DISCLAIMERIMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITHTHE GOOD THE BAD THE BROML...
information- PLACEHOLDER FOR INFORMATION ABOUT EVENT -
SQUATSSquats were short, stocky and tough abhumans. Of all the abhuman types, they most closely resembled humans. Squats w...
INQUISITOR HORST                                                                                      H/Q UNIT            ...
LORD GRUMNI                                                                               H/Q UNIT                        ...
WARLORD                                                                                          H/Q UNIT                 ...
HEARTHGUARD COMMANDER                                                                                            H/Q UNIT ...
ENGINEER GUILDMASTER                                                                                 H/Q UNIT             ...
LIVING ANCESTOR                                                                                      H/Q UNIT             ...
HEARTHGUARD RETINUE                                                                                H/Q UNIT               ...
OGRYN MERCENARIES                                                                                elite UNIT               ...
SQUAT PIONEERS                                                                                      elite UNIT            ...
IRON ANCESTOR                                                                                        ELITE UNIT           ...
WARRIOR SQUAD                                                                                        TROOP UNIT           ...
TERMITE                                                                                  DEDICATED TRANSPORT*             ...
SQUAT RHINO                                                                DEDICATED TRANSPORT                            ...
SQUAT BIKES                                                                             FAST ATTACK UNIT                  ...
SQUAT ATTACK BIKe                                                                      FAST ATTACK UNIT                   ...
IRON EAGLE GYROCOPTER                                                                   FAST ATTACK UNIT                  ...
THUNDERER SQUAD                                                                                     HEAVY UNIT            ...
OVERLORD ARMOURED AIRSHIP                                                                           HEAVY SUPPORT         ...
SQUAT TANK                                                                                          HEAVY SUPPORT         ...
SQUAT SIEGE TANK                                                                                  HEAVY SUPPORT           ...
SUPPORT BATTERY                                                                                  HEAVY UNIT               ...
LAND RAIDER                                                                                           HEAVY SUPPORT       ...
MOLE MORTAR TEAM                                                                                    HEAVY UNIT            ...
Squats
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The Squat Codex for TGTBTB's Armageddon Campaign

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Squats

  1. 1. DISCLAIMERIMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITHTHE GOOD THE BAD THE BROMLEY (TGTBTB) EVENTS AND SHOULD NOT BE CONSIDERED IN ANYWAY OFFICIAL OUTSIDE OF THOSE EVENTS. THAT SAID THE UNITS AND RULES WITHIN HAVE BEENPLAYTESTED AND DEVELOPED WITH BALANCE AND FAIRNESS IN MIND AND PLAYERS ARE WELCOMETO USE THESE RULES IN THEIR OWN GAMES OF WARHAMMER 40,000.The Good The Bad the Bromley (TGTBTB) have designed this list to be (we hope) as enjoyable and fun to use as possible. It is our hope that wecan repay some small part of the kindness that the gaming community has shown us over the years and organise a top notch event that everyonecan enjoy.The original work found in the Armageddon campaign book laid the groundwork for this document. While that list was designed specially for usein Games Workshop’s summer campaign a more fully fleshed out list was required for The Good The Bad the Bromley (TGTBTB) campaignweekends. Any similarity is more likely due to a common point of inspiration rather than any deliberate duplication on our part. That said, one ortwo ideas may have in fact originated in the community rather than from the original source material and I apologise in advance if anythingappears here that has not been properly credited. Dean Carter
  2. 2. information- PLACEHOLDER FOR INFORMATION ABOUT EVENT -
  3. 3. SQUATSSquats were short, stocky and tough abhumans. Of all the abhuman types, they most closely resembled humans. Squats were the descendants of humans who colonised theworlds around the galactic core in the far distant past. These worlds are some of the oldest in the galaxy, formed when the laws of physics had yet to be stabilised. The Squatancestors were human colonists that reached the mineral rich worlds around the galactic core, during the time of the initial expansion beyond Earths own system, long beforethe emergence of the Emperor. The colonisation came at the right time, as Earths own mineral wealth was depleted. The worlds at the galactic core were rich in rare and uniqueminerals, but in terms of life were barren and unsuited for colonisation. Contents Disclaimer 1 Information 2 Contents 3 Inquisitor Horst 4 Lord Grumni 5 Warlord 6 Hearthguard Commander 7 Engineer Guildmaster 8 Living Ancestor 9 Hearthguard Retinue 10 Ogryn Mercenaries 11 Squat Pioneers 12 Iron Ancestor 13 Warrior Squad 14 Termite 15 Rhino 16 Squat Bikers 17 Attack Bike Squadron 18 Assault Squad 19 Iron Eagle Gyrocopter 20 Thunderer Squad 21 Overlord Armoured Airship 22 Squat Tank 23 Squat Siege Tank 24 Support Battery 25 Land Raider 26 Mole Mortar Team 27
  4. 4. INQUISITOR HORST H/Q UNIT SQUATS ONLY 100PtsInquisitor Horst was born on a planet ruled by an evil Overlord named Alaine de Briant. At an early age he joined a freedom fighter group, quickly rising through the ranks to become their leader as his extraordinary fighting abilityshowed itself in many battles. He was not just a good fighter, but had excellent oratory skills as well as a great charm, and using these traits he united the rebel factions that were fighting against the Overlord. He fought a brilliantguerilla campaign against the overlord and eventually, against all the odds, he overthrew the Overlord after almost thirty years of bitter warfare. When news of his work reached the Administratum, he was quickly inducted into theInquisition, at a relatively late age. Several years later, he happened to be on a Squat planet near Armageddon. When the Second War for Armageddon began, he was quickly able to convince the Squat Overlord to send troops to help.As soon as the Warp Storm lifted, Horst and a large army of Squats landed on Armageddon Prime where they quickly pushed the Orks back onto the defensive. After the defeat of the Orks at Tartarus Hive, Horst led a massive assault,forcing the Orks back to the jungle area between the two areas, Armageddon Prime and Armageddon Secundus. WS BS S T W I A Ld SvHorst 8 4 3 3 3 3 3 10 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Infantry Bolt Pistol Independent Character Inquisitorial Scythe Hearthguard RetinueUnit Composition: Rosarius Fearless1 Horst Flak Armour Adamantium Will(Unique) Tactical Planning Fiery Oratory PsykerInquisitorial Scythe: Counts as a Master-Crafted Two-Handed Force Weapon with the Shred universal Special Rule.Hearthguard Retinue: A Retinue of Hearthguard may accompany the Inqusitor. See the Hearthguardentry for details.Tactical Planning: After deployment but before the player taking his first turn starts, you may rearrange D3 of youropponents units however you wish. Units which are not on the board cannot be rearranged, niether can units whichare on the board be placed into reserves. Horst is good, but not that good.Fiery Oratory: Any Squat units within 12” of Horst have Furious Charge.
  5. 5. LORD GRUMNI H/Q UNIT SQUATS ONLY 100PtsIn the eyes of Lord Grumni, Squats have always been a race of traders. It is natural to the Squats under his command that they should trade the fighting skills of there Brotherhoods, as well as bringing us a profit. Lord Grumni pressesthat by trading the fighting skills it also allows the youngsters to gain experience and honour, and to keep alive the skills which their strongholds may one day need for their own defence. WS BS S T W I A Ld SvLord Grumni 6 4 4 5 4 3 3 10 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Infantry Laspistol Independent Character Close-combat Weapon Hearthguard RetinueUnit Composition: Lasgun Hatred1 Lord Grumni Flak Armour Adamantium Will(Unique) Stubborn Master of Defence It Will Not DieMaster of Defence: Due to the defence mastery Lord Grumni has obtained throughout his life, Lord Grumni can bolster a single piece of terrain before the game begins. When youdeploy, nominate one piece of terrain in your deployment area for Lord Grumni to bolster. The terrain pieces cover save is now increased by one for the duration of the game. Note: LordGrumni cannot bolster terrain pieces with a 3+ save. In the eyes of Lord Grumni, they are stable enough.Options:Lord Grumni may be upgraded to have any of the following: Lord Grumni may be upgraded to have one of the following 2Bolt Pistol - 2pt handed weapons:Plasma Pistol - 5pts Bolter - 2ptsPower Weapon - 15pts Storm Bolter - 5ptsPower Fist - 25ptsLord Grumni may be upgraded to have one of the following:Carapace Armour (4+ Save) - 5ptsEngineer Armour (3+ Save) - 15ptsExo-Armour (2+ Save / 5+ Invulnerable Save) - 25ptsLord Grumni may be upgraded to have one of the following:Frag Grenades - 1 ptKrak Grenades - 2ptsMaster Crafted Weapon - 15ptsMelta Bombs - 4ptsHearthguard Retinue: A Retinue of Hearthguard may accompany Lord Grumni. See the Hearthguard entry for details.
  6. 6. WARLORD H/Q UNIT SQUATS ONLY 60PtsEach Brotherhood is led by a battle-lucky Warlord elected from among the Hearthguard as the mightiest of their number. A Warlord demands unbreakable oaths of loyalty from the entire Brotherhood rewarding valour with ancientwargear of fine craftsmanship and the chance for immemorial glory at this side. WS BS S T W I A Ld SvWarlord 5 4 4 4 3 3 3 10 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Infantry Laspistol Independent Character Close-combat Weapon Hearthguard RetinueUnit Composition: Lasgun Hatred1 Warlord Flak Armour Adamantium Will(Unique) StubbornOptions:The Warlord may be upgraded to have any of the following: The Warlord may be upgraded to have one of the following 2Bolt Pistol - 2pt handed weapons:Plasma Pistol - 5pts Bolter - 2ptsPower Weapon - 15pts Storm Bolter - 5ptsPower Fist - 25ptsThe Warlord may be upgraded to have one of the following:Carapace Armour (4+ Save) - 5ptsEngineer Armour (3+ Save) - 15ptsExo-Armour (2+ Save / 5+ Invulnerable Save) - 25ptsThe Warlord may be upgraded to have one of the following:Frag Grenades - 1 ptKrak Grenades - 2ptsMaster Crafted Weapon - 15ptsMelta Bombs - 4ptsHearthguard Retinue: A Retinue of Hearthguard may accompany the Warlord. See the Hearthguard entry for details.
  7. 7. HEARTHGUARD COMMANDER H/Q UNIT SQUATS ONLY 45PtsThe Warlord will often choose a trusted retainer to lead a detachment of the Brotherhood into battle. This is a way for younger warriors to make their mark while for older Squats it is an all important token of recognition and respect. WS BS S T W I A Ld SvHearthguard Commander 5 4 4 4 2 3 3 10 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Infantry Laspistol Independent Character Close-combat Weapon Hearthguard RetinueUnit Composition: Lasgun Hatred1 Hearthguard Commander Flak Armour Adamantium Will(Unique) StubbornOptions:The Hearthguard Commander may be upgraded to have any of the following: The Hearthguard Commander may be upgraded to have one ofBolt Pistol - 2pt the following 2 handed weapons:Plasma Pistol - 5pts Bolter - 2ptsPower Weapon - 15pts Storm Bolter - 5ptsPower Fist - 25ptsThe Hearthguard Commander may be upgraded to have one of the following:Carapace Armour (4+ Save) - 5ptsEngineer Armour (3+ Save) - 15ptsExo-Armour (2+ Save / 5+ Invulnerable Save) - 25ptsThe Hearthguard Commander may be upgraded to have one of the following:Frag Grenades - 1 ptKrak Grenades - 2ptsMaster Crafted Weapon - 15ptsMelta Bombs - 4ptsHearthguard Retinue: A Retinue of Hearthguard may accompany the Hearthguard Commander. See the Hearthguardentry for details.
  8. 8. ENGINEER GUILDMASTER H/Q UNIT SQUATS ONLY 45PtsThe Warlord will often choose a trusted Engineer Guildmaster to ensure all vehicles in operation during whatever mission they are on stay intact as well as stay working on off world excursions where repairs are regular occurrences. WS BS S T W I A Ld SvEngineer Guildmaster 5 5 4 4 2 3 3 10 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Infantry Laspistol Independent Character Close-combat Weapon Hearthguard RetinueUnit Composition: Lasgun Hatred1 Engineer Guildmaster Flak Armour Adamantium Will(Unique) Advanced Targeting Scanner Stubborn Advanced RepairOptions:The Engineer Guildmaster may be upgraded to have any of the following: The Engineer GuildmasterBolt Pistol - 2pt maybe upgraded to have one ofPlasma Pistol - 5pts the following 2 handed weapons:Power Weapon - 15pts Bolter - 2ptsPower Fist - 25pts Storm Bolter - 5ptsThe Engineer Guildmaster may be upgraded to have one of the following:Carapace Armour (4+) - 5ptsEngineer Armour (3+ save, Hearthguard and Independent Characters only) - 15ptsExo-Armour (2+ Save / 5+ Invulnerable Save, Independent Characters only) - 25ptsThe Engineer Guildmaster may be upgraded to have one of the following:Frag Grenades - 1 ptKrak Grenades - 2ptsMaster Crafted Weapon - 15ptsMelta Bombs - 4ptsHearthguard Retinue: A Retinue of Hearthguard may accompany the Engineer Guildmaster. See the Hearthguardentry for details.Advanced Targeting Scanner: The Engineer Guildmaster is the master of all Engineers in the Brotherhood and as such he is equipped with a Advanced Targeting Scanner which allowsall members of the Retinue to shoot with BS5.Advanced Repair: A Engineer Guildmaster in base contact with a damaged vehicle in the Shooting phase can attempt to repair it instead of firing, unless he is falling back or has gone toground. Roll a D6 and add 1 for each Hearthguard Rentinue Engineer that is in the unit. If the result is a 5 or more, then a Weapon Destroyed, Immobilised or Hull point is repaired(Owning players choice). If a Weapon Destroyed result is repaired that weapon can be fired in the same phase, albeit only Snap Fire.
  9. 9. LIVING ANCESTOR H/Q UNIT SQUATS ONLY 50PtsAs Squats age they can become so stepped in the lore of their race that a rare few begin to hear the psychic whisper of the long-dead, developing a rapport which borders on Possession. In them the Ancestors live again to advise, warnand fight alongside their heirs. Thus centuries old frame of the Living Ancestor can briefly host the spirit of an ancient hero or draw on the collective rage of the Squats across the bitter years to unleash a hammer-blow against theirenemies. WS BS S T W I A Ld SvLiving Ancestor 5 4 4 4 2 3 3 10 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Infantry Laspistol Independent Character Close-combat Weapon Hearthguard RetinueUnit Composition: Lasgun HatredLiving Ancestor Flak Armour Adamantium Will(Unique) Stubborn Hammer of FuryOptions:The Living Ancestor may be upgraded to have any of the following: The Living Ancestor may be upgraded to have one ofBolt Pistol - 2pt the following 2 handed weapons:Plasma Pistol - 5pts Bolter - 2ptsPower Weapon - 15pts Storm Bolter - 5ptsPower Fist - 25ptsThe Living Ancestor may be upgraded to have one of the following:Carapace Armour (4+) - 5ptsEngineer Armour (3+ save, Hearthguard and Independent Characters only) - 15ptsExo-Armour (2+ Save / 5+ Invulnerable Save, Independent Characters only) - 25ptsThe Living Ancestor may be upgraded to have one of the following:Frag Grenades - 1 ptKrak Grenades - 2ptsMaster Crafted Weapon - 15ptsMelta Bombs - 4ptsHearthguard Retinue: A Retinue of Hearthguard may accompany the Living Ancestor. See the Hearthguard entry for details.Hammer of Fury: The living Ancestor can attempt to unleash a mighty psychic hammer blow against his foes in his own shoting phase. Hammer of Fury is centred on himself and blastsall enemy models within range back 3” (Except vehicles and those with a Strength of 6 or more). In addition, Hammer of Fury counts as a weapon and hits automatically using thefollowing profile: 9”, STR 5, AP 2, Assault 1; Blast
  10. 10. HEARTHGUARD RETINUE H/Q UNIT SQUATS ONLY 45PtsHearthguard are the hand-picked retainers of the Warlord; proud and individualistic warriors who form both his bodyguard and his council of advisors. Among their number are trusted lieutenants as well as valuable specialists inmilitary engineering, tactics and field medicine. WS BS S T W I A Ld SvHearthguard 4 3 3 4 1 2 2 10 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules: Transport:Infantry Laspistol Stubborn The Hearthguard may be transported Close-combat Weapon Hearthguard Retinue in a Squat Rhino for 50pts.Unit Composition: Lasgun Hatred3 Hearthguard Flak Armour Adamantium WillOptions:Any Hearthguard may be upgraded to have any of the following: Any Hearthguard may be upgraded toBolt Pistol - 2pt have one of the following 2 handed weapons:Plasma Pistol - 5pts Bolter - 2ptsPower Weapon - 15pts Storm Bolter - 5ptsPower Fist - 25ptsAny Hearthguard may be upgraded to have one of the following:Carapace Armour (4+) - 5ptsEngineer Armour (3+ save) - 15ptsThe Hearthguard Retinue may Master Craft a weapon for 15pts perweapon.The Hearthguard Retinue may be upgraded to have the following:Frag Grenades - 5 ptKrak Grenades - 10ptsMaster Crafted Weapon - 15ptsMelta Bombs - 20ptsOne Hearthguard may be upgraded to be an Engineer for +10pts, he is equipped with a Targeting Scanner which allows all members of the Retinue to shoot with BS4.One Hearthguard may be upgraded to be a standard bearer and may take either a Standard Banner (12” reroll failed Morale Checks, Standard Bearer only) - 10pts OR a Hold Banner (+1 toall friendly combat results within 6”- 20ptsOne Hearthguard may be upgraded to be an Medic for 10pts, a Medic is equipped with a Medi-Pack which allows the Retinue to ignore the first failed armour save each turn, Note it is noteffective against ‘Instant Death’ or wounds that ignore armour saves.
  11. 11. OGRYN MERCENARIES elite UNIT SQUATS ONLY 130PtsThere are several bleak, high-gravity planets within Homeworld space that have produced the Ogryn mutation from originally human populations. Squats have always made use of these giants in war and even have a grudging respectfor their guileless prosecution of naked violence. No Ogryn has ever been known to break a bond of employment with a Squat. WS BS S T W I A Ld SvOgryn Bone ‘ead Mercenary 4 3 5 5 3 2 4 7 5+Ogryn Mercenary 4 3 5 5 3 2 3 6 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules: Transport:Infantry Ripper Gun Stubborn The Ogryns may be transported Frag Grenades Furious Charge in a Squat Rhino for 50pts.Unit Composition: Flak Armour Bulky1 Ogryn Bone ’ead Mercenary Close-combat Weapon2 Ogryn MercenariesOptions:May take up to seven additional Ogryn Mercenaries for 40pts each.Any model may replace their Ripper Gun with a Close-combat Weapon for free.
  12. 12. SQUAT PIONEERS elite UNIT SQUATS ONLY 50PtsPioneers are irregulars drawn from among those Squats who live the hard and lonely life of prospectors, explorers and adventurers beyond the confines of the Stronghold. Sometimes these outcasts band together into small ‘ FreeCompanies’ of privateers under a recognised Captan who also acts as their battle leader should the need arise. Warrior Brotherhoods occasionally use Pioneers as scouts and infiltrators, especially if there are ties of former Hold andKin. WS BS S T W I A Ld SvCaptain 4 3 3 4 1 2 2 10 5+Pioneer 4 3 3 4 1 2 1 9 5+Human 3 3 3 3 1 3 1 7 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Infantry Lasguns Move Through Cover Flak Armour Operate Behind Enemy LinesUnit Composition: Close-combat Weapon Hatred1 Captain Adamantium Will5 Pioneers Stubborn Hired GunsOptions:May take up to four additional Pioneers for 10pts each.The unit may be upgraded to have the following:Frag Grenades - 5ptsKrak Grenades - 10ptsMelta Bombs - 20ptsOperate Behind Enemy Lines: The unit may be kept in reserve even in scenarios that do not normally allow reserves to be used. When they arrive the Pioneers must enter from the edgewhere enemy reinforcements would be deployed or to where the enemy would retreat. (If no edge fits this description then decide an edge randomly).Hired Guns: Pioneers range freely beyond the Homeworlds and frequent the lawless ports and space-docks which lie at the fringes of the Imperium. Here can be found the black marketsin weaponry, information, transportation and manpower that every serious adventurer needs. A ‘Free Company’ cannot be too fussy about who they hire for an expedition and Squats willcrew with deserters, renegades and scum if they can pull their weight. Each group of Pioneers may include up to five for + 5pts per Human. These Humans use the stat line provided and arearmed in any way the player wishes from the following:The Human may be upgraded to have any of the following: The Human may be upgraded to have one of the followingBolt Pistol - 2pt special weapons:Plasma Pistol - 5pts Flamer - 5ptsPower Weapon - 15pts Meltagun - 10ptsPower Fist - 25pts Plasmagun - 15pts Heavy Flamer - 20ptsThe Human may be upgraded to have one of the following 2handed weapons:Bolter - 2ptsStorm Bolter - 5pts
  13. 13. IRON ANCESTOR ELITE UNIT SQUATS ONLY 100PtsSquats work furiously at the controls of their Iron Ancestor fighting machines, cutting their way through the endless enemies. Although considered short against an Imperium Dreadnought, the Iron Ancestor more than made up fortheir lack of stature with their pilots skill. Passed down through many generations, nobody was sure of their origins, but with each pilot adding his own modifications, they bore little resemblance to their original specification. WS BS S Front Side Rear I A HPIron Ancestor 4 4 6 11 11 10 2 2(3) 3_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Vehicle (Walker) Seismic Hammer Move Through Cover Twin-Linked AutocannonUnit Composition: Searchlight1 Iron Ancestor Extra Armour Smoke LaunchersSeismic Hammer: A blow from a seismic hammer causes catastrophic shockwaves to tear through the target. ASeismic Hammer is treated as a Dreadnought Close-combat Weapon that adds +1 to rolls on the vehicle damage chart.
  14. 14. WARRIOR SQUAD TROOP UNIT SQUATS ONLY 55PtsThe hard headed dedicated and stubborn ‘grunts’ of the Warrior Brotherhood are the heart and soul of any Squat army. Each trooper has made the defence of the Stronghold his sworn profession and will pursue that purpose to thebitter end. When led by a hero of their kind and armed by the skill of their engineers and weapon smiths there is no enemy in the galaxy they will not defy. In some respects the technical resources of a typical Brotherhood outmatch thoseof comparable human forces - as shown in the range of specialist weapons available to them and their greater battlefield flexibility. WS BS S T W I A Ld SvHearthguard 4 3 3 4 1 2 2 10 5+Warrior 4 3 3 4 1 2 1 9 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules: Transport:Infantry Lasgun Stubborn If the squad numbers ten or less it may be mounted in a Rhino for 50pts HatredUnit Composition: Adamantium Will1 Hearthguard4 WarriorsOptions:May take up to four additional Warriors for 10pts each.The Hearthguard leader may take any of the weapon options listed in the Hearthguard entry.The entire Squad may replace their Lasguns with the following:Laspistol and Close-combat Weapon- FreeBolters - 1ptOne Squat may be upgraded with:Flamer - 5ptsMeltagun - 10ptsPlasmagun - 15ptsA second Squat may be upgraded with:Grenade Launcher - 12ptsHeavy Bolter - 15ptsMissile Launcher - 20ptsHeavy Flamer - 20ptsConversion Beamer (Codex: SM pg 70) - 30ptsLascannon - 35ptsMulti-Melta -35ptsPlasma Cannon - 35ptsThe unit may be upgraded to have the following:Frag Grenades - 5ptsKrak Grenades - 10pts
  15. 15. TERMITE DEDICATED TRANSPORT* SQUATS ONLY 100Pts *One unit of Warriors selected by the owning player becomes dedicated to this vehicleThe Termite is an Imperial and Squat tunnelling transport vehicle. Launched from a mobile surface transporter, the Termite is used to transport troops through the earth, safely hidden from incoming enemy fire. In addition to providinggreater protection for its passengers, the Termites tunnelling ability means they are often used for launching surprise attacks, appearing behind enemy lines and causing chaos amongst their unsuspecting foes. BS FRONT SIDE REAR HPTermite 3 11 10 10 3_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Vehicle (Tank) Melta-cutter Lumbering Power Cutter Termite in AssaultsUnit Composition: Special Deployment1 TermiteMelta-Cutter: Range 12”, STR 8, AP 1 Heavy 1;MeltaPower Cutter: Range -”,STR 10, AP 2, Ignores Armour SavesLumbering: The Termite can only move a maximum of 6” per turn, but it may still fire it’s multi-melta.Termite in Assaults: Use the below rules to determine how to use the Termite in assault.Against Infantry: The Termite is a Tank and may Tank Shock infantry units using the normal rules.Note: Infantry units being Tank Shocked by the Termite are at -1 Ld, fearless units ignore this rule.Against Vehicles: This counts as a ram attack, but the termite drill always hits with STR 10 when ramming.Work out damage to the drill as normal.Against buildings/Bunkers: The Termite scores one automatic hit with a Strength of 10.Special Deployment: The Termite always starts the game in Reserve and will enter the table via Deep Strike. You must also placeat least one squad Warrior squad with it. This squad is also in Reserve and will arrive the turn the drill appears.When it arrives from Reserve, the Termite will always enter the table via Deep Strike (ie, digging up from below). This works slightly differently to the standard Deep Strike rules. First,place the 5” blast marker anywhere on the table where you want the drill to emerge. Then roll for scatter. On a hit it emerges on target. On an arrow it deviates 2D6” in that direction.If any enemy models are touched by the template then they are hit by the breaching drill’s melta-blast and whirling powerblades as it emerges. Any models touched by the template take asingle STR 10, AP 2 hit. This counts ash aving the melta-special rule. Vehicles which are hit are attacked using their side armour value. If the enemy is not destroyed then it is moveddirectly away from the drill so it is 1” away. Squads should be moved so they retain squad coherency. Difficult or dangerous terrain has no effect on the emerging drill and followingsquad, as it is shredded by the melta-blast and power cutters. If the terrain model is too large to remove, then place the drill as close to the point as you can. Any Warriors attached to theTermite will appear from where the centre of the blast was, they count as disembarking a vehicle.
  16. 16. SQUAT RHINO DEDICATED TRANSPORT SQUATS ONLY 50PtsThe Squats have inherited the same fragmentary STC system as the Imperium and the Thino remains for them the favoured military workhorse. BS Front Side Rear HPSquat Rhino 3 11 11 10 3_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Tank Pintle-Mounted Storm Bolter - Dozer BladeUnit Composition: Searchlight1 Prototype Hulk Dreadnought Extra Armour Smoke Launchers Options: The Squat Rhino may be upgraded to haveTransport: one of the following:Can transport up to ten squats but not models Assault Cannon -15ptsIn Exo-Armour Multi-melta - 35pts
  17. 17. SQUAT BIKES FAST ATTACK UNIT SQUATS ONLY 90PtsSome Squats cannot accept a rigidly defined life within a Stronghold. The independent side of their nature masters them and they gravitate towards the semi-nomadic biker gangs which have for centuries esixted at the margins of Squatsociety. Although these Squats have given up Hearth and Clan, they are still ferociously loyal to their race and willingly enlist as irregulars in Squat armies taking on the most suicidal of battlefield roles. WS BS S T W I A Ld SvBike 4 3 3 4(5) 1 2 1 9 5+Attack Bike 4 3 3 4(5) 1 2 2 9 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Bike Laspistol Stubborn Squat Bike Adamantium WillUnit Composition: Twin-Linked Bolters Hatred3 Squat BikesOptions:You make take an additional seven Squat Bikes for 30pts each.Up to two Squat Bikes may be armed with one of the following:Flamer - 5ptsMeltagun - 10ptsPlasma gun - 15ptsThe entire unit may be upgraded to have one of the following:Frag Grenades - 5ptsKrak Grenades - 10ptsThe Bike Squadron may include one attack bike at a cost of +40pts. The attackbike is armed with twin-linked bolters and a pintle-mounted heavy bolter.The heavy bolter may be replaced with a Multi-Melta OR a Plasma Cannon for 15pts
  18. 18. SQUAT ATTACK BIKe FAST ATTACK UNIT SQUATS ONLY 40PtsNowhere is the Squat death wish more potent than among these bikers who bolt heavy weapons to their trikes and go tank hunting. The combat life-expectancy of these maniacs is measured in minutes. WS BS S T W I A Ld SvAttack Bike 4 3 3 4(5) 1 2 2 9 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Bike Laspistol Stubborn Squat Attack Bike Adamantium WillUnit Composition: Pintle-Mounted Heavy Bolter Hatred1 Squat Attack Bike Twin-Linked BoltersOptions:The Bike Squadron may have an additional two Squat Attack Bikes at a cost of +40pts per Bike.The heavy bolter may be replaced with a Multi-Melta OR a Plasma Cannon for 15pts
  19. 19. IRON EAGLE GYROCOPTER FAST ATTACK UNIT SQUATS ONLY 35PtsSome Squats cannot accept a rigidly defined life within a Stronghold. The independent side of their nature masters them and they gravitate towards the semi-nomadic biker gangs which have for centuries esixted at the margins of Squatsociety. Although these Squats have given up Hearth and Clan, they are still ferociously loyal to their race and willingly enlist as irregulars in Squat armies taking on the most suicidal of battlefield roles. WS BS S T W I A Ld SvIron Eagle Gyrocopter 4 3 3 4(5) 1 2 1 9 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Jetbike Laspistol Stubborn Twin-Linked Bolters Adamantium WillUnit Composition: Frag and Krak Grenades Hatred1 Gyrocopter Scout Hit and RunOptions:You make take an additional four Iron Eagle Gyrocopter’s for 35pts each.Any Iron Eagle Gyrocopters may replace their Twin-Linked Bolters with one of the following:Flamer - 5ptsMeltagun - 10ptsPlasma gun - 15pts
  20. 20. THUNDERER SQUAD HEAVY UNIT SQUATS ONLY 55PtsSuch is the Squat tradition of stubborn defence that a warrior cult specialising in this form of warfare has developed among most of the Brotherhoods. Heavy weaponry is virtually idolised among the Thunderers and each piece ofportable artillery is given a name. Each has its history, carefully recorded by successive crews to build up a true saga in praise of the weapon. The high degree of engineering skill needed to maintain heavy weapons sometimes inspiresparticular groups of Thunderes to design armoured vehicles to mount them. These Squat Tanks can be fielded in support of attacking foot troops or form a defensive strongpoint to bolster the fire of the Thunderers themselves. WS BS S T W I A Ld SvHearthguard 4 3 3 4 1 2 2 10 5+Warrior 4 3 3 4 1 2 1 9 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules: Transport:Infantry Lasgun Stubborn If the squad numbers ten or less it may be mounted in a Rhino for 50pts HatredUnit Composition: Adamantium Will1 Hearthguard4 WarriorsOptions:May take up to four additional Thunderers for 10pts each.The Hearthguard leader may take any of the weapon options listed in the Hearthguard entry.The entire Squad may replace their Lasguns with the following:Laspistol and Close-combat Weapon- FreeBolters - 1ptUp to four Squats may be armed with the following:Heavy Bolter - 15ptsMissile Launcher - 20ptsConversion Beamer (Codex: SM pg 70) - 30ptsLascannon - 35ptsMulti-Melta -35ptsPlasma Cannon - 35ptsThe unit may be upgraded to have the following:Frag Grenades - 5ptsKrak Grenades - 10pts
  21. 21. OVERLORD ARMOURED AIRSHIP HEAVY SUPPORT SQUATS ONLY 200PtsThe Overlord Armoured Airship was a Squat heavy flying machine. Developed by engineering guilds to originally mine liquid metals within gas giants, these huge dirigibles would cruise through the upper or lower atmosphere ofplanets and were made to be protected against extreme temperatures. Realizing the military potential of these heavily armored craft, the Squats quickly put them to military use. Powered by several gas cells which provide lift, each cellis self-sealing and filled with inert gases to prevent explosions in case of damage. An armoured gondola hangs underneath the hull, equipped with Melta bomb racks and Battle cannon turrets. Gravitic thrusters are positioned at the rearof the hull to supply forward power and extra lift. A select crew of Guild aeronauts operate the craft under the watchful eye of a captain, most often the engineer who oversaw the ships construction. BS FRONT SIDE REAR HPOverlord Armoured Airship 3 12 12 12 3_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Transport: Special Rules:Vehicle (Flyer) Five Hull Mounted Heavy Bolters 20 Models It Will Not Die Two LascannonsUnit Composition: Searchlight1 Overlord Armoured Airship Smoke LaunchersOptions:May take any of the following:Hunter-Killer Missile - 10ptsExtra Armour - 15ptsMay take a Melta Bomb Rack for + 25pts.Melta-Bomb Rack: Allows the Overlord Armoured Airship to have the Vector Strike universalspecial rule. In addition the Vector Strike hits at Strength 8.
  22. 22. SQUAT TANK HEAVY SUPPORT SQUATS ONLY 50PtsSquat technology is based upon the heavy mining equipment they brought with them to the Home Worlds. During their isolation from the rest of humanity they adapted it for other uses, notably small light tanks which used to be used forhelping transport mined material around. Squats continued to innovate and invent while humanity sank into a Dark Age. BS FRONT SIDE REAR HPSquat Tank 3 12 11 10 2_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Vehicle (Tank) Twin-Linked Heavy Bolter Lumbering Power CutterUnit Composition: Searchlight1 Squat Tank Smoke Launchers Extra ArmourOptionsMay take any of the following:Dozerblade- 10ptsHunter-Killer Missile - 10ptsMay upgrade the Twin-Linked Heavy Bolter for:Heavy Flamer - FreeAutocannon - 10ptsTwin-Linked Dual Autocannons - 20ptsLascannon - 25ptsPlasma Cannon - 25ptsMulti-melta - 35ptsBattle Cannon - 50ptsLumbering: The Squat Tank can only move a maximum of 6" per turn, but it may always fire its weapons, even if it‘s been stunned or shaken, this does not apply to weapon destroyed orvehicle destroyed results.
  23. 23. SQUAT SIEGE TANK HEAVY SUPPORT SQUATS ONLY 140PtsThe Demolisher cannon is a short-range, large-bore direct fire cannon mounted on various vehicles. Primarily designed with siege, urban, and bunker busting warfare in mind, the cannon has also been known to be of great use againstenemy vehicles and infantry, destroying both with equal ease. BS FRONT SIDE REAR HPSquat Siege Tank 3 14 13 11 3_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Vehicle (Tank) Demolisher Cannon Lumbering Smoke LaunchersUnit Composition: Searchlight1 Squat Siege TankOptionsMay take any of the following:Dozerblade- 10ptsHunter-Killer Missile - 10ptsMay upgrade the Twin-Linked Heavy Bolter for:Heavy Flamer - FreeAutocannon - 10ptsTwin-Linked Dual Autocannons - 20ptsLascannon - 25ptsPlasma Cannon - 25ptsMulti-melta - 35ptsBattle Cannon - 50ptsAny Thunderer may take any of the following:- Pintle-mounted Storm Bolter - 10pts- Hunter-Killer Missile - 10pts- Dozer blade - 10pts- Extra armour - 15ptsLumbering: The Squat Siege Tank can only move a maximum of 6" per turn, but it may always fire its Demolisher Cannon.
  24. 24. SUPPORT BATTERY HEAVY UNIT SQUATS ONLY 50PtsInvented by the Engineers Guilds on the Squat Homeworlds, the designs were later shared with the Adeptus Mechanicus, who copied and produced their own version for use by the Imperial Guard. The Thudd Gun weapon received itsnickname from the distinctive and rhythmic "thud" sound produced as each barrel fires in rapid succession, whilst the Quad Gun was named simple as it had four Quad Guns. More commonly used by the Imperial Guard in the past, thethudd gun and quad-gun have been largely relegated to siege regiments and garrison forces. WS BS S T W I A Ld SvOperators 4 3 3 4 1 2 1 9 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Artillery Lasguns Move Through Cover Flak Armour StubbornUnit Composition: Close-combat Weapon Hatred3 Operators Thudd Gun Adamantium Will Frag Grenades Shell Shock Immobile Slow Rate of FireOptions:May take up to three additional Thudd Gun in the battery for 50pts each.May replace any Thudd Gun with the Quad-Gun (Warhammer 40,000: Rule book pg 114) for free.Note: This removes the ‘Slow Rate of Fire’ and ‘Shell Shock’ special rules.Thudd Gun: Range 12-60”, STR 5, AP 5, Heavy 4, Blast, Barrage, Shell Shock.Slow Rate of Fire: It takes time to reload each Thudd Gun between volleys. The Thudd Gun can fire for two turns but must then miss a turn whilst it reloads, ie, it can fire, fire again, thennext turn it cannot fire.Shell Shock: Due to the repeated impact of shells, pinning tests against Thudd Gun attacks are at -1 to the targets Leadership.Immobile: The artillery piece may not move once deployed.
  25. 25. LAND RAIDER HEAVY SUPPORT SQUATS ONLY 250PtsThe Land Raider is a heavy tank and transport used by the Squats. It is capable of operating in virtually any kind of planetary environment. Its hull fully isolates its occupants from the environment and provides life support functions,allowing operation on inhospitable and airless planets. The Land Raider is designed to move at a good speed while still carrying heavy armaments as well as a number of warriors within its armoured hull. BS FRONT SIDE REAR HPOverlord Armoured Airship 3 12 12 12 3_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Vehicle (Tank) Twin-Linked Heavy Bolter Assault Vehicle Two Twin-Linked LascannonsUnit Composition: Searchlight1 Overlord Armoured Airship Smoke LaunchersOptions:May take any of the following:Storm Bolter - 10ptsDozerblade- 10ptsHunter-Killer Missile - 10ptsMulti-Melta - 10ptsExtra Armour - 15pts
  26. 26. MOLE MORTAR TEAM HEAVY UNIT SQUATS ONLY 50PtsThe Mole Mortar is a support weapon used my some Imperial forces. It is basically an inverted mortar that fires a burrowing sub-surface missile, or tunnel-torpedo, into the ground. The missile burrows its way toward its target,bypassing all surface hazards and defenses, emerging from the ground beneath the target. The missile is self-guided and able to track its target through solid rock.The mole mortar is an invention of the Squat Engineers Guild, and has been adopted by the Imperial Guard. It is sometimes used to breach fortifications too strong for conventional weaponry to damage. Due to the unique way itoperates, the mole mortar is able to circumvent most defences, striking from below to explode within bunkers and other structures. WS BS S T W I A Ld SvMortar Operators 4 3 3 4 1 2 1 9 5+_____________________________________________________________________________________________________________________________________________________Unit Type: Wargear: Special Rules:Infantry Lasguns Move Through Cover Flak Armour StubbornUnit Composition: Close-combat Weapon Hatred3 Mortar Operators Mole Mortar Adamantium Will ShroudedOptions: StealthMay take up to four additional Mortar Operators for 10pts each.The unit may be upgraded to have the following:Frag Grenades - 5ptsKrak Grenades - 10ptsMelta Bombs - 20ptsMole Launcher: Range 24”, STR 8, AP 3, Heavy 1, Blast, BarrageThe Mole Mortar Team requires at least 2 Mortar Operators to fire the weapon.To fire the Mole Launcher, first place a marker on the table as its target point. This can be anywhere on the table. Next measure the distance from the Mole Launcher to the target point. Ifthe target point is further than 24” then the torpedo is lost and has no effect. If the target point is less than 12” away then resolve the attack immediately, If the target point is between 12”and 24” then the attack is resolved in the player’s next Shooting phase. This does no stop the team from firing again.Hits from Mole Launcher against vehicles always target the vehicle’s side (actually the underneath) armour. When used to attack bunkers, buildings or other structures roll “D6 and add thedice together when rolling for penetration.

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