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Introduction to HCI

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  • # How do you do? What sort of ways do you affect the world: poke it, manipulate it, sit on it? # How do you feel? What do you sense of the world and what are the sensory qualities that shape media? # How do you know? What are the ways that you learn and plan (or perhaps, how we want you to think)?
  • HCI Professionals as MEDIATORS. Their ability to be the bridge to help people in the team understand better.
  • Transcript

    • 1. Introduction to HCI Kshitiz Anand
    • 2. What is HCI?
      • Human Computer Interaction
        • Definition captures more of the interaction. Which is not just limited to the interface.
      • Human Computer Interface
        • Incorrect definition: Capturing only the final interface.
      • One line definition: HCI is the study of interaction between people (users) and computers.
    • 3.  
    • 4. Where does it come from? HCI Cognitive Psychology Computer Science Fine Arts Design
    • 5.
      • Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.
      How about this ? ACM Definition
    • 6. Brief History of HCI
      • Gained prominence in the early 1980s
      • Research at Stanford Research Labs and MIT
      • GUI research at Xerox PARC
      • Apple Macintosh
      • Windows 95 interface
      • Research at Universities and Industrial research laboratories at the corporate level in Xerox, IBM, AT&T, and others
      • Expansion from the desktop to environments to gestures
    • 7. Waves of HCI
    • 8. First Wave
      • 1980s
        • Rigid guidelines
        • Focus on user and the user dimensions
        • Anthropometry
        • Human factors
        • Work related to the desktop
        • Machine centered notion
        • Usability testing and experimental psychology
        • Tasks based actions
    • 9. Second Wave
      • 1990s
        • Context Based
        • Expansion of HCI research to workspaces
        • Context where interactions happened
        • Focus on the word ‘Humans’ from ‘Users’
        • Emphasis on trying to design for workspace and people around it
        • Focus on newer Methods and Rational Thinking
        • Participatory Design becomes famous
    • 10. Third Wave
      • 2000s
        • Expanding the reach of HCI to homes and larger environments
        • Users are now called actors and participants
        • Cultural differences takes prominence
        • Solidified Design Processes being followed
        • Non Rational Thinking adopted
        • Thinking out of the box supported at large
        • Research on non tangible factors like Emotions
        • Design inputs from multiple mediators
        • Wider range of application of technology
    • 11. * Philosophy Phenomenology Structuralism * Psychology Human Memory Human Perception Sensory System * Sociology Social psychology Complex Networks * Human factors Product Ergonomics Visual Ergonomics Cognitive Ergonomics * Computer science Computer graphics Artificial intelligence Computer vision * Visualizations Information visualization Scientific visualization Knowledge visualization * Design Industrial design Graphic design and aesthetics Information design Interaction design
      • * Library & Information science Information Systems
        • Information Management
      * Information Security HCI Security * Speech-language Pathology
    • 12. Computer Science Psychology Design Engineering Human Factors Semiotics Philosophy Ethnography User Research Sociology Language HCI Today
    • 13. Let us Simplify
    • 14. http://www.cs.princeton.edu/courses/archive/fall08/cos436/Verplank/InteractionDesign.htm Can emotions be captured and expressed? How do you do? How do I know what you feel? Do you feel what I know? How does one translate feelings into words? Capturing and designing Interactions Interaction Design
    • 15. http://www.conetrees.com/2008/12/blog/what-other-disciplines-does-interaction-design-overlap-with/
    • 16. http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/
    • 17. Simplify
    • 18. I d e n t _ t y Crisis
    • 19. Who really is a HCI professional?
    • 20. Where does one fit in?
    • 21. Was Project Team Developers Business Analyst Managers Visual Designers Consultants
    • 22. Core of HCI Professional HCI Professional Criticism Teamwork Understanding of User Iterative Process Driven Creativity Usability Innovation User Experience Expressing Ideas Methods and Methodology Technological Knowhow Aesthetics Business Strategy
    • 23. Is Project Team Developers Business Analyst Managers Visual Designers Consultants HCI Professional
    • 24. In the age of specialization
    • 25. Can HCI be left behind ?
    • 26. HCI Professional Roles
      • Interaction Designer
      • HCI Designer
      • User Interface Designer
      • User Interaction Designer
      • Usability Engineer
      • Usability Consultant
      • User Interface Developer
      • Information Architect
      • User Interface Researcher
      http://www.fundraw.com/clipart/clip-art/00003218/Male-Face---Cartoon---Glasses---Slightly-Surprised/
    • 27. Core of HCI Professional HCI Professional Criticism Teamwork Understanding of User Iterative Process Driven Creativity Usability Innovation User Experience Expressing Ideas Methods and Methodology Technological Knowhow Aesthetics Business Strategy
    • 28. HCI Professional Roles
      • Interaction Designer
      • HCI Designer
      • User Interface Designer
      • User Interaction Designer
      • Usability Engineer
      • Usability Consultant
      • User Interface Developer
      • Information Architect
      • User Interface Researcher
      http://www.fundraw.com/clipart/clip-art/00003218/Male-Face---Cartoon---Human---Man/ User Experience User Experience Designer User Experience Researcher
    • 29. It’s all about the Experience!
    • 30. In April 2007 the 100 millionth copy of it had been sold. The company claims that it is the fastest-selling music player in history. What am I talking about?
    • 31. Do you love the iPod ? http://budgetlexicon.files.wordpress.com/2008/05/ipod_heart.jpg
    • 32. Jodi Forlizzi, CMU.
    • 33. The Experience!
    • 34. Some Job roles in HCI that would have gone into the making of the iPod experience
    • 35. User Experience Researcher
      • Applies the different methods like ethnography, contextual inquiry, surveys etc of research to get information about the potential users and existing users.
    • 36.
      • Information architecture is concerned with the structure of content: how to best structure and label content so that users find the information they need.
      Information Architect
    • 37. Communication / Visual Designer
      • Communication design is about creating a visual language to communicate content.
      • The fonts, colors, and layout of Web sites and printed materials like this book provide examples of communication design.
    • 38. Industrial Designer
      • Industrial design is about form shaping objects in a way that communicates their use while also making them functional. Physical objects like mobile, chairs, tables, etc illustrate this.
    • 39. Human Factors Specialist
      • Human factors makes sure those objects conform to the limitations of the human body, both physically and psychologically.
    • 40. Interaction Designer
      • This is about how humans relate to each other. Looks into the interactions between humans-computer, computer-computer, computer-human and human-human in varying systems and contexts. Includes any area where technology is applicable.
    • 41. Usability Engineer
      • Usability engineering is about testing products to make sure they make sense to users based on a certain set of rules and heuristics.
    • 42. Thank You! [email_address] twitter.com/kshitiz | slideshare.net/kshitiz