Final year presentation

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Final year presentation

  1. 1. FINAL YEAR PRESENTATION C hoose and Match by Daniel Jangin Agau 1061108965
  2. 2. Proposal <ul><li>Title </li></ul><ul><li>Choose and Match </li></ul><ul><li>Background </li></ul><ul><li>Online Shopping, Augmented Reality, Virtual fitting room </li></ul><ul><li>Problems </li></ul><ul><li>Hard to find clothes online that fits us </li></ul><ul><li>Dissatisfaction after online purchase, the feeling of regret. </li></ul><ul><li>Motivation </li></ul><ul><li>Was totally mesmerized when I first saw an augmented reality online. Was initially </li></ul><ul><li>motivated when I saw a video somewhere by accident before we started this FYP class </li></ul><ul><li>when the person posted a video of himself wearing a virtual Roman plate armor. And I </li></ul><ul><li>thought “why not we create something similar but make it a virtual fitting room for </li></ul><ul><li>online shopping?” </li></ul>
  3. 3. Proposal
  4. 4. Research and Analysis <ul><li>What is augmented reality? </li></ul>
  5. 5. Research and Analysis <ul><li>In that video, Greg Davis of Total Immersion explained that augmented reality </li></ul><ul><li>emerges between a digital component of 2D or 3D into a live video flow </li></ul><ul><li>So as shown in the video, how augmented reality works, was the marker that </li></ul><ul><li>was directed towards the camera, the camera recorded it and after that a </li></ul><ul><li>virtual 3D model appeared on the marker. The virtual object appears to be in a </li></ul>
  6. 6. Research and Analysis <ul><li>Online Survey </li></ul><ul><li>Online survey was conducted a month ago to survey whether or not the idea </li></ul><ul><li>to shop online was a good idea or not. Most of the responses were positive </li></ul><ul><li>while some are skeptical about the idea. </li></ul><ul><li>Some argued if the virtual outfit could be view in 360 degrees, or will a full body </li></ul><ul><li>superimpose is possible. The only way to tackle that particular problem is to </li></ul><ul><li>attach both markers at the back and forth of the body. In this way, the problem </li></ul><ul><li>will be solved but there will be a slight glitch where when you turn your body </li></ul><ul><li>90 degrees, with your shoulders facing the camera, the virtual clothing will </li></ul><ul><li>disappear for a moment. </li></ul>
  7. 7. Research and Analysis <ul><li>Software </li></ul><ul><li>FLAR Tool Kit </li></ul><ul><li>Flash Augmented Reality Kit is a tool made out of Adobe Flash, </li></ul><ul><li>mainly compose by Actionscript 3.0 scripting language. This tool is capable of </li></ul><ul><li>running augmented reality in flash. </li></ul><ul><li>Marker image is also part of this method since camera is needed to scan the image and project image through real time video. </li></ul>
  8. 8. Idea Development <ul><li>Virtual Fitting Room </li></ul><ul><li>Real-time video </li></ul><ul><li>Interactive User Interface </li></ul><ul><li>Different varieties of clothes </li></ul>
  9. 9. Idea Development <ul><li>Precedent Studies </li></ul>
  10. 10. Contextual Studies
  11. 11. Content Development
  12. 12. Content Development
  13. 13. Content Development
  14. 14. Content Development
  15. 15. Content Development <ul><li>The subject matter for this project to work is of course a successful </li></ul><ul><li>calibration of the camera with a printed marker. The camera or </li></ul><ul><li>a webcam will scan the marker image and then translate it into </li></ul><ul><li>an image of a 3D model outfit and then superimpose it onto the </li></ul><ul><li>users’ body. </li></ul>
  16. 16. Content Development
  17. 17. Final Synopsis (Poster)
  18. 18. Teaser Video
  19. 19. Thank You END

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