana Oblinger)
    SlideShare Zeitgeist 2009

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