Much of the conventional design process and documentation we rely on is ineffective when it comes to communicating how we want our designs to translate across a wide range of devices and screen sizes. This talk is all about producing effective, efficient deliverables for an increasingly mobile-accessed Web, and practical design methods you can put into use right away.
But there's a catch: shaking up convention doesn't always come easy. How do you move away from assembly line design processes and an over-reliance on static deliverables? How do you overcome your stakeholders' general misconceptions about mobile use cases? If you've got a chance in hell of getting away with it all, you'll need a few tricks up your sleeve.
This session will cover collaborative sketching methods perfect for breaking mental models and building design consensus. We'll investigate the seeming demise of Photoshop, and you'll hear a whole lotta talk about prototypes—including when and why to use them, and how to pick the best prototyping tool for your project. For designers and developers alike, you'll leave with a toolbox of tricks that can help you pitch your future friendly ideas.
Clipping is a handy way to collect important slides you want to go back to later.