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Trustee's Presentation 2009

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IMGD presentation given to the Board of Trustees about two outstanding MQPs this year

IMGD presentation given to the Board of Trustees about two outstanding MQPs this year


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  • 1. IMGD @ WPIGame Development,WPI Style Trustee’s Dinner February 12, 2009
  • 2. Why Video Games?  Global Sales in 2008* – Video Games: $32 Billion (20% growth) – DVD/Blue-ray: $29 Billion (6% drop)  Study of video games now is where the study of film was in 1970s – Struggle for validation – New programs emerging*Source: Media Control GfK, as cited in Video Business, Jan. 22, 2009 URL: http://www.videobusiness.com/article/CA6631456.html
  • 3. WPI Style Art Tech IMGD
  • 4. People 7 (+2) Faculty 150 Majors Advisory Board 38 Studios, WorldWinner, ATI, IronLore, Orbus GameWorks, Gamer DNA, Dejobaan
  • 5. Industry Links Higgins Armory
  • 6. Tonight  At the reception, you got a taste of some of what we do – Game Development: Petrified – Interactive Media: Disney ARG  Now for a little more detail!  There will be time for Q&A at the end
  • 7. Design and Development of aMultiplayer Survival/Horror Game Interactive Media & Game Development MQP Skyler Clark Chris Drouin Matthew Fabian Advisor: Professor Robert Lindeman
  • 8. Petrified - Gameplay Teams – Mortals • Humans • Survive – Watchers • Statues • Sneak & attack 8 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 9. Petrified – How to Play 9 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 10. Petrified – Walkthrough (1/7) 10 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 11. Petrified – Walkthrough (2/7) 11 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 12. Petrified – Walkthrough (3/7) 12 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 13. Petrified – Walkthrough (4/7) 13 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 14. Petrified – Walkthrough (5/7) 14 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 15. Petrified – Walkthrough (6/7) 15 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 16. Petrified – Walkthrough (7/7) 16 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 17. Petrified - Design Design Areas – Gameplay – Artistic – Technical Lots of meetings Peer review 17 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 18. Petrified - Implementation Progress reports Scheduling – Feature prioritization – Coordinated development – Iterative development 18 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 19. Petrified - Evaluation Goals – Balanced – Fun – Immersive Methodology – Internal & External testing – Gather feedback 19 Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
  • 20. Disney ARG Project  Sponsored by Walt Disney Imagineering  A-term 2008  6 weeks on-campus, 1 week at Walt Disney Imagineering  3 Students, 1 Faculty, 3 Imagineers – Julia Berg – Joseph Strong – Daniel Tennant 20 Worcester Polytechnic Institute
  • 21. What is an Alternate Reality Game?Fiction Non-Fiction 21 Worcester Polytechnic Institute
  • 22. What is an Alternate Reality Game? What if you use non-fiction media to tell a fictional story? 22 Worcester Polytechnic Institute
  • 23. The Disney ARG: Story Story must fulfill three objectives:  Fit thematically into Disney’s California Adventure  Be appropriate to Disney’s California Adventure’s new period  Make use of existing Disney IP 23 Worcester Polytechnic Institute
  • 24. The Disney ARG: Story 24 Worcester Polytechnic Institute
  • 25. The Disney ARG: Story 25 Worcester Polytechnic Institute
  • 26. Online Gameplay  Online and in-park gameplay  4 Online Puzzles, 1 for each Muppet  Simple puzzles meant for families to solve together
  • 27. Homepage 27 Worcester Polytechnic Institute
  • 28. Choose a Muppet World to Explore 28 Worcester Polytechnic Institute
  • 29. Character Puzzle 29 Worcester Polytechnic Institute
  • 30. Ask Statler and Waldorf for a Hint 30 Worcester Polytechnic Institute
  • 31. Enter Answer into Time Phone 31 Worcester Polytechnic Institute
  • 32. After Puzzle Solved  Player emailed “postcard” of rescued muppet  Map on homepage updated with muppet in the location  After all 4 Puzzles solved the player receives a downloadable worksheet and ID number to use with SMS that they must complete during the in-park game. 32 Worcester Polytechnic Institute
  • 33. Game Over…? 33 Worcester Polytechnic Institute
  • 34. Welcome to the Park 34 Worcester Polytechnic Institute
  • 35. Little Details (1/3) 35 Worcester Polytechnic Institute
  • 36. Little Details (2/3) 36 Worcester Polytechnic Institute
  • 37. Little Details (3/3) 37 Worcester Polytechnic Institute
  • 38. Something from Nothing (1/3) 38 Worcester Polytechnic Institute
  • 39. Something from Nothing (2/3) 39 Worcester Polytechnic Institute
  • 40. Something from Nothing (3/3) M ICKEY MOUSE H E RCULES DO T STA R COMMAND CAVE O F WONDERS BO PEE P I CAN SH O W YOU THE WORLD BLUE WHALE TREBLE CL E F METROPOLE 40 Worcester Polytechnic Institute
  • 41. Calling It In 41 Worcester Polytechnic Institute
  • 42. The End 42 Worcester Polytechnic Institute
  • 43. Questions? 43 Worcester Polytechnic Institute