Pingo – An Online Portal for Educational Games with Customizable Content
1. XII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2013
Pingo - An Online Portal for
Educational Games
with Customizable Content
Denise N. Nogueira
Luiz Chaimowicz
Raquel O. Prates
2. Introduction
Games evoke
behaviors in their
players that are
favorable to learning,
such as:
persistence,
risk-taking,
attention to detail,
problem solving skills.
3. Goal
To create a system that:
Is a repository of games of various
disciplines;
Enables teachers of Brazilian schools to
customize their content and use them with
students, assisting in strengthening the
content taught in classroom.
4. Motivation
Rice (2007)*
identified
barriers to
implementation
of educational
games in
schools:
• Negative perceptions among teachers and
educators;
• Low graphics quality;
• Lack of adequate hardware in school;
• Lack of instructional time in for activities
involving games;
• Lack of affordance within artificial environments
to properly represent desired learning objectives;
• Lack of alignment for objectives within
commercial gaming environments to state and
local standards.
*Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of Computer
Video Games in the Classroom. Journal of Educational Multimedia and Hypermedia,
16:249--261.
5. Motivation
Rice (2007)*
identified
barriers to
implementation
of educational
games in
schools:
• Negative perceptions among teachers and
educators;
• Low graphics quality;
• Lack of adequate hardware in school;
• Lack of instructional time in for activities
involving games;
• Lack of affordance within artificial environments
to properly represent desired learning objectives;
• Lack of alignment for objectives within
commercial gaming environments to state and
local standards.
*Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of Computer
Video Games in the Classroom. Journal of Educational Multimedia and Hypermedia,
16:249--261.
6. Motivation
Rice (2007)*
identified
barriers to
implementation
of educational
games in
schools:
• Negative perceptions among teachers and
educators;
• Low graphics quality;
• Lack of adequate hardware in school;
• Lack of instructional time in for activities
involving games;
• Lack of affordance within artificial environments
to properly represent desired learning objectives;
• Lack of alignment for objectives within
commercial gaming environments to state and
local standards.
*Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of Computer
Video Games in the Classroom. Journal of Educational Multimedia and Hypermedia,
16:249--261.
8. Specific Goals
To develop a system that:
Provides the ability for teachers to customize
game content;
Contains a repository of various games, from
different disciplines;
Would not require manual installation.
To allow developers to define which
contents of their games
customized by teachers.
must
be
9. Related Work
Content Games System
Clark et. al. (2011), Embi, Z. C. (2008),
Mininel et. al. (2009).
Customizations must follow a structure
previously defined by system´s designers.
18. Results
Three evaluations:
General inspection for each user role by
specialist (Semiotic Inspection Method);
Inspection by teachers (Intermediated
Semiotic Inspection Method);
Informal evaluation with developers.
19. Results
Three evaluations:
General inspection for each user role by
specialist (Semiotic Inspection Method);
Inspection by teachers (Intermediated
Semiotic Inspection Method);
Informal evaluation with developers.
21. Conclusion
Contributions:
Architecture for game content customization;
Combination of technologies;
Pingo removes the responsibility from the
game developer to create internal interfaces
at the game to allow customization.
23. Thanks!
Portal Pingo temporarily
available at:
http://homepages.dcc.ufmg.br/~denotini/pingo
Denise N. Nogueira
(denotini@dcc.ufmg.br)
Laboratório Multidisciplinar de
Pesquisa em Jogos
www.j.dcc.ufmg.br
Núcleo de Pesquisa
em Engenharia Semiótica e Interação
www.pensi.dcc.ufmg.br
Editor's Notes
Primeiros estudos de ensinar com jogos digitais apareceram há 20 anos.A integração entre diversão e estudos causa uma maior imersão dos jogadores no conteúdo educacional apresentado. Assim assimilam com mais eficiência e os encoraja a aprender com os próprios erros.
Para que novos tipos de customizações permitidos possam ser inseridos, é necessária a intervenção dos programadores de cada sistema.
Falar doplugin da Unity para Wordpress.
Falar da questão de segurança de acesso.Foi implementado em PHP +MySQLComo retirei o slides de scripts, mencionar sobre eles aqui. Que para fazer a comunicação, é necessário utilizar alguns scripts, que são disponibilizados.
Escrito em Java Script. Podia ter sido escrito nas linguagens que a Unity suporta (exemplo C# e Boo).Este é um exemplo dos scripts que mencionei na anotação do slide anterior.
A inexistência de um ambiente de testes acarreta problemas;Falta de feedback adequado para o desenvolvedor de jogos.