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Not Real Games, But Virtual!
David W. Deeds
ISTE Conference
Games & Simulations
Special Interest Group
June 24, 2013
Not Real Games, But Virtual!
Goals:
 Not Death by PowerPoint!
 Up to you re: hands-on participation
 Background info on...
Not Real Games, But Virtual!
 Using Immersive/Virtual Learning
Environments (ILE/VLE, aka 3D virtual
worlds) since 2006
...
Not Real Games, But Virtual!
Not Real Games, But Virtual!
Second Life:
 Massively Multiplayer Online…Insert
Your Favorite Description
Here…Game?
 Int...
Not Real Games, But Virtual!
Peterson Schools Cybercampus:
Teaching 6
http://slurl.com/secondlife/Teaching%206
/237/211/25/
Not Real Games, But Virtual!
Firestorm Viewer:
http://www.firestormviewer.org/download
s/
xxxx
Second Life:
http://www.sec...
Not Real Games, But Virtual!
Readymade Avatars:
Password: ilovesl2009
SLTeacherOne Aristocrat
SLTeacherTwo Bookmite
SLTeac...
Not Real Games, But Virtual!
Woosong Virtual University
Cybercampus
Not Real Games, But Virtual!
Second Life: Higher Ed
Not Real Games, But Virtual!
Second Life: Higher Education
Classes (500+ students inworld):
Mine: Freshmen – Juniors: Comp...
Not Real Games, But Virtual!
Second Life: Higher Education
What Were We Doing?
 Teaching without textbooks (some
e-books)...
Not Real Games, But Virtual!
Second Life: Higher Education
What Worked?
 Bridged the communications gap –
digital natives...
Not Real Games, But Virtual!
Second Life: Higher Education
What Didn’t Work?
 Trying to recreate classroom
configuration ...
Not Real Games, But Virtual!
Second Life: K-12
Not Real Games, But Virtual!
Second Life: K-12
Classes (50+ students inworld):
 Information Technology in a Global
Societ...
Not Real Games, But Virtual!
Second Life: K-12
What Are We Doing?
 Students maintain cybercampus and
host students from o...
Not Real Games, But Virtual!
Middle Years Art Show
Not Real Games, But Virtual!
Podcasts and Concerts
Not Real Games, But Virtual!
Latest Project: NAIS Challenge 20/20
Not Real Games, But Virtual!
Second Life: K-12
What Has Worked?
 Hands-on, visual aspect of just about all
work (learning...
Not Real Games, But Virtual!
Second Life: K-12
What Hasn’t Worked?
 Convincing the IBO to abolish the
written examination...
Not Real Games, But Virtual!
If you’re interested in getting your own
Second Life cybercampus, contact
Carol Pfeifer of th...
Not Real Games, But Virtual!
OpenSimulator: K-12
Not Real Games, But Virtual!
OpenSimulator:
 Massively Multiplayer Online…Insert
Your Favorite Description
Here…Game?
 I...
Not Real Games, But Virtual!
Imprudence Viewer:
http://wiki.kokuaviewer.org/wiki/Imprudence
:Downloads
Peterson Schools UR...
Not Real Games, But Virtual!
Readymade Avatars:
Password: iloveos2009
CP Student10
CP Student11
CP Student12
CP Student13
...
Not Real Games, But Virtual!
OpenSimulator: K-12
Classes (200+ students inworld)
 Middle Years Program (MYP)
Technology –...
Not Real Games, But Virtual!
OpenSimulator: K-12
What Are We Doing?
 Teaching Computer-Aided Design,
Project Management, ...
Not Real Games, But Virtual!
OpenSimulator Project: Adobe Village
Not Real Games, But Virtual!
OpenSimulator Project: Virtual City
Not Real Games, But Virtual!
OpenSimulator: Hypergrid Scavenger Hunt
Not Real Games, But Virtual!
OpenSimulator: K-12
What Has Worked?
 Simple Instructions/Skeleton Lesson
Plans
 Three C’s ...
Not Real Games, But Virtual!
OpenSimulator: K-12
What Has Worked?
 Reciprocal guidance, “guide on the side”
 Changing vi...
Not Real Games, But Virtual!
OpenSimulator: K-12
What Hasn’t Worked?
 Assuming productivity the first week!
 Calling it ...
Not Real Games, But Virtual!
Latest Projects: MOSES
Not Real Games, But Virtual!
If you’re interested in getting your own
OpenSimulator cybercampus, contact
Snoopy Pfeffer of...
Not Real Games, But Virtual!
“OpenSimulator: School Quick Start
Guide”
http://www.scribd.com/doc/57959626/Op
enSimulator-S...
Not Real Games, But Virtual!
Follow my Scoop.it page:
http://www.scoop.it/t/3d-virtual-worlds-
educational-technology
Not Real Games, But Virtual!
Thank you for attending!
Questions/Comments?
ddeeds@peterson.mx
davidwdeeds@yahoo.com
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David W. Deeds: ISTE Conference: Not Real Games, But Virtual!

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David W. Deeds' slides for his Not Real Games, But Virtual presentation for the Games and Simulations Special Interest Group. ISTE Conference.

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Transcript of "David W. Deeds: ISTE Conference: Not Real Games, But Virtual! "

  1. 1. Not Real Games, But Virtual! David W. Deeds ISTE Conference Games & Simulations Special Interest Group June 24, 2013
  2. 2. Not Real Games, But Virtual! Goals:  Not Death by PowerPoint!  Up to you re: hands-on participation  Background info on Second Life, OpenSimulator, what we’ve been doing  Compare/contrast real/virtual games  Plans for the future
  3. 3. Not Real Games, But Virtual!  Using Immersive/Virtual Learning Environments (ILE/VLE, aka 3D virtual worlds) since 2006  3 years higher ed, 4 K-12/international
  4. 4. Not Real Games, But Virtual!
  5. 5. Not Real Games, But Virtual! Second Life:  Massively Multiplayer Online…Insert Your Favorite Description Here…Game?  Introduced by Linden Labs in 2003  Own currency and economy, intellectual property rights  Built-in 3D CAD and language/IDE  Open to people 16 and up since 2010
  6. 6. Not Real Games, But Virtual! Peterson Schools Cybercampus: Teaching 6 http://slurl.com/secondlife/Teaching%206 /237/211/25/
  7. 7. Not Real Games, But Virtual! Firestorm Viewer: http://www.firestormviewer.org/download s/ xxxx Second Life: http://www.secondlife.co m
  8. 8. Not Real Games, But Virtual! Readymade Avatars: Password: ilovesl2009 SLTeacherOne Aristocrat SLTeacherTwo Bookmite SLTeacherThree Netizen SLTeacherFour Quintessa SLTeacherFive Scribe SLTeacherSix Turbo
  9. 9. Not Real Games, But Virtual! Woosong Virtual University Cybercampus
  10. 10. Not Real Games, But Virtual! Second Life: Higher Ed
  11. 11. Not Real Games, But Virtual! Second Life: Higher Education Classes (500+ students inworld): Mine: Freshmen – Juniors: Computer Programming, Business Management, Internet Marketing, Project Management (Uni: Regular Majors, College: Votech) Others: Freshmen – Seniors: Wide variety of English courses, including Business English (S/T in our college plus others, global)
  12. 12. Not Real Games, But Virtual! Second Life: Higher Education What Were We Doing?  Teaching without textbooks (some e-books)  Kids created/managed cybercampus, put on shows, made and sold real/virtual products  Handled all management, pricing, marketing  Learned programming via LSL, also CAD  Active, learner-centric, English
  13. 13. Not Real Games, But Virtual! Second Life: Higher Education What Worked?  Bridged the communications gap – digital natives knew what to do, even in English  Overcame ASMeB – Antisocial Social Media Behavior – synchronous, anonymous (FUN!)  Hit the sweet spot re: programming “payoff”
  14. 14. Not Real Games, But Virtual! Second Life: Higher Education What Didn’t Work?  Trying to recreate classroom configuration or situation in virtual world  Worrying about kids meeting SL weirdos (socialization, experimentation worked out)  Assignments too open-ended (cohesive structure/theme needed, goals)  Mixing English with others subjects
  15. 15. Not Real Games, But Virtual! Second Life: K-12
  16. 16. Not Real Games, But Virtual! Second Life: K-12 Classes (50+ students inworld):  Information Technology in a Global Society – Three Strands: IT Systems, Social and Ethical Significance, Application to Specified Scenarios  In Group 3, Individuals and Societies – provides technical education regardless  Diploma Program opportunity for kids with low English skills, Special Needs
  17. 17. Not Real Games, But Virtual! Second Life: K-12 What Are We Doing?  Students maintain cybercampus and host students from other schools/countries  E-textbooks provide content for IT lessons, ethical/moral and other discussions  Projects/products: website, t-shirts, more
  18. 18. Not Real Games, But Virtual! Middle Years Art Show
  19. 19. Not Real Games, But Virtual! Podcasts and Concerts
  20. 20. Not Real Games, But Virtual! Latest Project: NAIS Challenge 20/20
  21. 21. Not Real Games, But Virtual! Second Life: K-12 What Has Worked?  Hands-on, visual aspect of just about all work (learning styles)  Experiential opportunities, meeting people  Sense of freedom and openness (to a degree!)  Provides teachers with sources of professional development (teacher and
  22. 22. Not Real Games, But Virtual! Second Life: K-12 What Hasn’t Worked?  Convincing the IBO to abolish the written examination (70-30 external/internal grade)  Students too shy to train teachers (students!) but there’s still hope to make this a service  Pretending it’s not FUN! (It is, just don’t tell!)
  23. 23. Not Real Games, But Virtual! If you’re interested in getting your own Second Life cybercampus, contact Carol Pfeifer of the New Media Consortium: carol@nmc.org
  24. 24. Not Real Games, But Virtual! OpenSimulator: K-12
  25. 25. Not Real Games, But Virtual! OpenSimulator:  Massively Multiplayer Online…Insert Your Favorite Description Here…Game?  Introduced in 2007, not an SL clone!  Own currency and economy, intellectual property rights, etc., coming soon  Built-in 3D CAD and language/IDE
  26. 26. Not Real Games, But Virtual! Imprudence Viewer: http://wiki.kokuaviewer.org/wiki/Imprudence :Downloads Peterson Schools URL: http://209.126.208.161:9020
  27. 27. Not Real Games, But Virtual! Readymade Avatars: Password: iloveos2009 CP Student10 CP Student11 CP Student12 CP Student13 CP Student14 CP Student15
  28. 28. Not Real Games, But Virtual! OpenSimulator: K-12 Classes (200+ students inworld)  Middle Years Program (MYP) Technology – Shift from Digital Literacy made long ago; Art, Music, Science, Humanities soon  Primary Years Program (PYP) Information Communications Technology (ICT) - switch from Digital Literacy to IB Design Cycle th
  29. 29. Not Real Games, But Virtual! OpenSimulator: K-12 What Are We Doing?  Teaching Computer-Aided Design, Project Management, Programming  Teaching task-based lessons with other tools  Changing Technology to inquiry-/task- based  Using skeleton lesson plans, students achieve according to their own abilities
  30. 30. Not Real Games, But Virtual! OpenSimulator Project: Adobe Village
  31. 31. Not Real Games, But Virtual! OpenSimulator Project: Virtual City
  32. 32. Not Real Games, But Virtual! OpenSimulator: Hypergrid Scavenger Hunt
  33. 33. Not Real Games, But Virtual! OpenSimulator: K-12 What Has Worked?  Simple Instructions/Skeleton Lesson Plans  Three C’s – Connect, Communicate, Collaborate (and #4: Cooperate – Project Management)  IB Design Cycle: Investigate, Design, Plan, Create and Evaluate (also Attitudes!)
  34. 34. Not Real Games, But Virtual! OpenSimulator: K-12 What Has Worked?  Reciprocal guidance, “guide on the side”  Changing viewer interface to student primary language  Constructivism, esp. Social Constructivism  Self-reliance, adapting to change skills  Scratch and S4SL for programming basics
  35. 35. Not Real Games, But Virtual! OpenSimulator: K-12 What Hasn’t Worked?  Assuming productivity the first week!  Calling it a GAME! Use “immersive learning environment” instead! Also, e- /textbooks  Overcoming, but still dealing with active versus passive role (not Asia specific!)  Trying to jump right into LSL (Scratch first!)
  36. 36. Not Real Games, But Virtual! Latest Projects: MOSES
  37. 37. Not Real Games, But Virtual! If you’re interested in getting your own OpenSimulator cybercampus, contact Snoopy Pfeffer of Dreamland Metaverse: snoopy.pfeffer@yahoo.com
  38. 38. Not Real Games, But Virtual! “OpenSimulator: School Quick Start Guide” http://www.scribd.com/doc/57959626/Op enSimulator-School-Quick-Start-Guide
  39. 39. Not Real Games, But Virtual! Follow my Scoop.it page: http://www.scoop.it/t/3d-virtual-worlds- educational-technology
  40. 40. Not Real Games, But Virtual! Thank you for attending! Questions/Comments? ddeeds@peterson.mx davidwdeeds@yahoo.com
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