Procedural Generation In Games

706 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
706
On SlideShare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
6
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Procedural Generation In Games

  1. 1. Procedural Generation in Games (I waited so long to do this presentation I wish it was procedurally generated) D DiPaolo - Lightning Lunch 5/21/2009
  2. 2. On the fly! • Much like this presentation • Used more and more often in gaming and to some extent in other media • Content such as terrain and music is generated from a series of constraints but otherwise is “organic” D DiPaolo - Lightning Lunch 5/21/2009
  3. 3. Examples in media • Games – Spore – Left 4 Dead – Old school: The Sentinel • Films – Lord of the Rings battle sequences D DiPaolo - Lightning Lunch 5/21/2009
  4. 4. Pixel City • Procedurally generated city D DiPaolo - Lightning Lunch 5/21/2009
  5. 5. Pixel City Final D DiPaolo - Lightning Lunch 5/21/2009

×