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E-learning using Web 2.0

From davidwilcox, 2 years ago

Presentation to a college workshop that included a game to design more

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Slide 1: Purpose of today (This is based on a workshop at a London college May 2007) • Exploring a Web 2.0 learning environment • What it might be, how to get there • What it might means for all concerned Moving to personalisation for learners, networking for staff and employers Presentation David Wilcox http://www.designingforcivilsociety.org Games development with Drew Mackie http://www.usefulgames.co.uk Creative Commons license

Slide 2: Agenda 1. What we mean by Web 1.0/2.0 • A “game” to help design a new environment • Insights and issues for development Our role: guide in the three journeys of discovery, design and development

Slide 3: Change in technology Web 2.0? Web 1.0? •Personal blogs •Collaborative wikis •E-mail •Shared bookmarks •Forums/lists •Shared photos •Web sites •Shared docs •Mainly text and images •Social spaces •Linking pages •Audio and video •Being in one place •Feeding items •Communities •Being in many places •Networks

Slide 4: Change in media

Slide 5: Change in personal capacity Profile Many places Feeds Shared photos and bookmarks Fundraising http://beth.typepad.com/beths_blog/

Slide 6: Change in relationships

Slide 7: Change in e-learning From virtual learning environment to personal learning environment http://members.optusnet.com.au/rlubensky/2006/12/present-and-future-of-personal-learning.html

Slide 8: ... if there is a cultural change Are you Yes 2.0? or No 2.0? •A human voice •Official voice •Willing to share •Anxious to control •Building on what’s there •Concerned to “own” •Promoting conversations •Emphasising publishing •Ready to experiment •One version for all •Evolving •Little flexibility

Slide 9: How do we get from here to ?? • Envisage the system, explore the process • The design the system - collaborative? • Build - openly? Today - play through what that involves

Slide 10: Playing through the journey • Share an understanding of where we are • Cards give options for approach, designing, and building • Choose and organise within 15 point budget • Tell stories - pathways - for students, staff, administration

Slide 11: 1. The college now - and in prospect • What is the current system? • What are the challenges? • What changes in prospect? • What aims for the future?

Slide 12: 2. Consider your approach Are you going for an open or closed approach to development and building - tech or people-led?

Slide 13: 3. Choose development cards What methods will you use during development to match your approach?

Slide 14: 4. Choose tools and activities What tools and activities will make up the final system in the light of previous discussion?

Slide 15: 5. Write the stories In groups, use the story sheets to describe what happens to: • a student • a teacher • a manager Facilitators may throw in some unexpected challenges and opportunities

Slide 16: 6. Keep talking online Consider using an online collaboration system, like that used to develop a proposal for the UK Cabinet Office http://www.innovationexchange.net