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Presentatie Wijnand IJsselsteijn, TU/e

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  • Erzijnonderzoekers die hebbenbepaalddatmensenminimaal 6 knuffels per dag nodighebbenomgoedtefuncitoneren
  • Verschillende designers en onderzoeksgroepenhebben al gekekennaar de mogelijketoepassingenalsmede de techniekachteraanraking op afstand.Vooral de techniek en het concept staatcentraal en er is weiningonderzoekgedaannaar de vraag of dezesystemenechtwerken. Bespreekwatvoorbeelden...
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    • 1. Minding the BodyOpportunities forInteractive SystemDesignWijnand IJsselsteijn
    • 2. Imagine 10,000 years from now… What would a team of Martian paleantologists and archeologists deduce about our species when encountering the remnants of our information society, i.e., a desktop computer?
    • 3. Homo Desktopus © Koert van Mensvoort
    • 4. Major trends • New sensing possibilities: moving from keyboard/mouse to gesture-controlled interfaces, multitouch surfaces, face recognition, activity sensing, context sensing, biometrics, physiological measures • Diversifying physical interfaces: media form factors ranging from small, wearable displays (mobile computing), to large-scale ambient and immersive 3D environments • Shift in application purpose: From productivity-oriented workplace technologies where performance is a key objective, to applications for everyday life, that aim for user experiences through leisure, play, culture and art/ Industrial Engineering & Innovation Sciences
    • 5. Marc Weiser, 1991“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.”
    • 6. Tangible User Interfaces (TUIs)/ Industrial Engineering & Innovation Sciences 31-8-2012 Page 7
    • 7. Marble answering machine Durell Bishop, RCA
    • 8. MIT’s IO Brush Ryokai, Marti and Ishii, MIT
    • 9. Disney’s Touché/ Industrial Engineering & Innovation Sciences
    • 10. Gesture-based Interaction Tom Cruise in Minority Report
    • 11. A magazine is an iPad that does not work/ Industrial Engineering & Innovation Sciences
    • 12. Communication at a distance Seeing… Hearing…
    • 13. Touch at a distance: Design explorationshttp://www.cutecircuit.com/products/thehugshirt/
    • 14. What technologies are being used?• Tactile displays
    • 15. Does mediated touch work at all?• Potential limitation – Tactile displays do not yet convey the richness of human touch• Can a mediated touch using simple electro- mechanical actuators yield similar effects as a real human touch?
    • 16. What’s happening here?
    • 17. Midas Touch• A brief touch on the arm or shoulder can: – Increase compliance to a request – Increase pro-social behavior (e.g., helping behavior)• Proven effective in F2F settings: – Get on a bus for free – Have someone hold on to your excitable dog while you go shopping – Get better tips when working as a waitress – Get people to help you if you drop something (disks, papers, pens, ...)
    • 18. The “dropping of items paradigm”
    • 19. Mediated Touch via tactile vest
    • 20. Mediated Midas Touch Condition helping Touch 76.6% No Touch 50% (p = 0.03; one-sided Fisher exact test)
    • 21. It seems to work…
    • 22. Conclusion • Engaging the body in HCI broadens the human-machine interaction bandwidth – Creating more natural interactions – Creating more engaging experiences • We need a combination of human-oriented and engineering sciences to help us move forward • Exciting time to be an engineer, a psychologist, or an interaction designer!/ Industrial Engineering & Innovation Sciences
    • 23. w.a.ijsselsteijn@tue.nl@Psych_Tech

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