Road To Innovation

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The road to innovation requires special behaviors and skills, we will explore both of them in this presentation. We will also follow a few innovative bread crumbs on the way.

The road to innovation requires special behaviors and skills, we will explore both of them in this presentation. We will also follow a few innovative bread crumbs on the way.

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Transcript

  • 1. No more light bulbs!
  • 2. Agenda • Light bulbs debunked • Road to innovation • Provoke the future • State of mind
  • 3. What?
  • 4. The light bulb analogy suggests that good ideas & innovations occur in an instant flash of genius.
  • 5. It also suggest that they are easy, just like turning on a light bulb.
  • 6. And it suggest that they are the result of a single source of light brighter than all others.
  • 7. It’s not that immediate, it’s not that easy, it’s not that exclusive
  • 8. Road to innovation TO
  • 9. TO Curious
  • 10. TO ’
  • 11. TO Fearless
  • 12. TO
  • 13. TO Optimistic
  • 14. TO “Optimism is the faith that leads to achievement. Nothing can be done without hope and confidence.”
  • 15. TO Playful
  • 16. TO “Humanity has advanced, when it has advanced, not because it has been sober, responsible, and cautious, but because it has been playful, rebellious, and immature”
  • 17. TO Resourceful
  • 18. TO “It's not what you've got, it's what you use that makes a difference.” “Every great advance in science has issued from a new audacity of imagination.”
  • 19. TO Creative “You can never solve a problem on the level on which it was created.”
  • 20. TO Let’s Play How far does your creativity go?
  • 21. TO Panamericana School of Art and Design
  • 22. TO Panamericana School of Art and Design
  • 23. TO Panamericana School of Art and Design
  • 24. TO
  • 25. TO
  • 26. TO Switch
  • 27. TO
  • 28. TO
  • 29. TO Learned anything?
  • 30. TO The point is:
  • 31. Provoke The Future
  • 32. Web S Blended Reality 3D D reality imulation igital holograms Augmented
  • 33. What is it?
  • 34. Digital holograms
  • 35. http://www.vimeo.com/4200737 http://www.vimeo.com/2735206
  • 36. Tangible Ambient Interface
  • 37. http://www.ted.com/index.php/talks/pa ttie_maes_demos_the_sixth_sense.html What is it?
  • 38. Use all your senses
  • 39. Stretchable Wearable Displays
  • 40. Minority Report? http://oblong.com/
  • 41. AlloSphere http://www.allosphere.ucsb.edu/
  • 42. Holodeck?
  • 43. The point is: There is no box
  • 44. Data on demand
  • 45. NanoData Microformats are the nanotechnology of the semantic world
  • 46. NanoBots Operator X2 V NanoCulture
  • 47. NanoVisualization http://www.wefeelfine.org/ http://www.ted.com/index.php/talks/jonathan_harris_tells_the_web_s_secret_stories.html
  • 48. Insight to impact
  • 49. Are you sure you want to search this Dave?
  • 50. The point is: There is no LIMIT
  • 51. Personal Everything
  • 52. Personal Robots A robot can read the contents of a wave in which it participates, modify the wave's contents, add or remove participants, and create new blips and new waves http://code.google.com/apis/wave/extensions/robots/
  • 53. Personal Agents I am your Agent and I can do your online shopping, book your appointments , talk to other agents for you, plan your trip and much, much more!
  • 54. Personal Doctor http://www.youtube.com/watch?v=d2nsSuDsSr4
  • 55. Personal Satellite http://www.vimeo.com/3162487
  • 56. Personal Dreams
  • 57. The point is: There is no LINE in the sand
  • 58. Green Computing
  • 59. Virtualization
  • 60. Multicore Processing
  • 61. Cloud computing
  • 62. Let’s get real!
  • 63. Reduce Printing By 50%
  • 64. Reduce Power
  • 65. Change settings 100% Screensavers free 50% Power settings
  • 66. Reduce Waste Office Supplies Fountain Water Electronic Filling
  • 67. The point is: There are no
  • 68. State Of Mind STATE OF MIND
  • 69. INSTITUE FOR THE FUTURE Futurama pavilion at the 1939 World’s Fair
  • 70. Skills of 2019 INSTITUE FOR THE FUTURE
  • 71. Ping Quotient INSTITUE FOR THE FUTURE
  • 72. Longbroading INSTITUE FOR THE FUTURE
  • 73. Open Authorship INSTITUE FOR THE FUTURE
  • 74. Cooperation Radar INSTITUE FOR THE FUTURE
  • 75. Multi-Capitalism INSTITUE FOR THE FUTURE
  • 76. Mobbability
  • 77. Protovation INSTITUE FOR THE FUTURE
  • 78. Influency INSTITUE FOR THE FUTURE
  • 79. Signal / Noise Management INSTITUE FOR THE FUTURE
  • 80. Emergensight INSTITUE FOR THE FUTURE
  • 81. New Skills I need to learn now!
  • 82. New Ways I need to apply now!
  • 83. New Ideas I have to explore now!
  • 84. http://www.superstructgame.org/ Superstruct is the world’s first massively multiplayer forecasting game. By playing the game, you’ll help us chronicle the world of 2019--and imagine how we might solve the problems we'll face. Because this is about more than just envisioning the future. It’s about making the future, inventing new ways to organize the human race and augment our collective human potential. INSTITUE FOR THE FUTURE
  • 85. In closing TO
  • 86. Innovation
  • 87. Imagination
  • 88. Invention
  • 89. Ideas
  • 90. Together
  • 91. Thank You
  • 92. Credits Thank you to the people of the interwebs: Inspired by a presentation from Chris Sandström http://www.slideshare.net/Christiansandstrom/no-more-lightbulbs-presentation Inspired by Institute for the Future http://www.iftf.org/ Pictures from searches on Google, Yahoo and Flickr