Games	  for	  everyone	  
Gain	  be/er	  understanding	       Stronger	  mechanics	  &	  design	  Iden9fy	  bad	  designs	  or	  mechanics	  early	 ...
Artists & Animators are familiar with it  Deploys to web & mobile (via AIR)          Easy to create UI’s         Simple as...
Performance	  limita9ons	  No	  low	  level	  device	  API’s	  
Performant	      Game	  oriented	  Deploys	  to	  Android	  &	  iOS	  	                    	  
Asset	  pipeline	  needs	  some	  extra	  work	               UI	  can	  be	  difficult	             Doesn’t	  deploy	  to	 ...
Deploys	  to	  almost	  every	  plaGorm	       Very	  good	  3D	  workflow	    Live	  changes	  while	  you	  code	  
2D	  is	  not	  as	  straighGorward	                            	  
Small	  teams	    Keep	  it	  simple	  User	  test	  &	  iterate	   Nothing	  is	  sacred	  Know	  when	  to	  stop	  
Built	  by	  a	  small	  team	  1-­‐4	  people	    Tes9ng	  started	  really	  early	            Itera9ve	  approach	     ...
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
Rapidly Prototyping Games FITC 2013
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Rapidly Prototyping Games FITC 2013

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Rapidly Prototyping Games FITC 2013

  1. 1. Games  for  everyone  
  2. 2. Gain  be/er  understanding   Stronger  mechanics  &  design  Iden9fy  bad  designs  or  mechanics  early   Innova9on    
  3. 3. Artists & Animators are familiar with it Deploys to web & mobile (via AIR) Easy to create UI’s Simple asset-pipeline
  4. 4. Performance  limita9ons  No  low  level  device  API’s  
  5. 5. Performant   Game  oriented  Deploys  to  Android  &  iOS      
  6. 6. Asset  pipeline  needs  some  extra  work   UI  can  be  difficult   Doesn’t  deploy  to  web  
  7. 7. Deploys  to  almost  every  plaGorm   Very  good  3D  workflow   Live  changes  while  you  code  
  8. 8. 2D  is  not  as  straighGorward    
  9. 9. Small  teams   Keep  it  simple  User  test  &  iterate   Nothing  is  sacred  Know  when  to  stop  
  10. 10. Built  by  a  small  team  1-­‐4  people   Tes9ng  started  really  early   Itera9ve  approach   Will  it  be  a  success?   Not  casual  enough  
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