Games for Pearson Education

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This was a brief introduction to videogames about history for textbook designers at Pearson education

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Games for Pearson Education

  1. 1. Games for use in 8th Grade History: Four classes of games Dean O’Donnell Assoc. Director of Interactive Media and Game Development dodo@wpi.edu Pearson Education March 19, 2009
  2. 2. Why Video Games? Global Sales in 2008*  – Video Games: $32 Billion (20% growth) – DVD/Blue-ray: $29 Billion (6% drop) Kids play videogames  – Neilsen started tracking game sales because 18-34 male demographic isn’t watching TV.** – Recent study found two groups of 12-14 year olds with most social problems in school were those who played only M-rated games, and those who didn’t play games at all.*** *Source: Media Control GfK, as cited in Video Business, Jan. 22, 2009 URL: http://www.videobusiness.com/article/CA6631456.html **Source: NY Times, Nov. 23, 2003, http://tinyurl.com/dfz4dr ***Source: Kuttner, Lawrence and Cheryl Olsen, Grand Theft Childhood
  3. 3. The Competition– AAA Titles Call of Duty: World at War  – First Person Shooter – Published November, 2008 – Features historical battles from WWII Pacific Theater and Eastern Front – Voice work from Gary Oldman and Kiefer Sutherland – Two years and millions of dollars to develop – Equivalent to a major Hollywood Blockbuster – Released on all major platforms 3 Worcester Polytechnic Institute
  4. 4. The Competition- AAA Titles 4 Worcester Polytechnic Institute
  5. 5. The Competition- AAA Titles Empire: Total War  – Combination Turn-based and Real Time Strategy Game – Published March, 2009 – Covers late 18th to early 19th century warfare on land and sea – Latest in long line of successful PC games – Two TV Series used earlier versions to simulate historic battles – Targeted at adults 5 Worcester Polytechnic Institute
  6. 6. The Competition- AAA Titles 6 Worcester Polytechnic Institute
  7. 7. Other Notable AAA Titles Civilization  – Turn-based strategy – Simulates history from cavemen to modern times Colonization  – Turn-based strategy – Based on Civ4 engine – Examines colonization of New World in detail Company of Heroes  – Real-time strategy – Examines WWII European theater 7 Worcester Polytechnic Institute
  8. 8. A Games- Licensing? City Builders  – Caesar IV, Children of the Nile, Sim City Societies – In-depth economic and zoning simulation where player manages population, taxes, industry, and city services – Non-violent – Egyptian city builder: Nile Online available for free on the internet http://www.playnileonline.com/ – Developed by Tilted Mill, Wayland, MA 8 Worcester Polytechnic Institute
  9. 9. A Games- Licensing? Caesar IV  9 Worcester Polytechnic Institute
  10. 10. A Games- Licensing? Mosby’s Confederacy  – Real-time tactical game – Manage and control small band of confederate raiders – Possible to adapt engine to other periods of history – Developed by Tilted Mill, Wayland, MA 10 Worcester Polytechnic Institute
  11. 11. A Games- Licensing? Mosby’s Confederacy  11 Worcester Polytechnic Institute
  12. 12. A Games- Licensing? The Political Machine  – Real time strategy game – Simulates (satirically) the 2008 presidential election – Could be easily adapted to simulate any presidential election – Developed by Stardock Software, Livonia, MI 12 Worcester Polytechnic Institute
  13. 13. A Games- Licensing? The Political Machine  13 Worcester Polytechnic Institute
  14. 14. Indie Games Escape Your Boyfriend’s Room http://www.escapegames24.com/2008/05/escape-your-boyfriends-room.html Room Escapes  Bars of Black and White http://www.kongregate.com/games/GregoryWeir/bars-of-black-and-white Sagrario’s Room http://sagrarios.room.escape.fizzlebot.com/ 14 Worcester Polytechnic Institute
  15. 15. Indie Games Geosense: http://www.geosense.net/  15 Worcester Polytechnic Institute
  16. 16. Indie Games Grow Games: http://www.eyezmaze.com/  16 Worcester Polytechnic Institute
  17. 17. What is an Alternate Reality Game? Non-Fiction Fiction 17 Worcester Polytechnic Institute
  18. 18. What is an Alternate Reality Game? What if you use non-fiction media to tell a fictional story? 18 Worcester Polytechnic Institute
  19. 19. Current ARGs The 39 Clues  – Published by Scholastic – Targeted at YA age group – 10 books over multiple years – Card packs associated with each book – Companion website Cathy’s Book  – Published by Running Press – Targeted at YA age group – At least 3 books over multiple years – “Evidence” packaged with each book – Multiple phone numbers, websites, and email addresses to interact with characters and other players 19 Worcester Polytechnic Institute
  20. 20. Current ARGs Most ARGs exist as marketing vehicles for  movies, TV shows, videogames, or software. Amateur ARGs allow creative unknowns to  tell stories in mulitple media (This is My Milwaukee). Future stories will take place in many spaces,  so TV show markets website which markets book which markets videogame which markets TV show. 20 Worcester Polytechnic Institute
  21. 21. Disney ARG-- Homepage 21 Worcester Polytechnic Institute
  22. 22. Character Puzzle 22 Worcester Polytechnic Institute
  23. 23. Something from Nothing (1/3) 23 Worcester Polytechnic Institute
  24. 24. Something from Nothing (2/3) 24 Worcester Polytechnic Institute
  25. 25. Something from Nothing (3/3) M ICKEY MOUSE H E RCULES DO T STA R COMMAND CAVE O F WONDERS BO PEE P I CAN SH O W YOU THE WORLD BLUE WHALE TREBLE CL E F METROPOLE 25 Worcester Polytechnic Institute
  26. 26. WPI Projects 3-5 Seniors: Mix of Artistic and  Technical Students 1 Faculty Advisor  1 Sponsor Advisor  7 weeks full-time or 21 weeks part-time  Weekly meetings  Non-mission critical project  Deliverable at the end  26 Worcester Polytechnic Institute
  27. 27. The End 27 Worcester Polytechnic Institute
  28. 28. Questions? Dean O’Donnell Daniel Tennant Associate Director of Student, IMGD Interactive Media and dtennant@wpi.edu Game Development WPI dodo@wpi.edu 28 Worcester Polytechnic Institute

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