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Practical UX
Mobile
A FUTURE FRIENDLY APPROACH TO
COMMUNICATING YOUR IDEAS
@dkardys
for
User Research
Stakeholder Interviews
Personas & Scenarios
Card sorting
enormous Sitemap
Lotsa Wireframes
Task flows
design...
The Deliverables
Business
But WILL the
People know
to tap it?
Makers wanna
make...
not document
How much
of the UX process
is expendable?
Future Friendly
-there is a-
Dissonance of
Vision
Future Friendly vs. BOSS’ Phone
-Dan Willis
...the people farthest from
understanding the
technology are often the ones
making the strategic
decisions.
—D...
It’s up to those with the
best understanding of
the technology to lead
the way.
Crossing the
Chasm
The biggest challenges,
in my experience, are to
do with people. Specifically,
the way that people work
together.
— Jeremy ...
Arm yourself with
better
communication tools
“The purpose of a design
artifact, whether a
wireframe, prototype or
sketch, is to illustrate our
thinking.”
—Robert Hoekm...
The purpose of a design
artifact can also be to
transform our thinking
Create Props
NOT
Paperwork
Assumptions | Shared understanding
Silo mentality | Convergent experience
Page driven design | Design systems
Prototyping the
Experience
wsol.com/practical-ux-for-mobile/
Participatory Sketching
Getting stubborn ideas out of people’s
heads and onto paper.
Comics & Storyboards
Great for getting to people focus on goals and
scenarios instead of features and screens.
Role Playing / Bodystorming
Performing the experience
http://www.flickr.com/photos/xian/3763797756/in/photostream/
http://w...
Journey Maps / Service Blueprints
Outlining the various points where users interact with a
product or service, across chan...
User Journey map became
more than just a journey with
touchpoints, emotions,
takeaways, etc...
— Jeremy Keith
It also became a representation of the
Information Architecture and the
content plan, with our Personas (needs,
goals, sce...
Find gaps in the
experience.
http://www.flickr.com/photos/osucommons/3385601567/
Paper Prototypes
Quickly ideate and validate ideas.
KJ Method
An efficient way to arrive at consensus when
dealing with large or divided groups.
http://www.netmagazine.com/feat...
The Page
Description Diagram
Page Tables / Content Outlines
Design Systems
Breed Modular
Markup & CSS
Wireframes*.
Component Audits and Content Reference
Wireframes
HTML Prototypes
(or mobile app prototypes)
Style Prototypes &
Guides
Facilitation.
Design Studio
Design Mini Brief +
Structured Rules for Critique
Totally arbitrary
re-prioritization of
objectives incoming!
Pace The
Conversation
Focus on one thing at a time
http://www.flickr.com/photos/nlireland/5963130143/
Project paralysis...
UX is a result...
not a document.
PREPARING
for what’s to come
You are ALL architects
of the user experience.
THANKS!
Dennis Kardys
robotregime.com
wsol.com
@dkardys
Practical UX: A Future Friendly Approach to Communicating Your Ideas
Practical UX: A Future Friendly Approach to Communicating Your Ideas
Practical UX: A Future Friendly Approach to Communicating Your Ideas
Practical UX: A Future Friendly Approach to Communicating Your Ideas
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Practical UX: A Future Friendly Approach to Communicating Your Ideas

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Much of the conventional design process and documentation we rely on is ineffective when it comes to communicating how we want our designs to translate across a wide range of devices and screen sizes. This talk is all about producing effective, efficient deliverables for an increasingly mobile-accessed Web, and practical design methods you can put into use right away.

But there's a catch: shaking up convention doesn't always come easy. How do you move away from assembly line design processes and an over-reliance on static deliverables? How do you overcome your stakeholders' general misconceptions about mobile use cases? If you've got a chance in hell of getting away with it all, you'll need a few tricks up your sleeve.

This session will cover collaborative sketching methods perfect for breaking mental models and building design consensus. We'll investigate the seeming demise of Photoshop, and you'll hear a whole lotta talk about prototypes—including when and why to use them, and how to pick the best prototyping tool for your project. For designers and developers alike, you'll leave with a toolbox of tricks that can help you pitch your future friendly ideas.

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Transcript of "Practical UX: A Future Friendly Approach to Communicating Your Ideas"

  1. 1. Practical UX Mobile A FUTURE FRIENDLY APPROACH TO COMMUNICATING YOUR IDEAS @dkardys for
  2. 2. User Research Stakeholder Interviews Personas & Scenarios Card sorting enormous Sitemap Lotsa Wireframes Task flows design compS Prototypes Device testing usability testing+
  3. 3. The Deliverables Business
  4. 4. But WILL the People know to tap it?
  5. 5. Makers wanna make... not document
  6. 6. How much of the UX process is expendable?
  7. 7. Future Friendly
  8. 8. -there is a- Dissonance of Vision Future Friendly vs. BOSS’ Phone
  9. 9. -Dan Willis ...the people farthest from understanding the technology are often the ones making the strategic decisions. —Dan Willis
  10. 10. It’s up to those with the best understanding of the technology to lead the way.
  11. 11. Crossing the Chasm
  12. 12. The biggest challenges, in my experience, are to do with people. Specifically, the way that people work together. — Jeremy Keith —Jeremy Keith
  13. 13. Arm yourself with better communication tools
  14. 14. “The purpose of a design artifact, whether a wireframe, prototype or sketch, is to illustrate our thinking.” —Robert Hoekman
  15. 15. The purpose of a design artifact can also be to transform our thinking
  16. 16. Create Props NOT Paperwork
  17. 17. Assumptions | Shared understanding Silo mentality | Convergent experience Page driven design | Design systems
  18. 18. Prototyping the Experience wsol.com/practical-ux-for-mobile/
  19. 19. Participatory Sketching Getting stubborn ideas out of people’s heads and onto paper.
  20. 20. Comics & Storyboards Great for getting to people focus on goals and scenarios instead of features and screens.
  21. 21. Role Playing / Bodystorming Performing the experience http://www.flickr.com/photos/xian/3763797756/in/photostream/ http://www.flickr.com/photos/nlireland/5963130143/
  22. 22. Journey Maps / Service Blueprints Outlining the various points where users interact with a product or service, across channels. Can weave together personas, scenarios, and tasks.
  23. 23. User Journey map became more than just a journey with touchpoints, emotions, takeaways, etc... — Jeremy Keith
  24. 24. It also became a representation of the Information Architecture and the content plan, with our Personas (needs, goals, scenarios) serving as the starting point for everything — sort of like the glue that ties it all together. — Jeremy Keith —Rian Van Der Merwe
  25. 25. Find gaps in the experience. http://www.flickr.com/photos/osucommons/3385601567/
  26. 26. Paper Prototypes Quickly ideate and validate ideas.
  27. 27. KJ Method An efficient way to arrive at consensus when dealing with large or divided groups. http://www.netmagazine.com/features/how-run-effective-meeting
  28. 28. The Page Description Diagram
  29. 29. Page Tables / Content Outlines
  30. 30. Design Systems Breed Modular Markup & CSS
  31. 31. Wireframes*. Component Audits and Content Reference Wireframes
  32. 32. HTML Prototypes (or mobile app prototypes)
  33. 33. Style Prototypes & Guides
  34. 34. Facilitation.
  35. 35. Design Studio Design Mini Brief + Structured Rules for Critique
  36. 36. Totally arbitrary re-prioritization of objectives incoming!
  37. 37. Pace The Conversation Focus on one thing at a time http://www.flickr.com/photos/nlireland/5963130143/
  38. 38. Project paralysis...
  39. 39. UX is a result... not a document.
  40. 40. PREPARING for what’s to come
  41. 41. You are ALL architects of the user experience.
  42. 42. THANKS! Dennis Kardys robotregime.com wsol.com @dkardys
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