Developing tools in humanities computing

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Developing tools in humanities computing

  1. 1. Dave E. Marcial, Ph.D.Dean, College of Computer StudiesSilliman University, Dumaguete CityCSP Workshop on Grand Challenges in ComputingJuly 28 - 29, 2011NISMED Auditorium, UP Diliman, Q.C.
  2. 2.  Topology of HC (Guide) Tools in HC (Needs) Challenges in HC (Issues) Sample Works (Collaborative)
  3. 3.  is the study ofthe intersectionof computingand how itinterlinks withthe ideals ofthe Humanities
  4. 4. computinghumanitiesfocus onbuilding tools,infrastructure,standards andcollectionsThe Landscape of Digital HumanitiesPatrik SvenssonDigital Humanities Quarterly
  5. 5. computinghumanitiesconcerned withthe productionof networkedmedia andpeer-to-peerwritingblogginghumanitiesThe Landscape of Digital HumanitiesPatrik SvenssonDigital Humanities Quarterly
  6. 6. computinghumanities bring togetherscholarly tools,databases, networkedwriting and peer-to-peer commentary whilealso leveraging thepotential of the visualand aural media thatare part ofcontemporary life.blogginghumanitiesmultimodalhumanitiesThe Landscape of Digital HumanitiesPatrik SvenssonDigital Humanities Quarterly
  7. 7.  Text Analysis Tools◦to enable users to determine thefrequency with which words orphrases are used, createconcordances, view words incontext, and otherwise studypatterns in texts
  8. 8. Mind-mapping tools◦To encourage creativethinking and the rapidgeneration of ideas duringbrainstorming.
  9. 9.  Citation management tools◦To enable researchers to capturebibliographic information aboutresearch materials, createbibliographies, add footnotes,and manage researchcollections.
  10. 10.  Comparison toolsTo enable researchers tovisualize and discern differencesbetween versions of text,different images, and so forth.
  11. 11.  Authoring Tools◦For creation of interactivemultimedia works.
  12. 12.  Collaborative Tools to help people involved in a common taskachieve their goals Includes tools to facilitate communication,conferencing, collaborative writing, sharing ofresources, project management, and more. Categories: Annotation and Notetaking Tools Collaborative Authoring Data Collection Mashup Social Bookmarking Social Networking
  13. 13.  Screencasting Tools◦To record actions taken on acomputer screen, often withaccompanying narration.
  14. 14.  Data mining tools◦To enable researchers to siftthrough and search for patternsacross large amounts of data.
  15. 15.  Qualitative Data Analysis Tools◦ enable the researcher to take "a qualitativeapproach to qualitative data.◦ A qualitative approach is one where thereis a need to interpret data through theidentification and possibly coding ofthemes, concepts, processes, contexts,etc., in order to build explanations ortheories or to test or enlarge on a theory."
  16. 16.  Visual Search Tools◦To display the results of textualsearch in a graphical interface.
  17. 17.  Transcription Tools◦To help in transcribing text--convert spoken or handwrittenworks to a typewritten, machine-readable format.
  18. 18.  Data Visualization Tools◦To help users discern patterns indata--dynamic graphs, charts,maps, plots, etc.
  19. 19.  Collection building tools Blogging Utilities Image editing Digital mapping tools Task Management Tools Networking tools Mobile Research
  20. 20. http://www.woodheadpublishing.com‘Born digital’ documents
  21. 21. Infrastructure
  22. 22. …opportunities for collaborative work between scholars in thehumanities and computer scientist in may domains, fromoptical character and page recognition to historical ontologiesrapidly expanding repositories ofelectronic text.
  23. 23. “…translate the varied wealths of intellectual and culturalknowledge from the world’s museums and archives into thedigital domain”
  24. 24. - Preservation ofIndigenousKnowledge in:◦ History◦ Linguistics,◦ literature,◦ art,◦ archaeology,◦ Music- CoastalResourceManagementIndigenousPracticesDirection
  25. 25.  A Role-Playing AdventureGame about NegrosOriental- Role-playing game (RPG)with a mix genre ofadventure game- history of Moro Piratesinvasion in NegrosOriental.- integrated with puzzlesolving in the game story- through exploration inthe game world wherefantasy also coexists
  26. 26. - collection of the Cultural Research Center that started in1964. The exhibits are rare and priceless collections ofethnographic and archaeological artifacts which date back asearly as 200 BC.
  27. 27.  a simulation game wherein theplayer portrays the role of anincoming college student and has togo through the enrollment processwhile learning the history of theUniversity Offers other facts and trivia(buildings, locations) about theuniversity.
  28. 28.  (1) promote indigenous Filipinofood ingredients in modern-daycooking using digital tools, (2) provide “social tags” on eachidentified food ingredient to featuretheir cultural/historical value, and (3) facilitate online discussion toenhance awareness and inspiredevelopment of indigenous Filipinofood recipes towards a strongerFilipino identity.
  29. 29.  a content management system of the NaturalHistory Biology Virtual Museum features rare species found only in thePhilippines It contains useful information about thespecimens and the museum itself
  30. 30. the implementation of an Artificial NeuralNetwork in detecting lot numbers in acadastral map.
  31. 31. ◦collection, documentation anddissemination of local andindigenous coastal resourcemanagement (CRM) initiativesacross the Philippines
  32. 32.  Automated Tagalog QuestionGenerator for Informative TextsUsing Casing Markers Learn Cebuano: Your Guide InLearning The Dialect (Mobile App inLearning Cebuano) Pitch Recognition for Trumpet The Tale Of Magat: A 2D FilipinoMythological Platformer Game
  33. 33. Humanities Computing ismethodological by natureand interdisciplinary inscope
  34. 34.  It involves experts in both research andteaching; in all of thetraditional arts and humanities disciplines(history, philosophy, linguistics, literature,art, archaeology, and music of manycultures);Computing specialists(electronic publication and computationalanalysis, in project design andvisualisation, in data archiving andretrieval)
  35. 35. LocalizingHumanitiesComputing in thePhilippines

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