Collection Development in the Digital Age

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Presentation by Dylan Baker for the 2007 Southwest Idaho Library Association Conference on May 19th, 2007.

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  • Good luck with increasing your teen usage! We've experimented with a variety of programs and activities here at Ada Community Library (ID) -- we've had a lot of success with a program we've called Wired Teens which meets once or twice a week. It's basically a general 'hang out' space, but we setup the library's Rock Band 2 equipment and a variety of laptops so the teens can surf the Web together. We also provide popcorn (popped using a donated popcorn machine) and beverages. It's been consistently popular with our teens here.
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  • It was QUITE interesting! We at the Burlington Branch of the Knox County (TN) Public Library are working to get MORE teen involvement in our branch by having Wii games and related Teen functions. Would appreciate knowing what others have done to increase Teen involvement in their libraries.
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Collection Development in the Digital Age

  1. 1. Collection Development in the Digital Age NetLibrary, mp3s & Video Games Dylan Baker Ada Community Library & Special Projects Library Action Team [email_address]
  2. 3. The Right NOT to Read <ul><li>“ Libraries must understand that non-readers are a tax paying part of our service group who deserve some kind return on their dollar, without having librarians look down their nose at them. As scary as it may sound, people do have a right NOT to read.” </li></ul><ul><li>— Steve Bertrand, Assistant Director of Kankakee Public Library </li></ul>Source: The Right NOT to Read , She Said/He Said: Kanakee Public Library Blog on May 8, 2007
  3. 4. This is a Library, Not an Arcade… <ul><li>“ WHY? For the love of dear old Melvil Dewey, why would we take our hallowed houses of learning and sully them with these vile, prurient, mind-rotting entertainments?” </li></ul><ul><li>— Eli Neiburger, forthcoming book about gaming in libraries </li></ul>Source: Jenny Levine’s “Gaming in the Library” SirsiDynix Presentation on Mar 13, 2007
  4. 5. … and Other Entirely Artificial Distinctions <ul><li>“ Well, it’s a fair question, so long as you remember that they were saying exactly the same thing about Pride and Prejudice not that long ago. Minus the Dewey part, of course.” </li></ul><ul><li>— Eli Neiburger, forthcoming book about gaming in libraries </li></ul>Source: Jenny Levine’s “Gaming in the Library” SirsiDynix Presentation on Mar 13, 2007
  5. 6. Who Is Today’s Gamer? You Have No Idea <ul><li>“ Can you guess who's at the control of this video-game screen? If you said a teenager, you're only 17% right. In fact, it could be a senior citizen or a young kid, a fan of global multiplayer fantasy games, or a sudoku fiend.” </li></ul><ul><li>— Beth Snyder Bulik </li></ul>Source: Who Is Today’s Gamer? You Have No Idea , Advertising Age on May 14, 2007
  6. 7. NetLibrary <ul><li>Downloadable audiobooks </li></ul><ul><li>Playable on </li></ul><ul><ul><li>computers (Windows Media Player) </li></ul></ul><ul><ul><li>mp3 players (Microsoft PlaysforSure ) </li></ul></ul><ul><li>Alternatives </li></ul><ul><ul><li>Overdrive </li></ul></ul>
  7. 8. Live Demo?
  8. 9. MyLibraryDV <ul><li>Downloadable videos </li></ul><ul><li>Playable on </li></ul><ul><ul><li>computers (Windows) </li></ul></ul><ul><li>Most libraries get a six-month trial </li></ul>
  9. 10. Playaway <ul><li>Preloaded audiobook </li></ul><ul><li>One title per player </li></ul><ul><li>Available in library-friendly packaging </li></ul>
  10. 11. Does It Add Up? <ul><li>Playaway Collection @ ACL (as of May ’07) </li></ul><ul><ul><li>1 year old </li></ul></ul><ul><ul><li>25 playaways </li></ul></ul><ul><ul><li>272 circs </li></ul></ul><ul><ul><ul><li>10+ avg circs/playaway </li></ul></ul></ul><ul><ul><li>~$1110 cost </li></ul></ul><ul><ul><ul><li>$4 cost/circ </li></ul></ul></ul>
  11. 12. Video Games <ul><li>Disc or cartridge media </li></ul><ul><li>Playable on </li></ul><ul><ul><li>consoles </li></ul></ul><ul><ul><ul><li>Microsoft </li></ul></ul></ul><ul><ul><ul><li>Nintendo </li></ul></ul></ul><ul><ul><ul><li>Sony </li></ul></ul></ul><ul><li>See also </li></ul><ul><ul><li>computer games </li></ul></ul><ul><ul><li>Internet games </li></ul></ul>
  12. 13. Pick Your Platforms <ul><li>Old Generation (6 th ) </li></ul><ul><ul><li>Sony PlayStation 2  </li></ul></ul><ul><ul><li>Nintendo GameCube  </li></ul></ul><ul><ul><li>Microsoft Xbox </li></ul></ul><ul><li>Next Generation (7 th ) </li></ul><ul><ul><li>Nintendo Wii  </li></ul></ul><ul><ul><li>Microsoft Xbox 360  </li></ul></ul><ul><ul><li>Sony PlayStation 3 </li></ul></ul><ul><li>Handhelds </li></ul><ul><ul><li>Nintendo Gameboy Advance  </li></ul></ul><ul><ul><li>Nintendo DS  </li></ul></ul><ul><ul><li>Sony PlayStation Portable </li></ul></ul>Source: Video game console , Wikipedia on May 17, 2007
  13. 14. Achievement Unlocked <ul><li>Video Game Collection @ ACL (as of Feb ‘05) </li></ul><ul><ul><li>20 games </li></ul></ul><ul><ul><li>0 circs </li></ul></ul><ul><ul><li>~$400 cost </li></ul></ul><ul><li>Video Game Collection @ ACL (as of May ‘07) </li></ul><ul><ul><li>414 games </li></ul></ul><ul><ul><li>6449 circs </li></ul></ul><ul><ul><ul><li>15+ average circs/game </li></ul></ul></ul><ul><ul><li>~$10,000 cost </li></ul></ul><ul><ul><ul><li>~$1.50 cost/circ </li></ul></ul></ul>
  14. 15. Video Game Programs
  15. 16. Gaming Resources <ul><li>Game On: Games in Libraries </li></ul><ul><ul><li>http://libgaming.blogspot.com/ </li></ul></ul><ul><li>LibGaming Google Group </li></ul><ul><ul><li>http://groups.google.com/group/LibGaming </li></ul></ul><ul><li>LibSuccess Wiki: Gaming </li></ul><ul><ul><li>http://www.libsuccess.org/index.php?title=Gaming </li></ul></ul><ul><li>Metacritic: Game Reviews </li></ul><ul><ul><li>http://www.metacritic.com/games/ </li></ul></ul><ul><li>School Library Journal: Console Video Games Review </li></ul><ul><ul><li>http://www.schoollibraryjournal.com/community/Multimedia/47072.html </li></ul></ul>
  16. 17. Questions? Source: All Your Base Are Belong To Us on May 17, 2007
  17. 18. Wii Demo

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