Designing	  Immersive    	  	  Online	  Environments                   Debra Levin Gelman • @dgelmanMonday, February 14, 2...
Role-Playing          Immersion                        Dialogue               Anonymity               Currency            ...
Identity                            ‘Never imagine yourself not to be otherwise                            than what it mi...
IdentityMonday, February 14, 2011   4
IdentityMonday, February 14, 2011   5
Identity                 • Give lots of options                 • Keep it simple                 • Allow for frequent adju...
Self-Expression                Alice laughed. “There’s no use trying,” she said: “one can’t believe                impossi...
Self-ExpressionMonday, February 14, 2011         8
Self-Expression                 • Offer the right tools                 • Allow “permanent” object creation               ...
Community                But I dont want to go among mad people, Alice remarked.                Oh, you cant help that, sa...
CommunityMonday, February 14, 2011   11
CommunityMonday, February 14, 2011   12
CommunityMonday, February 14, 2011   13
Community                • Create broad ground rules                • Promote collaboration vs communication              ...
If I had a world of my own, everything               would be nonsense. Nothing would be               what it is, because...
Thank you.Monday, February 14, 2011    16
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Designing Immersive Online Environments for Kids

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Presentation given at IXD 11 (Feb 9 - 12, 2011) on designing online environments and virtual worlds for kids ages 6-8.

Published in: Design

Designing Immersive Online Environments for Kids

  1. Designing  Immersive    Online  Environments Debra Levin Gelman • @dgelmanMonday, February 14, 2011 1
  2. Role-Playing Immersion Dialogue Anonymity Currency Identity Game Play Terrain Reward Relationships Self-Expression Architecture Community AdvancementMonday, February 14, 2011 2
  3. Identity ‘Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeared to them to be otherwise.’Monday, February 14, 2011 3
  4. IdentityMonday, February 14, 2011 4
  5. IdentityMonday, February 14, 2011 5
  6. Identity • Give lots of options • Keep it simple • Allow for frequent adjustment • Encourage experimentation • Promote “showing off”Monday, February 14, 2011 6
  7. Self-Expression Alice laughed. “There’s no use trying,” she said: “one can’t believe impossible things.” "I daresay you havent had much practice," said the Queen. "Why, sometimes Ive believed as many as six impossible things before breakfast."Monday, February 14, 2011 7
  8. Self-ExpressionMonday, February 14, 2011 8
  9. Self-Expression • Offer the right tools • Allow “permanent” object creation • Create opportunities for exploration • Make it a gameMonday, February 14, 2011 9
  10. Community But I dont want to go among mad people, Alice remarked. Oh, you cant help that, said the Cat: were all mad here. Im mad. Youre mad. How do you know Im mad? said Alice. You must be, said the Cat, or you wouldnt have come here.Monday, February 14, 2011 10
  11. CommunityMonday, February 14, 2011 11
  12. CommunityMonday, February 14, 2011 12
  13. CommunityMonday, February 14, 2011 13
  14. Community • Create broad ground rules • Promote collaboration vs communication • Keep interaction optional • Emphasize privacy and safetyMonday, February 14, 2011 14
  15. If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isnt. And contrary wise, what is, it wouldnt be. And what it wouldnt be, it would. You see?Monday, February 14, 2011 15
  16. Thank you.Monday, February 14, 2011 16
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