Application Design
User Experience Raising the bar at software
development!

10/23/2013

COSTECH | Mobile BootCamp
Agenda…
 Keys to a good User experience
 User Cantered Design
 5 things you need to know about people
 Establishing an...
User experience
An Experience is what a
person thinks, feels
and
perceives, before, duri
ng and after using a
product or ...
Four Approaches to Design*
 User-centered Design
 Activity-centered Design
 Systems Design
 Genius Design

10/23/2013
...
User Centered Design
User at the center
before, during and after
development
 Know your user
 Prototype
 Develop

 Te...
know your user.

10/23/2013

COSTECH | Mobile BootCamp
Prototype

Propose

Refine
10/23/2013

COSTECH | Mobile BootCamp
Develop

10/23/2013

COSTECH | Mobile BootCamp
Test and Refine
Usability = Efficient to use + Easy to Learn

10/23/2013

COSTECH | Mobile BootCamp
10/23/2013

5 things
you need
to know
about
people

COSTECH | MOBILE BOOTCAMP
People Don't Want to Work or Think More Than They Have To

Only provide the features that people really need

10/23/2013

...
People Have Limitations

Make the information easy to scan
10/23/2013

COSTECH | Mobile BootCamp
People are easily
distracted

Bright colors, large
fonts, beeps, and
tones will capture
attention.
10/23/2013

COSTECH | M...
People Create Mental Models

Either match or teach about your models
10/23/2013

COSTECH | Mobile BootCamp
Things that are close together are believed to "go" together.

Simple way to organize information
10/23/2013

COSTECH | Mo...
Establish an emotional
connection

10/23/2013

COSTECH | Mobile BootCamp
Is this cheating?

10/23/2013

COSTECH | Mobile BootCamp
Your turn
10/23/2013

COSTECH | Mobile BootCamp
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Costech mobile bootcamp 2

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Costech mobile bootcamp 2

  1. 1. Application Design User Experience Raising the bar at software development! 10/23/2013 COSTECH | Mobile BootCamp
  2. 2. Agenda…  Keys to a good User experience  User Cantered Design  5 things you need to know about people  Establishing an emotional connection 10/23/2013 COSTECH | Mobile BootCamp
  3. 3. User experience An Experience is what a person thinks, feels and perceives, before, duri ng and after using a product or service. 10/23/2013 COSTECH | Mobile BootCamp
  4. 4. Four Approaches to Design*  User-centered Design  Activity-centered Design  Systems Design  Genius Design 10/23/2013 COSTECH | Mobile BootCamp
  5. 5. User Centered Design User at the center before, during and after development  Know your user  Prototype  Develop  Test and refine 10/23/2013 COSTECH | Mobile BootCamp
  6. 6. know your user. 10/23/2013 COSTECH | Mobile BootCamp
  7. 7. Prototype Propose Refine 10/23/2013 COSTECH | Mobile BootCamp
  8. 8. Develop 10/23/2013 COSTECH | Mobile BootCamp
  9. 9. Test and Refine Usability = Efficient to use + Easy to Learn 10/23/2013 COSTECH | Mobile BootCamp
  10. 10. 10/23/2013 5 things you need to know about people COSTECH | MOBILE BOOTCAMP
  11. 11. People Don't Want to Work or Think More Than They Have To Only provide the features that people really need 10/23/2013 COSTECH | Mobile BootCamp
  12. 12. People Have Limitations Make the information easy to scan 10/23/2013 COSTECH | Mobile BootCamp
  13. 13. People are easily distracted Bright colors, large fonts, beeps, and tones will capture attention. 10/23/2013 COSTECH | Mobile BootCamp
  14. 14. People Create Mental Models Either match or teach about your models 10/23/2013 COSTECH | Mobile BootCamp
  15. 15. Things that are close together are believed to "go" together. Simple way to organize information 10/23/2013 COSTECH | Mobile BootCamp
  16. 16. Establish an emotional connection 10/23/2013 COSTECH | Mobile BootCamp
  17. 17. Is this cheating? 10/23/2013 COSTECH | Mobile BootCamp
  18. 18. Your turn 10/23/2013 COSTECH | Mobile BootCamp

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