Collection Development in the Digital Age

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

2 comments

Comments 1 - 2 of 2 previous next Post a comment

  • + dbaker Dylan Baker 4 days ago
    Good luck with increasing your teen usage! We've experimented with a variety of programs and activities here at Ada Community Library (ID) -- we've had a lot of success with a program we've called Wired Teens which meets once or twice a week. It's basically a general 'hang out' space, but we setup the library's Rock Band 2 equipment and a variety of laptops so the teens can surf the Web together. We also provide popcorn (popped using a donated popcorn machine) and beverages. It's been consistently popular with our teens here.
  • + WSteven14501 WSteven14501 6 days ago
    It was QUITE interesting! We at the Burlington Branch of the Knox County (TN) Public Library are working to get MORE teen involvement in our branch by having Wii games and related Teen functions. Would appreciate knowing what others have done to increase Teen involvement in their libraries.
Post a comment
Embed Video
Edit your comment Cancel

3 Favorites

Collection Development in the Digital Age - Presentation Transcript

  1. Collection Development in the Digital Age NetLibrary, mp3s & Video Games Dylan Baker Ada Community Library & Special Projects Library Action Team [email_address]
  2.  
  3. The Right NOT to Read
    • “ Libraries must understand that non-readers are a tax paying part of our service group who deserve some kind return on their dollar, without having librarians look down their nose at them. As scary as it may sound, people do have a right NOT to read.”
    • — Steve Bertrand, Assistant Director of Kankakee Public Library
    Source: The Right NOT to Read , She Said/He Said: Kanakee Public Library Blog on May 8, 2007
  4. This is a Library, Not an Arcade…
    • “ WHY? For the love of dear old Melvil Dewey, why would we take our hallowed houses of learning and sully them with these vile, prurient, mind-rotting entertainments?”
    • — Eli Neiburger, forthcoming book about gaming in libraries
    Source: Jenny Levine’s “Gaming in the Library” SirsiDynix Presentation on Mar 13, 2007
  5. … and Other Entirely Artificial Distinctions
    • “ Well, it’s a fair question, so long as you remember that they were saying exactly the same thing about Pride and Prejudice not that long ago. Minus the Dewey part, of course.”
    • — Eli Neiburger, forthcoming book about gaming in libraries
    Source: Jenny Levine’s “Gaming in the Library” SirsiDynix Presentation on Mar 13, 2007
  6. Who Is Today’s Gamer? You Have No Idea
    • “ Can you guess who's at the control of this video-game screen? If you said a teenager, you're only 17% right. In fact, it could be a senior citizen or a young kid, a fan of global multiplayer fantasy games, or a sudoku fiend.”
    • — Beth Snyder Bulik
    Source: Who Is Today’s Gamer? You Have No Idea , Advertising Age on May 14, 2007
  7. NetLibrary
    • Downloadable audiobooks
    • Playable on
      • computers (Windows Media Player)
      • mp3 players (Microsoft PlaysforSure )
    • Alternatives
      • Overdrive
  8. Live Demo?
  9. MyLibraryDV
    • Downloadable videos
    • Playable on
      • computers (Windows)
    • Most libraries get a six-month trial
  10. Playaway
    • Preloaded audiobook
    • One title per player
    • Available in library-friendly packaging
  11. Does It Add Up?
    • Playaway Collection @ ACL (as of May ’07)
      • 1 year old
      • 25 playaways
      • 272 circs
        • 10+ avg circs/playaway
      • ~$1110 cost
        • $4 cost/circ
  12. Video Games
    • Disc or cartridge media
    • Playable on
      • consoles
        • Microsoft
        • Nintendo
        • Sony
    • See also
      • computer games
      • Internet games
  13. Pick Your Platforms
    • Old Generation (6 th )
      • Sony PlayStation 2 
      • Nintendo GameCube 
      • Microsoft Xbox
    • Next Generation (7 th )
      • Nintendo Wii 
      • Microsoft Xbox 360 
      • Sony PlayStation 3
    • Handhelds
      • Nintendo Gameboy Advance 
      • Nintendo DS 
      • Sony PlayStation Portable
    Source: Video game console , Wikipedia on May 17, 2007
  14. Achievement Unlocked
    • Video Game Collection @ ACL (as of Feb ‘05)
      • 20 games
      • 0 circs
      • ~$400 cost
    • Video Game Collection @ ACL (as of May ‘07)
      • 414 games
      • 6449 circs
        • 15+ average circs/game
      • ~$10,000 cost
        • ~$1.50 cost/circ
  15. Video Game Programs
  16. Gaming Resources
    • Game On: Games in Libraries
      • http://libgaming.blogspot.com/
    • LibGaming Google Group
      • http://groups.google.com/group/LibGaming
    • LibSuccess Wiki: Gaming
      • http://www.libsuccess.org/index.php?title=Gaming
    • Metacritic: Game Reviews
      • http://www.metacritic.com/games/
    • School Library Journal: Console Video Games Review
      • http://www.schoollibraryjournal.com/community/Multimedia/47072.html
  17. Questions? Source: All Your Base Are Belong To Us on May 17, 2007
  18. Wii Demo

+ Dylan BakerDylan Baker, 3 years ago

custom

1792 views, 3 favs, 1 embeds more stats

Presentation by Dylan Baker for the 2007 Southwest more

More Info

CC Attribution License

Go to text version
  • Total Views 1792
    • 1781 on SlideShare
    • 11 from embeds
  • Comments 2
  • Favorites 3
  • Downloads 86
Most viewed embeds
  • 11 views on http://splat.lili.org

more

All embeds
  • 11 views on http://splat.lili.org

less

Flagged as inappropriate Flag as inappropriate
Flag as innappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel

Categories