Procedural Generation In Games

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    Procedural Generation In Games - Presentation Transcript

    1. Procedural Generation in Games (I waited so long to do this presentation I wish it was procedurally generated) D DiPaolo - Lightning Lunch 5/21/2009
    2. On the fly! • Much like this presentation • Used more and more often in gaming and to some extent in other media • Content such as terrain and music is generated from a series of constraints but otherwise is “organic” D DiPaolo - Lightning Lunch 5/21/2009
    3. Examples in media • Games – Spore – Left 4 Dead – Old school: The Sentinel • Films – Lord of the Rings battle sequences D DiPaolo - Lightning Lunch 5/21/2009
    4. Pixel City • Procedurally generated city D DiPaolo - Lightning Lunch 5/21/2009
    5. Pixel City Final D DiPaolo - Lightning Lunch 5/21/2009
    SlideShare Zeitgeist 2009

    + Daniel DiPaoloDaniel DiPaolo Nominate

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