BEING a designer Nurturing talents | Developing skills | Building strengths| Keeping good habits Well-rounded
<ul><li>Note Sketching  Graphic facilitation   Pen  mind dump  sketchbook   doodle   Sketching from Life  Pencil  Idea ske...
<ul><li>Paper  Hi-low fidelity  Flash   Flex   HTML CSS  Javascript  wireframes  mockups  User testing  rigor   multiple i...
<ul><li>Styles  trends   Inspiration  creative brief  textures  patterns  Color  Palette  Visual appeal  Physical artifact...
<ul><li>Presentation  concepts   Articulation  Scenarios  defensive  Devil in the detail  defending  ideas  Sell  tell sto...
<ul><li>People  connections   Listening  User observation  User interviews   business needs  Creative brief  critiquing </...
GROWING as a designer Keeping current | Being Social | Pushing Innovation | Leading
6 <ul><li>staying focused  current  creativity & serendipity  T ime management To-do lists  Plan   write read  feeds  Proc...
7 <ul><li>developing contacts  new business  new knowledge  cross-pollination of ideas  pushing innovation  design  entrep...
 
Okay, gotcha. What next? Online resources | Books | Education
<ul><li>In the cloud/Blogosphere </li></ul><ul><li>http://adaptivepath.com/ideas/newsletter / </li></ul><ul><li>Interestin...
<ul><li>Good old books </li></ul><ul><li>http://www.thebackofthenapkin.com/ </li></ul><ul><li>Solving problems with pictur...
Thank you! http://vimeo.com/8362481   Designers’ journey from Sketchbook to final product.
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5 New Skills that Every Web Designer Needs to Know

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\'5 New Skills that Every Web Designer Needs to Know\' broadly discusses what evolving skills might contribute towards being a well-rounded Web/UX designer.

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5 New Skills that Every Web Designer Needs to Know

  1. 2. BEING a designer Nurturing talents | Developing skills | Building strengths| Keeping good habits Well-rounded
  2. 3. <ul><li>Note Sketching Graphic facilitation Pen mind dump sketchbook doodle Sketching from Life Pencil Idea sketching Paper Formal training art school </li></ul>Talent+ skill
  3. 4. <ul><li>Paper Hi-low fidelity Flash Flex HTML CSS Javascript wireframes mockups User testing rigor multiple iterations </li></ul>Skill
  4. 5. <ul><li>Styles trends Inspiration creative brief textures patterns Color Palette Visual appeal Physical artifact Typography Client buy-in Personality Mood </li></ul>Skill
  5. 6. <ul><li>Presentation concepts Articulation Scenarios defensive Devil in the detail defending ideas Sell tell stories devil’s advocate Faith </li></ul>Talent + skill
  6. 7. <ul><li>People connections Listening User observation User interviews business needs Creative brief critiquing </li></ul>Strength + skill
  7. 8. GROWING as a designer Keeping current | Being Social | Pushing Innovation | Leading
  8. 9. 6 <ul><li>staying focused current creativity & serendipity T ime management To-do lists Plan write read feeds Procrastination </li></ul>Managing time & talent Bonus slide!
  9. 10. 7 <ul><li>developing contacts new business new knowledge cross-pollination of ideas pushing innovation design entrepreneurship </li></ul>Networking Bonus slide!
  10. 12. Okay, gotcha. What next? Online resources | Books | Education
  11. 13. <ul><li>In the cloud/Blogosphere </li></ul><ul><li>http://adaptivepath.com/ideas/newsletter / </li></ul><ul><li>Interesting use of sketching </li></ul><ul><li>- </li></ul><ul><li>http://www.gogamestorm.com/?p= 42 </li></ul><ul><li>Empathy mapping </li></ul><ul><li>- </li></ul><ul><li>Why Designers Fail and What to do about it – presentation by Scott Berkun (Making a point about pitching) http://www.smashingmagazine.com/2010/04/24/seven-must-see-web-design-videos-and-presentations / </li></ul><ul><li>- </li></ul><ul><li>http://www.webdesignerdepot.com/2008/12/why-mood-boards-matter/ </li></ul><ul><li>Nice article on Mood-boarding </li></ul><ul><li>- </li></ul><ul><li>Web designer resources </li></ul><ul><li>http://www.smashingmagazine.com/ </li></ul><ul><li>http://www.webdesignerdepot.com/ </li></ul>
  12. 14. <ul><li>Good old books </li></ul><ul><li>http://www.thebackofthenapkin.com/ </li></ul><ul><li>Solving problems with pictures by Dan Roam </li></ul><ul><li>Sketching User Experiences: Getting the Design Right and the Right Design by Bill Buxton </li></ul><ul><li>- </li></ul><ul><li>http://rosenfeldmedia.com/books/prototyping/ </li></ul><ul><li>Prototyping: A Practitioner's Guide by Todd Warfel </li></ul><ul><li>- </li></ul><ul><li>Observing the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky </li></ul><ul><li>- </li></ul><ul><li>IdeaSelling: Successfully Pitch Your Creative Ideas to Bosses, Clients & other Decision Makers by Sam Harrison </li></ul><ul><li>Going the whole hog </li></ul><ul><li>http://www.idc.iitb.ac.in/ </li></ul><ul><li>http://www.nid.edu/ </li></ul><ul><li>http://srishti.ac.in/ </li></ul><ul><li>http://ciid.dk/ </li></ul><ul><li>http://www.design.cmu.edu/show_program.php?s=2&t=3 </li></ul>
  13. 15. Thank you! http://vimeo.com/8362481 Designers’ journey from Sketchbook to final product.
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