Sketching

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Presentation give to the mkeUX group. Brief overview of how and why sketching is an important tool in the UX design process.

Why Sketch?
Visual vocabulary to bring team together.
Breaks down things to elemental pieces that allows for deeper understanding and creativity.
Fast, throwaway, challenges you to think beyond our default approaches
Allow you to work quickly in individual experiences in context of the entire flow.

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Sketching

  1. 1. Sketching in UX! No,  not  sketchy.   Sketching.   Goodness.  
  2. 2. But I can’t draw!!
  3. 3. sketching drawing! *!
  4. 4. low fidelity! Gestures! Resolu6on  Spectrum   Words! Whiteboard! Pencil! Sharpie! Collage! Low-fidelity wireframe! High-fidelity wireframe! Model, comp or mock-up! Functional prototype! high fidelity! Christopher  Fahey:  Behavior  Design  hAp://www.slideshare.net/askrom/talking-­‐about-­‐sketching-­‐about-­‐interac6ng-­‐presenta6on      
  5. 5. sketching = thinking! (visually)!
  6. 6. Why should I sketch?!
  7. 7. Ok, how do I do this sketching thing?!
  8. 8. There is no right or wrong way or time or place or process or…! *!
  9. 9. Building blocks! Priorities! Structure!
  10. 10. Thank you.! Yes  you.   Mike,  are  we  done?   Let’s  go  sketch.  

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